• Jordan Kirch

    Thematisierung Spaß

    Pas le meilleur train de la mine qui soit , mais tout à fait dans la moyenne , avec une théma appréciable.

  • Jordan Kirch

    Inversionen Headbanging Unangenehm

    Le jumeau de Condor en plus récent , rien de + à rajouter.

  • Jordan Kirch

    Layout Dauer Rütteln Unangenehm

    Le pire wooden que j'ai pu faire. Des à-coups à n'en plus finir qui nous laissent dans l'inconfort tout le long du ride , heureusement que les sièges sont fait de mousse car bonjour le dos sinon.

  • Jordan Kirch

    Spaß Irrelevant

    Kiddie Zierer qui fait le job pour sa catégorie visée.

  • Maxime Z.

    Abschuss Intensität Layout Kapazität

    Pour moi le meilleur rollercoaster de Belgique que j’ai pu créditer ! Un excellent gerstlauer et qui en plus a quand même eu l’ingénieuse idée de pouvoir choisir le sens de marche du ride. Le launch envoie bien et le parcours à tout ce qu’il faut d’un top coaster

  • Maxime Z.

    First Drop Schoßbügel Sanftheit Thematisierung Enttäuschend!

    À force d’avoir eux que des très bons échos, que les personnes le mettait très haut dans leur classement, je me suis senti overhypé… Pas du tout aussi impressionnant que je m’y attendais, ça reste un excellent coaster pour ce parc. Manque de puissance et d’un ou deux éléments en plus pour qu’il se démarque réellement, un peu de théma sur le layout ne serait pas de refus

  • Maxime Z.

    Kapazität Intensität Dauer

    Une vraie claque lors du premier ride lors de la soirée fan du 24 avril. Juste ce qu’on attendait à Europa-Park mais qu’on pensait qui n’arriverait jamais ! J’ai pu le faire 2 fois de nuit cette même journée et j’ai adoré les lumières de nuit. Ma place préférée c’est extérieur droite au last

  • Jonah S.

    Thematisierung Spaß Dauer Unangenehm Layout

    It was a fun, surprisingly long ride. The launch had a kick to it for being a tire launch.

  • CoasterKing

    Standort Headbanging Reißt es ab! Dead spots

    I fully understand that roller coasters produced by company Arrow Dynamics can be very nostalgic for some. On the other hand, another person may hate that ride for its poor tracking and roughness. For me, I typically enjoy these Arrow Dynamics looping coasters. They offer fun, intense thrills through some discombobulating inversion, and they usually aren't too rough. Though, unlike those rides, Anaconda takes every compliment I just gave to Arrow's loopers and turns it completely around. It pains me to see such a ride sitting on such a beautiful plot of land. The large pond surrounded by beautiful trees is prime real estate for an incredible attraction. Unfortunately, the insufferable Anaconda lies there. There are two sections of this ride separated by a brake-run. The first of which features the drop, two large inversions and a turn. The G-forces delivered through the first two inversions will be the only compliment I give this ride, albeit, the forces aren't even particularly strong. The relatively distant intensity is suddenly stopped by a very jarring brake-run, and what follows is what makes me truly despise this attraction. The next section of ride is a mess of turns and two corkscrews. Because of the near-stop at the previous brake-run, the ride has no speed through these turns, resulting in one of the most boring yet uncomfortable sections of ride out there. Overall, this ride is a waste of time, and unless you want to ride it to say you've ridden a defunct ride in a few years, I do not recommend.

  • CoasterKing

    Inversionen Tempo Intensität Dead spots

    Alpengeist is undoubtedly one of the most intimidating attractions that company Bolliger & Mabillard have ever put out. The ride stands almost 200 feet tall and reaches speeds of almost 70 mph; stats that no other inverted coaster on the planet can claim. The ride is an absolute monster and one of my personal favorite rides built by B&M. Many in the coaster community often say that the scale of a ride never matters; it's what you do with the ride. This is true in most cases, but the size and speed of a ride will typically always add to the experience. One of the many factors that makes Alpengeist the beast that it is is the pure scale of the ride. Before the midcourse brake-run, every single element is absolutely massive and is taken with intense amounts of speed. Each of the four inversions concluding the drop whip you in ways you cannot imagine as the valleys deliver some of the most forceful positives you will feel on a B&M attraction. The cobra roll in particular seems dangerous at how intense it whips the train through, snapping riders with unimaginable force. Now, with all this praise, one would like to think that this ride should receive all five stars. In fact, it's not even my favorite inverted coaster. Why? A recurring problem that Alpengeist has always seen is, ironic enough, its pacing during the second half of the layout. Now, the ride features a zero-g roll, a corkscrew, and some helices; typically highlights of most inverted coasters. The inversions are still fun, but a lot of the force is taken out of them because of the trims that hit the train on the previous midcourse brake-run. Because of how simply barbaric that first half is, though, I will give the second half the benefit of the doubt and give this 4.5 of 5 stars. Don't get me wrong, the second half is still very fun, but a massive downgrade in comparison the first half.