• gamy 71

    Schoßbügel Nette Überraschung! Sanftheit Zu kurz

    Très sympa, avec de bonne rotations sur soi même sans être en arrière. Trop court, il est comme tout les coasters et comme le Pal fait pour la famille.

  • Jack Reynolds

    First Drop Inversionen Tempo Rütteln Dead spots Intensität

    Pros: Fast Paced, many cool inversions with a range of forces and massive airtime on the first drop and off the midcourse brakes. Cons: Very consistent rattle that results in headbanging. Towards the front the ride made me nauseous, but I didn't grey out.

  • Jack Reynolds

    Thematisierung Nette Überraschung! Spaß Dead spots

    Pros: One of the better Mine Train coasters I have done. It has airtime, positives and nice interactions with Silver River Flume. There is a small amount of Arrow Dynamics jank, but it doesn't ruin the ride. Cons: You will spend more time on the lift hills than on the lift hill of Shambhala, a hyper coaster. 9/10 much better than expected.

  • Jack Reynolds

    First Drop Thematisierung Nette Überraschung! Rütteln

    Pros: Considering this is a family coaster, the first drop was very steep and quite intense. The lap bars helped in giving comfortable airtime and softened the rattle. Operations were fast and 4 trains ran at a time (2x2). Cons: Very rattly, even more so than the Grand National. There were not very many duelling moments and a lack of airtime. 8/10

  • Edouard S.

    Airtimes Meisterwerk Hangtime Kapazität Zuverlässigkeit

    RTH, une pépite. Des harnais trop confortables qui contrairement à d'autres harnais Mack, ne continuent pas à se resserrer pendant le ride. Un jojo roll stratosphérique, avec une musique qui défonce. Un launch punchy pour du Mack, un top hat rigolo avec l'un des ejectors les plus puissants qui soient au last quand on redescend. Un banana roll surprenant, un loop avec pas mal d'hangtime, ensuite ça enchaine bien c'est déroutant y'a une bonne dose de G dans tous les sens, 2eme launch très sympa, et la figure la plus déroutante du monde, et très intense, quelques virages de deux airtimes monstrueux avant les freins. Un parcourt ultra complet, on aimerait pas que ça s'arrête. Seul bémol, la différence de ride entre la fluidité du train 1 et les vibrations du train 2. Une théma sympa, mais surtout renforcée par la musique. L'expérience est vraiment unique au monde, un top 1 largement mérité pour ça.

  • Edouard S.

    Thematisierung Enttäuschend! Irrelevant

    Une théma ultra cringe, des trains trop petits, +1.

  • Edouard S.

    Standort Spaß Irrelevant

    Joli et mignon, belle interaction avec la zone. Pas de sensations cependant.

  • Edouard S.

    Nette Überraschung! Tempo Spaß Zu kurz Kapazität Airtimes

    Excellent et très tonique pour un family. Manque un peu d'airtimes et très court. Et les trains de 12 places c'est abusé.

  • Edouard S.

    Abschuss Ejectors Zu kurz Kapazität Rückhaltebügel

    Trains et débits nazes. Launch surpuissant, aitimes et intensités quasiment tout le long du layout. Belle surpise.

  • fifa101

    Airtimes Inversionen Intensität

    Untamed is the only rmc I have done and Man it's incredible. First off the station is decently themed and I love the look of the ride vehicle when I was there they did 2 train operation which made the queue move fairly quick so you start with overbank turn which doesn't do much, however, that's the only time I can say that truthfully, on this layout you are slings down a crazy first drop, and then catapulted abruptly by, a fantastic, speed Hill then goes into a one-of-a-kind inversion a double 180° Stool following this, your body gets this, your body gets shocks, Chuck in 2 different directions, because of the shaping of the double up, which gives outstanding airtime next on your bucking bronco expedition is a camelback that gives sustained airtime which is super appreciated to another sustained moment, approaches because of an overbanked Hill that is apparently similar to Stev (haven't done it yet🥲) then you float into a 0G roll which is in a great position, because it transitions you from sustained a ejector to whip and float when you go into a rapid Bank Hill which gives a strong pop of ejector just before the 2nd double up, which really surprised me for the strength of air time it gave and then it went into a spaced out double down which shocked me in the best way possible next you get upside down airtime because it's banks, 140°, which feels wild now it's the mini steel vengeance ending of continuous muscle, bruising airtime with continuous Pops, and then ends on the final version that whip you, surprisingly quickly, and then gives you one more pop, and the brakes this ride feels literally perfect nearly every element hits, especially the unique shaping of the elements, 11 out of 10 rmc are the masters of layouts that doesn't need crazy heights and speed also the variety of forces you feel on the layout is incredible I've never been on a ride that offers so much sustained ejector at the same time having so many small pops of aggressive airtime You also get amazing, hang time on the double 180° Stool you also get laterals on the first double up not mention all head choppers you get from the wood especially in the crazy finale going through the structure gives you a sense of speed that you really shouldn't be getting from how fast you're going, but it's so disorientated amazing