• Leonard Ammour

    Airtimes Thematisierung Abschuss

    Airtime vraiment bien ressenti et de bons launchs , une belle machine

  • Eyebrows

    Airtimes First Drop Ejectors Rütteln Kapazität Zuverlässigkeit

    This ride is awesome. No other coaster has this sheer quantity of good ejector. Over every hill, there’s sustained strong air. I do wish it had a little more of that classic Intamin intensity, which you can feel on the first drop and s-hill. There’s a pretty bad rattle in wheel seats, but odd numbered rows are glass smooth. Row 13 left seat is the way to go for this ride.

  • Enzo G

    Kapazität Komfort Sanftheit Zu kurz

    Coaster bien intense j ai été très surpris en le ridant le virage apres la drop est monstrueux et l'airtime qui suit est bien intense lui aussi c'est une très belle réussite et bravo au parc pour cette investissement!!

  • Daniel Knauss

    Airtimes Intensität Ejectors Thematisierung

    I was glad for the harness holding me in, because I have never ridden anything else that had me pushing against it like this did ever before. The extended inversion, multiple ejectors, and sheer drops all had me floating. This is the most intense ride I have ever been on.

  • Daniel Knauss

    Standort Spaß Layout Headbanging

    Overall pretty good but there are some awkwardly jarring transitions between elements that will leave me sore later tonight.

  • Daniel Knauss

    Abschuss Kapazität Enttäuschend! Irrelevant

    I waited almost 2 hours to ride this new attraction. I wish I would have spent that time riding Griffon or any other coaster, like 4 times. The capacity is awful, only allowing 2 per row, with 5 rows. There is little they can do to help in that respect because of the way it was built. I rode as a single rider, but with precious few chances to fill a gap due to the low capacity, there wasn’t much chance to bypass anyone in line. When I boarded, the disappointment continued. The launches were cool, but there was very little in the way of vertical movement. The spooky theming elements felt cheap and tacked on and didn’t add much of anything to the experience either. The whole thing feels like it was originally a much bigger idea that was massively scaled back thanks to a Covid-induced budget slashing. DarKoaster felt like a combination of Epcot’s Test Track, with a haunted house from a traveling carnival, but on a very small scale. It was nice to get out of the heat, but if the wait is longer than 20 minutes, this one is an easy skip for me in the future.

  • Bubble Gaming

    Unangenehm Airtimes

    Every time you turn it abruptly slams you into one side. The hill gives no airtime at all and the brake run causes you to jolt into the restraint. Wasn’t pure misery so it gets a star.

  • Nolan Tanner

    Airtimes Tempo Ejectors Unangenehm

    Total stunner. Start to finish madness. Thigh obliterator. Fav element was the double up (from the back is A+++). Company I was with's fav element was that outer bank (dive? turn?), which is one of the MOST airtime moments I've felt. It's hilarious that this beast is at a family carnival. It was station walk up all day on a Sunday in JUNE. Unsure how the $18 million will be justified but I really really do hope it continues to build great word of mouth.

  • Aphy

    Thematisierung

    Rethéma sympa au niveau de l'extérieur, de la file d'attente et de la gare d'embarquement, mais le reste du ride c'est quasi le vide total. Excepté le launch sympa, ça secoue tout de même et est limité en termes de sensations.

  • Aphy

    Thematisierung Spaß Kapazität

    La théma en première partie de ride est superbe. Premières drops sympa et parcours plutôt fun. Dommage que l'attente soit toujours si longue.