• Baptiste Houllé

    Abschuss Hangtime Layout

    Launch très puissant comme sont petit frère karacho, bon airtime au top hat à la suite du launch, sinon le reste du layout est classique mais sympa

  • Baptiste Houllé

    Rütteln Layout Schoßbügel

    J'ai fallis mourir, ne levez pas les bras et ça vibre beaucoup

  • Jorn van den Hout

    First Drop Intensität Dauer Unangenehm

    Back in 2008 when it just opened i went on Troy like more then 10 times a day as a kid. In 2022 i went back and tried it again. This is still the best wooden coaster out there. I experienced it more intense as an adult, so i only rode it twice. It was pretty rough, especially in the last section, but as an rollercoaster lover this is everything you want.

  • Nat' Rides

    Thematisierung Meisterwerk Dauer

    Coaster tout simplement incroyable! Théma folle dans une zone immersive au possible. Un ride surprenant parsemé de multitude d'airtimes pendant un parcours d'une grande longueur. Tout est maîtrisé du début à la fin un grand chez d'œuvre!

  • Nathan j.

    Thematisierung Spaß Meisterwerk

    F.L.Y C'est excellent. La zone rookburgh est d'une beauté incomparable, La file d'attente offre de beaux point de vue sur le ride. Le système de casier est très bien penser. Enfin on arrive en gare avec une thématique folle, une immersion dans une station de métro. Un Light show à chaque dispatch, et à chaque arriver de train en station, le train se déplace très rapidement d'une gare à l'autre. Voici le moment du dispatch tant attendue, une soundtrack retentit dans tout le "préshow". Viens le moment de s'incliner en position flying et direction le premier launch, on est propulser sur la premier partie du lay out, la première inversion est très sympa. Des virages et des allées retour dans rookburgh puis vient le second launch plus puissant que le premier avec un air time très puissant en sortie de launch (au premier rang). Puis encore des allées retours dans rookburgh. Vient le moment des freins finaux et la remise en position assis, tout cela se fait dans un confort optimale. On finit par s'arrêter dans la gare d'unload, le ride est finit. Mais quel ride les amis! C'est une dinguerie, la position flying est confortable, le ride nous donne une sensation de voler et les air time au premier rang sont très sympathique, un conseil, faites fly au premier rang, ça changera votre expérience. Les inversions sont passez rapidement et le coaster garde une vitesse assez bonne tout le long. C'est que du plaisir ce ride, à ne pas manquer si vous allez à phantasialand

  • Nathan j.

    Thematisierung Inversionen Sanftheit Zu kurz

    Commençons par le commencement, c'est la meilleur file d'attente du parc. Une intégration et une proximité des décors incroyable. La gare est très belle et le nouveau Light show propose un beau spectacle à chaque dispatch. Viens maintenant l'heure de rider le coaster, J'ai était un peu déçu sur l'intensité du coaster, je le pensais plus bourrin, (j'avais en référence l'intensité de the monster à walygator). Sinon le coaster est très bien avec une thématique et une intégration très poussée. Un petit bijoux de chez B&M avec une thématique comme phantasialand sait le faire, ce coaster ne peut que être bien.

  • Jibé Dave

    Thematisierung Tempo Spaß Headbanging Layout

    Arrivant en haut du lift, il y a une bonne petite drop suivie de virages serrés. Pendant tout le parcours, il y'a une bonne sensation de vitesse. L'ambiance est superbe (le lift avec le compte à rebours et les voix robotiques où encore la musique) et le théma sur l'espace est très bien représentée surtout pour du 1998. Cependant le coaster commence à vieillir. Le confort est moyen (même si par rapport à du vieux Intamin c'est vraiment au dessus). Par conséquent, les baffes commencent à s'accumuler à cause du layout foireux ce qui gâche grandement le ride. Pourtant je trouve que les baffes rajoutent une petite touche de sensation pour un layout de thrill assez ennuyant.

  • Jibé Dave

    Komfort Tempo Dauer Intensität

    Très bon coaster ! Le confort y est comme sa longueur ! Wodan est très rapide ce qui provoque une grande satisfaction mais l'intensité peut être un petit peu critiqué car à force ça peut faire mal à la tête surtout en fin de journée.

  • Kw6sTheater

    Tempo Intensität Ejectors Kapazität

    The prelift section has a dose of speed (and laterals) before engaging the lift. The first drop is easily one of my favorites - in the back, there’s standing ejector air all the way down. Unlike a typical RMC, the pullout is shockingly intense - I started to see black on the climb up the outer banked hill. The outer banked hill itself doesn’t deliver the goods until the crest, where an abrupt transition from laterals and some positives to strong, banked ejector air occurs. But it’s sustained the entire way down, even as the track adjusts itself back to zero degrees roll, and there’s more strong positive Gs going into the death roll. The rise into the death roll is one of two breather moments in Iron Gwazi’s otherwise rampant layout, with light positives and not terribly noticeable laterals - though the front row has ejector airtime going into the roll. But unlike the slower, much more gradual barrel roll downdrop on Twisted Timbers, this inversion whips riders to the left, pins riders to the side and throws them out the entire way down. Sustained laterals plus ejector-like hangtime makes for a truly unhinged and iconic element. The overbanked inversion (“Reverse Stengel cutback”?) happens quickly, with crazy visuals and headchoppers within the wood supports, though it doesn’t have as much punch as the rest of the layout. This is the only moment I found to be better in the front, delivering a burst of standing ejector air on the drop, while the back just gets whipped into and out of the overbank. Thankfully though, the outer banked wave turn (“Twist and Shout”) over the station picks up the pace again, with strong whip immediately followed by an unexpectedly sustained moment of sideways, standing ejector airtime. The step up delivers more ejector, while the wave turn feels like a less sustained but much stronger version of Lightning Rod’s. Following that, the stall is solid (though less of a standout moment than Pantheon’s and Jersey Devil’s), it’s a short breather moment before the insane, ejector-loaded finale. The off-axis hill delivers a burst of ejector air, followed by whip into and strong positive Gs on the turnaround. The “Asian Camelback” has two more strong bursts of ejector, with stronger whip into the final turnaround. Then the last hill, which was higher off the ground than expected, delivers one last moment of ejector air all the way down. The turn into the brake run offers one last dose of whip, and the brakes come all too soon - they’re just as strong and sudden as expected. As soon as I got off my first lap on Iron Gwazi, I was immediately blown away. It went from top 10 in the morning to top 3 in the afternoon - Iron Gwazi runs even faster later in the day, with the final few hills delivering violent ejector airtime. For me, the highlights on Iron Gwazi are the death roll and outer banked wave turn, but the first drop, outer banked hill and final 4 hills were phenomenal too. While it doesn’t have the most elements or the longest duration, every single element on Iron Gwazi counts, packing in significant amounts of ejector airtime, ridiculous speed and/or whip every time. This makes Iron Gwazi feel short but pretty satisfying after every single ride, enough to entice me back in line again and again. Iron Gwazi feels like RMC’s take on Skyrush - tall in height, short in length but absurdly fast-paced the entire time - but even better than Skyrush. I preferred the back due to the stronger, more sustained and comfortable airtime, along with the increased whip.

  • Kw6sTheater

    Airtimes Hangtime Dauer Thematisierung

    The first launch is short but surprisingly punchy. The zero-g winder has a dose of fantastic hangtime, followed by some solid positive Gs at the bottom. The miniature outer banked hills before the swing launch don’t provide much (if any) airtime. Instead, they offer wonky doses of laterals to the right and the left. As the launch isn’t sustained (it happens in quick bursts), it’s hard to feel the strong accelerational Gs. The first boost and airtime hill doesn’t provide much. Climbing the top hat for the first time, there’s a bit of weightlessness as the train stalls out and begins rolling backwards. But the second boost is noticeably more powerful than the first. This time, the airtime hill induces a sudden pop of ejector, followed by a burst of positives in the valley and another sudden pop of ejector on the step up into the spike. Especially in the back, the spike is a blissful moment of sustained floater (perfect 0G, pretty much), and one of Pantheon’s highlights. The spike is comparable to a camelback hill of a quality B&M hyper - not overly intense, just pure, blissful fun - except riding 90° straight up is easily a more unique visual (Sidenote, to compare speeds from my rides, the back car was entirely on the 2-tube track, with the 4th car halfway on as well…). Looking right during the ascent provides a rare view over the rest of Pantheon. Following that, the final boost is insanity: another ejector burst on the step down, strong positives in the valley, followed by the airtime hill at full-speed delivering crazy, violent ejector. Then Pantheon races up the top hat. In the front, there’s a solid moment of ejector up the top hat, while the back has some weightlessness. In any row, Pantheon’s 95° drop delivered, but it was exceptional in the back row - with sustained ejector air - and my favorite moment on Pantheon. The only drops I prefer are Fury 325’s and El Toro’s. The next valley isn’t too forceful, though it’s hard to appreciate the riverside setting due to Pantheon’s blistering speed. As expected, the outer banked hill isn’t very extreme, but the dose of laterals, fantastic sideways views and flojector air on the descent made for a solid element regardless. It’s definitely better in the front, the airtime is stronger and more sustained up there. The banked hop into the stall provided a short, not too noticeable pop of airtime, while the zero-g stall itself is the final highlight of Pantheon. The zero-g stall provides graceful, sustained hangtime high above the ground while somehow feeling fast. It’s one of my new favorite inversions for sure - flopping onto a lap bar while upside down is odd, but very fun. Then, the headchopper under the top hat goes by in a blur. The following S-bend is fairly whippy, like a faster version of Cheetah Hunt’s. And finally, Pantheon ends with a bang - the wall stall is surprisingly strong, delivering sideways flojector airtime that’s pretty sustained as well. My first 2 laps on Pantheon were in the afternoon. Undeniably, it was very good, but less intense than expected and not the top-10 contender I hoped for. The last two evening and night rides changed that though - Pantheon seemed to be running faster, every element delivered more, amplified by the pitch black setting (the lighting package nor the lights on the catwalks ever turned on). I found Pantheon itself to be eventful enough that the lack of theming wasn’t a major issue to me. On the whole, Pantheon is less centered around a single element, delivering a long, well-rounded experience with some of everything (all kinds of airtime, hangtime, some whip, backwards and fast sections) packed into one fulfilling layout. In that sense, Pantheon feels like a next-generation Maverick - and that’s really the only comparison I can make, considering it’s drastically unlike anything else I’ve ridden so far. TL;DR - Pantheon lived up to my expectations as a world-class coaster. The night rides elevated Pantheon to my top 10 overall and my new favorite coaster at Busch Gardens Williamsburg. The 95° drop, airtime hill launch and spike were the highlights, but the zero-g stall and wall stall were fantastic too… actually, Pantheon doesn’t have any “bad” elements - they’re all interesting, powerful and/or sustained. While no single element is the best in its genre (besides the swing launch… that thing is insane), the variety of sensations, amount of airtime and consistent quality throughout the layout makes Pantheon truly top-notch. Well, it’s always left me satisfied and smiling, so…