• Daniel Stark

    Thematisierung Spaß Kapazität

    Awesome family coaster, perfect addition to the park. It's not intense, guys, but it's not meant to be, so stop complaining. The ride is a lot of fun, and it does have some weak but enjoyable pops of floater airtime on some points. The theming is wonderful, from the gorgeous trains and nice station and queue (with one or two "rotating totems" to enjoy the wait), to the whole Exotic World area built around it. It is some good quality theming. This colorful coaster stands out in the area, goes over paths and looks beautiful in the Exotic World. Lines are usually too long due to the capacity, so make sure to ride this first thing in the morning (right before going to Kondaa, as they are close to each other). Overall, best family coaster at the park (it beats Calamity Mine, although it's a bit more thrilling, so they both complement) and one of the best I've ridden.

  • Daniel Stark

    Spaß Hangtime Zu kurz Kapazität

    More or less as expected. The trains are some of the best, very comfortable, but they have a low capacity. For a park like Bobbejaanland, this might be okay, but on my visit it was quite busy, so I waited over an hour and the line barely moved. Besides, there is a huge need for a single rider queue, as there were plenty of empty seats. The operations were appalling, by the way, and the few fast pass riders led to chaos in the station. The theming is pretty nice (for the park). I got two rides: one fwd. and one bwd. Riding backwards wasn't as crazy as I expected, and it overall felt better forwards, but it was fun to try. The voting system, although a nice new thing, was quite useless due to the separate only-fwd-queue and random-voting-queue. The launch was fun, and the spikes, both at the beginning and the end, were a great surprise, providing some weird hangtime; way better than Star Trek's spike (only thing that Fury does better than Star Trek). The top hat gave some good floater airtime, and the following inversion, some weightlessness hangtime. There was a hill with some weak floater and the loop was quite pointless, no hangtime at all, as expected. It felt quite short. Overall, a nice ride and a perfect addition to the park, with some floater and hangtime and a very enjoyable multi-pass launch; however, not as good as the older and less complex Anubis.

  • Daniel Stark

    First Drop Rückhaltebügel Inversionen Unangenehm

    I hate boomerangs. Not the family ones, nor the Giant Inverted Boomerangs (I love those GIB). But the normal ones are horrible. At least the one at Walibi Holland has some theming and better restraints. This is, so far, the worst coaster I've ridden. It looks nice from the outside, those tracks going nowhere, the queue in the middle of the ride, the cobra roll intimidating park visitors... Great thrill ride to appeal some fearless GP. However, once you ride, you find out it was a trap. The only "not bad" thing is the drop, which is fun and builds a lot of anticipation lifting backwards. The following is simply not good. The trains and OTSR are some of the worst out there. And that backwards loop is just too intense for me. I can´t like a coaster if it leaves me feeling sick for a long time.

  • Daniel Stark

    Thematisierung Nette Überraschung! Irrelevant

    As far as I can remember, this is the best SLC I've ridden. It's definetely the best themed one, at least (which isn't saying much). I like the look of the station, even though it's below the new theming standards of the park. However, it is an SLC. I don't get the hate against this model. I didn't find the ones at Movie Park or Walibi Holland to be painful. My issue with this coasters is that they are pointless for my taste. No airtime, whip, laterals, hagtime... Only positive Gs (which I'm not a fan of), and even that was scarce. Vampire did feel quite shaky and hurt a little bit, but that's precisely why I liked it more; at least it felt aggressive in the inversions. Call me weird if you want. Besides, the fog in the trench was a nice surprise.

  • Daniel Stark

    Thematisierung Spaß Unangenehm

    Don't kill me, but I think I prefer this one to Colorado Adventure at Phantasialand. It's said. Yeah, the coaster itself is worse, tamer, but the theming makes up for that. I would have never thought Phantasialand could be beaten at theming: Colorado Adventure is one of the least themed rides at the park, whereas Calamity Mine has that gorgeous rockwork and water, and the coaster interacts a great deal with the scenery, making it a lot of fun to ride. Of course, it's not nearly as good as a BTM, but still a great family coaster. Besides, the fact that it's tamer than Colorado means that those shaky transitions and horribly hard trains are less uncomfortable.

  • Daniel Stark

    Thematisierung Spaß

    Very enjoyable ride, exceeded expectations. The theming and the enclosing building are nicely done, and the music played on the queue builds up a fitting atmosphere. The preshow on the screen is just perfect: short, funny, understandable without language knowledge and creates anticipation for the launch. This one, by the way, is a lot of fun. Then the loop is intense and very disorienting taken in the dark. Specially due to the upwards spike right afterwards, it seems you keep doing the loop forever and forget where up and down are. When taken backwards, in the middle seats, the loop gives some weak (though nice and surprising) hangtime, which is an awesome feeling in such a disorienting element. Then, however, the ride is over. Overall a great old ride, but maybe not worth the long lines it usually gets.

  • Daniel Stark

    Komfort Spaß Thematisierung

    Overhated ride, in my opinion. If you find this too rattly and pointless, go ride an RCCA. The trains are great, with very comfortable cushions and not too bad lap bars. They are not Millenium Flyers, but still nice. It does have a small rattle, but it's bearable. I got two rides, one on the second last row and on the second first train on the morning; another on the second first row and on the second last train of the day. Funny coincidences! The back was a bit better for the drop. The turns were a bit pointless, true, but the hills gave some decent floater, which was a lot of fun. And it was a woodie; that adds points for me ;) However, it lacks some theming. I love what the park's been doing lately to other lands and rides, and I hope they get round to renovating Werewolf and the area (the bumper cars, Vampire and so) soon.

  • Daniel Stark

    Thematisierung Schoßbügel Spaß Enttäuschend!

    The ride has some decent theming and it looks great from the outside. I find the boats very comfortable, including a small hole on the seats to avoid puddles. I've always loved water rides to have (good) coaster restraints, and this lap bars are pretty good. The ride, though short, was fun, and it was very well measured to avoid too extreme a splash. For such a high speed, I didn't get too wet, which was great, as it was a cold morning yet. Nevertheless, it was a bit disappointing, as I expected a bit more. The spikes felt a bit pointless, as a couple of days before I had experienced Fury's... And the airtime on the third launch was good, but I sort of expected more. Overall, enjoyable ride, but I don't find it as great as many say.

  • Daniel Stark

    First Drop Hangtime Kapazität Enttäuschend!

    Capacity capacity CAPACITY. According to RCDB, this coaster was designed to have 8 trains. I believe it only had 4, of which only three were operating, and it was quite a busy day. Bobbejaanland isn't prepared for crowds. Besides, this filthy ride didn't have an unloading station. Why?! With such a horrible cappacity, at least add that. They did have the space, there was always one train inside the station building, stopped, waiting for the one at the front to end loading and let it start unloading. And the coaster wasn't worth the wait. For a beyond vertical drop (the first one I've experienced), it wasn't that good. Yeah, some ejector, but not very strong and not very sustained. I've done way better drops. The loop didn't provide either decent hangtime or positives. The barrel rolls did provide great hangtime, but the harness and the shaky transitions sort of ruined it. Okay, I'm been too harsh, the ride isn't that bad, but you must understand my mood wasn't particularly good after waiting over 100 minutes to get on it, with the queue barely moving at all and seeing plenty of free seats on the trains, even sometimes two adjacent ones!!! Really, this park needs a single rider line. This was one of the most "expensive" credits I've done.

  • Daniel Stark

    Nette Überraschung! Spaß Unangenehm

    I really like Maurer SCs and, although this wasn't the best (that goes to Tarántula so far), it was still a lot of fun. It's very family-friendly, but the smooth spinning around is quite enjoyable. I must say, I liked the coaster itself (not the experience as a whole) more than the Winjas. The trains could do with some theming, however, and they are rather uncomfortable. There is something at the back that really hurts my spine. By the way, brace yourself at the end, the alignment system is "powerful" here.