• Johannes Fiebig

    First Drop Thematisierung Zu kurz Dead spots Intensität

    11/10 theming sadly can't compensate for the issues most dive coasters face: too short, everything post first drop is basically a dead spot.

  • Halish R.

    Rückhaltebügel Unangenehm Reißt es ab!

    Painful (especially if you're a bloke) and presents no enjoyment for me.

  • Bart R.

    Inversionen Sanftheit

    An exceptionally smooth ride with a good pacing, fun inversions and an interesting layout.

  • Bart R.

    Layout Rütteln

    It is a bit rough, but honestly not as bad as I thought it would be. The Vekoma SLC layout is still a solid layout and apart from some rough spots and some fairly uncomfortable restrains, it's really not that bad.

  • Evangelion Martini

    Meisterwerk Intensität Ejectors Unangenehm

    Unforgiving, uncompromising, and unforgettable, Magnum still manages to blow minds more than 30 hears after its opening. The rough Arrow Dynamics-jank we've all come to expect at this point can be argued to be a positive on this ride; while it may make some of the transitions a bit awkward and uncomfortable, it also gives us truly insane ejector airtime that simply never lets up throughout the entire ride. The aggression this ride displays when traversing the elements on this ride is something I wish Millennium Force had a bit more of.

  • Evangelion Martini

    Airtimes Meisterwerk Ejectors

    I went on this ride expecting a perfect masterpiece, and my expectations were exceeded. The amount of airtime on this ride is beyond comprehension; that, combined with the incredible drop, insane layout, and butter smooth inversions make something that almost feels like a religious experience that'll take a bit for you to fully digest once you hit that final brake run.

  • Evangelion Martini

    Inversionen Headbanging Dead spots

    By far the roughest B&M I've ever ridden. While the ride starts strong with its great initial inversion, the ride quickly becomes a headbanging machine while not providing much in elements other than some really awkward transitions. To add further insult to injury, the mid-course brake run is awful, and saps the ride of any energy and fun that it had managed to maintain until then.

  • Evangelion Martini

    Standort Zu kurz Layout Intensität

    While an incredibly significant model in coaster history, the Corkscrew has not aged well. While I didn't get nearly as much of the famed roughness that this ride is known for, there's just not much to this ride in terms of elements and intensity, to the point where watching the trains traverse the signature corkscrew is more enjoyable than actually riding it. This ride may have blown minds back in the 70s, but now it's clinging to relevance with its historical clout alone. If you're not an obsessive credit collector, or a coaster history aficionado, you'd probably be better off spending your time on other rides.

  • Hans Roost

    First Drop Thematisierung Komfort

    En last la first drop prise de côté envoie une bonne sensation, tous le reste du parcours est fun, quasi impossible de savoir quelle figure on n'attaque quand on spinn même si c'est assez lentement. Vraiment accroché à ce coaster. Et la thèma est vraiment poussée, les trains sont magnifiques avec des détails comme le "cadran temporel" à l'avant.

  • LinaExecutor

    Airtimes Thematisierung Inversionen Layout

    Boring... no theming. Airtime is nice. general package is boring.