Achterbahn Rezensionen
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Intensität Sanftheit Unangenehm
Wild spinning and a tight, unbanked layout makes for an intense ride that borders on painful many times throughout the course.
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Airtimes Unangenehm Dead spots Layout
The hills give decent airtime, but the turnaround is absolutely lackluster, and the bottoms of the hills are hell on the lower back. In a park that desperately needs a good wooden coaster, Blue Streak just doesn't hit the mark.
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First Drop Inversionen Rückhaltebügel Unangenehm Reißt es ab!
Ouch. My legs and nethers were fine, but my head and shoulders took a pummelling. I understand why Mantis got the conversion, it's just a shame that there's a world class floorless right across the park in Bizarro.
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Thematisierung Nette Überraschung!
I'm not a fan of dark rides, so the indoor section wasn't exactly my favorite. This seems to occupy the same strange no-man's-land as Backlot Stunt Coaster, too intense to really be a family coaster but not well paced enough to be a great thrill ride. It was pretty smooth, and the surprise was surprisingly great, but it suffers from trying to be too many things.
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Dead spots Layout
A ride without much to it, the straight track connecting the drawn out helices just doesn't make for a thrilling experience.
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First Drop Spaß Sanftheit Zu kurz
Having ridden Valravn, I didn't expect much from another dive machine. I found this one surprisingly fun, with a much more interesting layout; the longer holding brake makes the drop more thrilling as well, while the splashdown makes for an epic finale.
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First Drop Sanftheit Dead spots
A weak, repetitive coaster that really suffers from a shorter hold atop the drop than Griffon's. It's smooth, but it just doesn't do much.
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Airtimes Spaß Sanftheit
A fun coaster that should really be considered a family coaster (and given a height requirement to match), it loses a lot of its luster when not racing. It's smooth, though, and packs a decent amount of airtime and a surprisingly great handchopper on the drop.
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Inversionen Intensität Unangenehm
The transitions on this Arrow looper weren't as bad as some others, but it was still uncomfortable. The helix was laughable; I could feel every track piece transition into the next, as if they couldn't even track a continuous curve properly. The interlocking loops, while picturesque, felt like crashing into a truck, and the OTSR did not agree with my shoulders.
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Tempo Layout
A decent early GCI, showing its age and SFA's low maintenance budget (which seems to go mostly to Wild One, and for good reason). Seeing what SFDK did with its cousin, I think an RMC on that scale could be great for the park, while removing a less than great coaster that the park can't maintain.