Achterbahn Rezensionen
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Tempo Sanftheit Layout
I have no words, this is the best coaster in Europe to me as of 2019. As stunning visually as it is as a ride experience. After you have conquered the much too long queue line, you are in for a serious treat, as soon as the coaster has warmed up for a few hours. First drop into the structure is amazing, especially in the back. As soon as you reach the bottom, you are shocked by the stupid amount of speed at an insane level of smoothness. Climbing up the turnaround-hill you get some good airtime before going down again. Then you get the zero-G-stall - not my personal favourite element, as I think the feeling is not so different from other similar conventional elements that it feels like something totally new, but it is immense fun. The following outbanked turn is very whippy here, the subsequent floater hill acts as a much needed breather point, but fortunately is not as long as Hyperions. A great inversion through the structure is followed by two amazing camelbacks with Untamed-quality ejector. My favourite part of the ride is the violent twisted airtime hill to the left that follows. Final inversion and then you slam in the brakes like crazy. Ride it and be amazed but wait for a couple of hours until the ride has reached its full potential. My current #1 in Europe.
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First Drop Intensität Rütteln
Absolutely incredible and the first ride in Europe that's been an obvious full 5-star coaster from the start for my liking. You enter the beautiful station through the "O" in Hyperion and take a much too long walk through a neverending queue line. Held in place by the newest generation Intamin lap bars, you then climb up the lift hill and are sent into a first drop that is just so so good. From there on you are having a difficult time comprehending the speed and power of the coaster and you almost forget to enjoy the beautifully long first airtime hill - not the very strongest airtime but well-sustained and not weak at all. The twist and dive ends the first part very abruptly and rips you violently into the direction you were coming from. Now comes the even better part - the one close to the ground. The abrupt banking of the track that follows is so much fun that you cannot help but to continue with your hysterical laughter. The small bunnyhop after that is something I barely noticed, more so the big floater airtime hill following it. It provides exactly what it promises and presents a breather point in the layout. I agree that with more rerides this hill becomes slightly too boring compared to the rest of the layout (i.e. it doesn't match the overall purpose of the majority of the layout), though not enough though for me to take off half a star. The bunny-hop-banking combination after the turnaround is as great as the first time around and the following sharp corners at still very high speed give you some really really strong positive G-forces. The final hill provides great airtime and then you slam into the brakes at a speed other coasters would be happy to reach at any point of the ride. Totally amazing. I do admit that after a lot of re-rides it becomes slightly less exciting as opposed to Zadra in the same park that remains stupidly good each and every time you ride it. Still an obvious 5-star ride and it is still amazing to me how my personal two favourite coasters in Europe are situated in the same park that as a whole is far from being my favourite park in Europe. (Depending on seating position and point of time - I haven't quite decoded the exact relationship - this ride can have quite a rattle or non at all. I might have had luck with my rides, as other people in our group have been detracted by a strong rattle on some of their rides.)
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Spaß Rütteln Kapazität Unangenehm
One of those coasters that are so crappy they become fun again. At least reasonably. Capacity is crap, the state in which the ride is in does not match the pretty entrance design and the layout doesn't so much.
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Inversionen Tempo Layout Headbanging Unangenehm Reißt es ab!
I was curious to know, whether this would truly run as horribly as many people make it out to be running - especially in comparison to other SLCs. In my honest opinion, it really is the worst SLC I've ever ridden, and not by a small amount. In contrast to quite some other installations of this model, this does not just occasionally smack you, but is consistently very rough making the entire length of the layout unbearable to ride. Although the layout is generally well done, you can't enjoy it one bit, because you are occupied with thinking about how to avoid the pain of the headbanging and shuffling-around of your body. No intention of re-riding.
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First Drop Intensität Unangenehm
A one-and-done coaster. There is a fair bit of theming on the ride, but it is not immersive. The first drop, albeit very small, is surprisingly fun, as it provides that stomach feeling that I like. The rest of the ride is very rough in a way that many would find uncomfortable. While I like the rougher side of rides, the layout didn't do much for me at all to get it back in my good books. Tried the VR also. It is well synchronized and theoretically good fun, but the resolution and the glasses are horrible (standard Samsung Gear). Side note: It makes operations stupidly slow.
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Thematisierung Komfort Tempo
Decent speed and well-flowing. Also competently themed.
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Thematisierung Spaß Hangtime
A competently themed powered coaster with average ride experience. You board the train with it being tilted to the left, which is a fun experience. Also, at the end of the ride program featuring two laps, the train slows down significantly in the curves and so you get to know your neighbor in your car a little closer.
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Tempo Spaß Intensität Unangenehm
A very violent wild mouse that was so much fun because the amount of aggressiveness was totally unexpected. Brakes at the end were violent on the non-fun-side, though.
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Thematisierung Spaß Unangenehm
Decent wild mouse with very narrow trains. Quite nicely themed in the lower part. Not very aggressive but you can never go wrong with these curves.
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First Drop Tempo Ejectors Thematisierung
Long time never a ride on this and when I finally got to do it, I was positively surprised. I imagined this thing to be overhyped immensely, but can see where its reputation comes from. After going up the fast cable lift hill providing you with a great overview of the layout, the drop - as usual - offers vastly different experiences in the front and the back. While the front slowly exposes you to the steepness of the drop and finally lets you plummet down, the back row is clearly where its at. It feels like multiple stages of "WHOA!" in quick succession, until you finally realize, you are really being pulled down that seemingly vertical drop that fast and completely fly out of your seat. You really do not feel being connected to the coaster for a moment, but rather like you were skydiving or something. I think it is amazing. If you prefer drops that feel very long, this might not be for you, though, as it is over quite quickly. Now you are going full speed over the first airtime hill. This does not feel like the strongest airtime of the ride, but the longest. And for its duration its still incredibly strong! So the opening is great. You take a curve and then your second airtime hill. This is my favourite out of the larger hills, your thighs will immediately remind you of that. Absolutely strong ejector. I had a tendency to imagine Senator Palpatine screaming his "unlimited-power"-line before my eyes, when I rode this hill. Now imagine Werner Stengel saying this line in his office. It's hilarious. I'm getting off track. The layout in general is very smart, comprising little element-diversity, but is done in a way that it is still not very predictable for the first couple of rides. Also, the timing of the elements is perfect, for me personally there are no dead spots. The transition roughly halfway through the track is another highlight, giving a little bit of air in conjunction with the surprisingly noticeable change of direction (nothing violent though). Final bunny hops provide equally strong ejector airtime again and provide a great closer. Constantly strong positives in between the hills are present, as well. Seems like a description of a 5-star-ride. It is not for me and that has all got to do with the park. It is a mystery to me, how a ride of this quality can be presented so cheaply. The station building is a joke (I heard it didn't even have one for a long time), as is the "tent" for the second train. The ride would immensely benefit from a proper soundtrack (it actually had one once), but is now sponsored by a radio station and has to endure weak remixes of sub-par chart songs. Immediate fairground atmosphere, but not in a good way. The bleeched orange colour of the track totally mismatches the cheap-looking yellow trains, that make you hope their underlying structure is of greater stability. If it weren't for the beautiful forest this park can use to its advantage, this coaster's overall presentation would be a disaster. I developed no emotional connection to the coaster at all, because the park as a whole gave me no incentive to want to come back (which would be just for this ride anyway). That is kind of a tragedy, because out of its European sibling coasters Goliath at WH and (more remotely) Colossos at Heide Park, as a ride this is the best of the three for me - just not far ahead enough to compensate for the overall experience.