In the beginning it can feel a bit too fast and you might feel the urge to brake, but sadly the rest of the layout is rather slow and pointless. But t...
In the beginning it can feel a bit too fast and you might feel the urge to brake, but sadly the rest of the layout is rather slow and pointless. But the fact that you see your exact time at the exit that you feel the urge to improve on and the decent theming and rather unique/interesting ride model still makes this a decent attraction with a horrible capacity. The fact that many people wait 30m+ for this is sad, it's absolutely not worth that.
It's way too forceless and also a bit rattly. The launch out of the station is a pretty fun effect, but the rest just feels pointless due to no forces...
It's way too forceless and also a bit rattly. The launch out of the station is a pretty fun effect, but the rest just feels pointless due to no forces and no inversions.
Rode it once first row, no interest in riding it ever again. It wasn't even really uncomfortable for me (because it was cold and so I was wearing a bu...
Rode it once first row, no interest in riding it ever again. It wasn't even really uncomfortable for me (because it was cold and so I was wearing a bunch of clothes that were padding my shoulders/head etc.), but this coaster is just rather pointless. It's not fast, your view is heavily restricted due to the (very much needed) thick cushioning that the seats have for your head which makes the inversions less interesting, it's not really intense, it's rather short, it's just not a good roller coaster. The most fun I had with this attraction was standing in the queue line, seeing the "Iron Claw" entrance sign on the station and then looking to the right and seeing a sign that says "Joy was never an option". I know that it's part of the (very lackluster) theming, but I choose to believe that the person that put this there was aware how fitting such a sign is for an SLC.
It's a completely pointless ride, it's been a waste of time every time I ridden it. Even in the second to last row (not the last one because wheel sea...
It's a completely pointless ride, it's been a waste of time every time I ridden it. Even in the second to last row (not the last one because wheel seat), in the afternoon when it's fully warmed up, it just doesn't give any forces. No airtime, no sense of speed, no real laterals, nothing. And it's not even as smooth as some other woodies. I have no idea why this ride exists and it's sad that it's such a waste of space. The theming is good however, cool pre-lifthill dark ride scene
It doesn't have any good forces, it's not intense, not really fast, nothing. It only has one thing: the worst sideways shake and potholes imaginable. ...
It doesn't have any good forces, it's not intense, not really fast, nothing. It only has one thing: the worst sideways shake and potholes imaginable. Riding bandit feels like driving your car slowly across a bunch of rocks. I had a good amount of fun experiencing this trainwreck once (in the first row) and laughing the entire ride about how terrible it is, and now I'll never have to ride it again.
Steel Vengeance is one of those coasters where I can understand WHY people like it, but it just never really clicked for me. The first half is great, ...
Steel Vengeance is one of those coasters where I can understand WHY people like it, but it just never really clicked for me. The first half is great, but the second half completely kills all of the pacing and feels like it's only continuing the ride just for the sake of "most airtime in the world". The airtime is at great at first, but then that's the only actual gimmick of the ride. I understand the praise, but I don't know how this is universally considered the best RMC.
Un chef d'oeuvre, et probablement le plus beau coaster du monde (pour moi). Évidemment ce coaster à une attache particulière pour tous les français, y...
Un chef d'oeuvre, et probablement le plus beau coaster du monde (pour moi). Évidemment ce coaster à une attache particulière pour tous les français, y compris moi. C'est un coaster qu'on faisait déjà enfant, qu'on continue à faire, et qu'on refera jusqu'à nos 90 ans. BTM ne déçoit jamais.
My favourite coaster of all time and it's not particularly close. Iron Gwazi is a masterclass of intensity, pacing, and elements, with the perfect len...
My favourite coaster of all time and it's not particularly close. Iron Gwazi is a masterclass of intensity, pacing, and elements, with the perfect length to avoid it becoming stale (cough cough Steel Vengeance). I wish the operations were quicker, but the wait is absolutely worth it for such an insane ride.
AWARD WINNER: WORST RESTRAINTS. Bakken stopped caring about this ride an incredibly long time ago, and it SHOWS. A couple decades ago they got rid of ...
AWARD WINNER: WORST RESTRAINTS. Bakken stopped caring about this ride an incredibly long time ago, and it SHOWS. A couple decades ago they got rid of the selling point of this ride, a manual brakeman, a guy who stands on the ride and manually applies the brakes otherwise the car will *literally* fly off the track. That's what makes old roller coasters cool - this kind of technology was made irrelevant by the advancement and development of upstop wheels, but it's still so insanely awesome to see brakemen operate other wooden coasters. Vuoristorata at Linnanmaki. Rutschebanen (the good one) at Tivoli Gardens. Roller Coaster at Great Yarmouth, just to name a few. The lovely interactions you can have with the brakemen who genuinely love their job, and always have a little think about whether to send the train a little faster this time around and toy around with fire. Bakken decided this wasn't their kinda thing, hired good-for-nothing KumbaK Engineers to design a brakeman-less train, and out went one more of the coolest jobs in the world. The energy of Rutschebanen at Tivoli Gardens is rampant - a forty minute queue, sending 5+ trains around the track all at once, brakemen sliding the trains across the corners at the fastest speed they can possibly go while making sure those wheels gain significant airtime on the hills. Slap my hand on a tunnel and nearly break it from throwing them up too high, and I'd gladly go again. The energy of Rutschebanen at Bakken is nonexistent - one singular lonesome train jolts around the course to the entertainment(?) of the three or maybe four people on board. Going around the layout passionlessly, it unceremoniously rattles around while being trimmed to almost zero miles per hour at every opportunity it gets. Slowed to a crawl at all available chances, this all happens with the singular worst roller coaster restraint I have ever experienced, a hideously oversized lap bar that jumps at every opportunity to dig infinitely far into your thighs without ever thinking to stop. The bottom of every hill has it dig further, further, and further as it threatens to cut any and all circulation into your legs while shaking through the turns with no thought process. By the halfway point you're begging for it to be over with the amount of pain you're in, but the lap bar has no brain, it only knows to go further down. And it doesn't stop. The enjoyment goes from six, to three, to one, to zero. An incoherently pathetic downgrade.