Achterbahn Rezensionen
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First Drop Meisterwerk Intensität
ABSOLUTE P E A K
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First Drop Rütteln Zu kurz Schoßbügel
That first lift and drop sequence is TERRIFYING, but the restraint that pushes heavily onto your stomach is pretty uncomfortable and the layout is a little weak consisting of just two overbanks and an airtime hill. Feels like more of a "proof of concept" ride that the X Car can be more than just a sky loop, and it's a bit of a shame that the concept wasn't explored more.
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Spaß Kapazität Dead spots
Has a couple moments of "waiting for something to happen" but overall a decent enough ride.
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Tempo Spaß Dauer
By a landslide, Maurer's best coaster so far out of the ones I've ridden. Tarantula is a fantastic and extremely strong example of a spinning coaster with highlights throughout the entire ride including a massive drop somewhere in the middle that just sends you out there. A bucketload of fun and easily my favourite coaster in the park.
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Schoßbügel Dauer Irrelevant Dead spots Zuverlässigkeit
Judging by past reviews and comparing it to my ride, seems like they've fixed up this ride a lot as the majority of the coaster is now fairly smooth throughout, still needs a bit of work in the first half but nothing terrible. But it just makes you realise that the smooth bits are pitifully boring and that the coaster does a depressing amount of nothing with the thousands of feet of track that it's been given. It's a scream of missed potential in the worst possible way, and a wooden coaster of this comical size really should be at least a little bit more exciting than this.
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Inversionen Layout Kapazität
My first batclone, it was an excellent ride but didn't leave a significant lasting impression on me. Ran one train.
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Airtimes First Drop Rütteln Kapazität Unangenehm
The floorless coaster was a promising concept for me, but after being underwhelmed with the idea while riding Daemonen at Tivoli Gardens, I thought the issue was that I wasn't overly enamoured by the seating position as I was in the back row and couldn't "see" that I was floorless, so for this coaster I tried the front. And it's very much just... a normal ride just your feet dangle and the track's beneath you. The idea of a floorless coaster is cool to think about if you've never done the model before, but I came off wishing more. Anyway, the ride itself ran just one train and while the first drop was awesome what quickly followed was a very consistent rattle across the entire ride which made for a badly uncomfortable experience that just wasn't very enjoyable to go through which is a shame considering the sheer size of this ride. The Zero G Roll is almost perfectly executed, but once again let down by the shakiness of the ride. The airtime hill was excellent, but things quickly went downhill again but thankfully ended on a high note with the helices that tracked surprisingly well compared to the rest of the ride. Overall, Superman was a pretty major let-down with few moments of smoothness in a rattly layout that had the potential to be an awesome ride had more of it not been a shopping trolley simulator.
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Sanftheit Ejectors Hangtime Thematisierung
A fantastic ride full of punches that keeps things interesting right from the beginning until the very end. While the preshows are awesome, the theming drops to almost zero during the actual layout which is especially prominent during the area with the dive loop where you look around yourself and just see... nothing despite being right in the center of the park. The ride also ends rather abruptly after the incredible stall and I wish it went slightly further up the spike before braking, but those are only two minor gripes in an otherwise brilliant roller coaster that is punch punch punch from start to finish with perfectly-executed elements for its size.
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Inversionen Spaß Intensität Zu kurz Kapazität
I thought this would be a substantial downgrade from Shockwave but I was pleasantly surprised to see that the layout still holds up - that Zero G Roll is beautiful.
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Tempo Rütteln Thematisierung Unangenehm
One of the most overrated coasters I've ever ridden. Has a notable rattle in the back, inversions can be extremely uncomfortable and flips from 1g to 4g like a light switch. It's just not a fun ride, but it's the only thing in this park that's worth doing more than once so you end up lapping it in a "how do I get my money's worth?" way, and not in a "I love this ride!" way.
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Airtimes Tempo Layout Zu kurz
My first mini gravity group has so many excellent hills and fun turns through it. There is one turn that tracks quite notably worse than everywhere else but the ride is still great
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Airtimes First Drop Spaß
Evil little thing, packs a real punch into it's layout and isn't afraid to provide some scary forces
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First Drop Tempo Ejectors Kapazität
Absolutely lives up to the sky high hype that it has and then exceeds that
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Inversionen Intensität Layout Unangenehm
Very overhated; doesn't deserve all the hate it gets (seems like everyone says that). I don't know how to explain it but the roughness almost adds to the experience. There's a jolt in the entry to the batwing and the corkscrews are a weird sensation but overall it's a shockingly alright ride with a fantastic layout.
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Spaß Zu kurz Enttäuschend!
I wish there was more to the indoor section. A lot of it was taken in near pitch black too so I wasn't able to appreciate any theming it might've had (and ended very quickly too). I vividly remember coming off pretty disappointed after what I'd heard about it, but I'll more than welcome a reride to see if anything changes
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Inversionen Intensität Sanftheit Thematisierung Irrelevant
Super smooth and the loops were more intense than expected but I'm not really sure why this ride is still around
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Airtimes Rütteln Kapazität Abschuss
Ran just 1 train, weak launch and not smooth in the slightest but a few airtime moments including one in the dive loop which was a pleasant surprise
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Unangenehm Reißt es ab! Schoßbügel
When the brakes are so bad it pushes the coaster down 150 spots
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Airtimes Schoßbügel Tempo Rütteln Zu kurz Zuverlässigkeit
Drop is great but very unsure on the "best in the world" status that it's getting. Going up the immelmann with the near-misses is one of my favourite parts of the ride, with some present (but not strong) air going down it. The entry into the outerbank is phenomenal in the front, not so much nearer the back and the rest of it is a little underwhelming compared to what other people have said about it. While you *do* float through the entire thing, a lot of it is just "okay we're sideways". Roll out of the outerbank also not all that. Dive loop is spectacular but too bad you're diving into a miserable mud pit construction site. Then it's over. Also, the rattle on a wheel seat in the back is *awful* considering how new it is, it's genuinely unpleasant. I've been very critical in this review, but it's still one of my favourite coasters
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Schoßbügel Ejectors Intensität
How does a ride provide such strong airtime but feel tame at the same time? It feels controlled, yet out of control at the same time, a weird "in-between" of the two. I really was not expecting to prefer Piraten or even Balder!
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Rütteln Unangenehm
Not as horrible as I was expecting but still awful
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Headbanging Reißt es ab!
How did Intamin manage to be worse than Pinfari?
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Unangenehm Reißt es ab!
Just another boomerang. I dread every single one of these. The backwards cobra roll is one of the most disorienting elememts on any coaster, and not in the good way. Garbage rides