This ride is now over 100 years old, and is only 70 feet tall, but it still manages to be a solid coaster. It starts of with a prelift section in a pi...
This ride is now over 100 years old, and is only 70 feet tall, but it still manages to be a solid coaster. It starts of with a prelift section in a pitch black tunnel that just gets this crazy speed out of nowhere and is super surprising. There are about 5 random sustained floater airtime moments on this ride, which you don't even expect. Also, the trains have a small lap bar that leaves lots of room, which combined with some of the snappy unbanked unexpected turns absolutely throws you around and into the person next to you, especially when it warms up later in the day, which is a good or bad things depending on what kind of coaster you prefer.
This is the original skyrocket 2, and is one of the best ones. The tunnel and indoor station is something you don’t see on other skyrocket IIs, but th...
This is the original skyrocket 2, and is one of the best ones. The tunnel and indoor station is something you don’t see on other skyrocket IIs, but the main thing that makes it better is the lack of comfort collars. I will say that the 3rd launch can be rough while going up sometimes
I don’t understand the hate for this ride. If you get a wheel seat, it can be rough, but when you don’t it’s perfectly fine. The layout is ok, just tw...
I don’t understand the hate for this ride. If you get a wheel seat, it can be rough, but when you don’t it’s perfectly fine. The layout is ok, just two loops, a tunnel, a turnaround, and two corkscrews. When you enter the stone carved face into the corkscrews, your head gets snapped to the side, but if you brace yourself for it you’ll be fine.
This coaster finally opened after being closed for three years, so I went back to SFDK to ride it, and it was better than expected. On the first and f...
This coaster finally opened after being closed for three years, so I went back to SFDK to ride it, and it was better than expected. On the first and fifth launches, when you go partway up the twisted spike you get INSANE hangtime if you’re in a middle row, and on the 2nd and fourth launches, when you fly up the backwards spike, you can look down and see all the people 150 feet below you, and on the third launch, when you go all the way up the twisted spike, you get great views of the park since your so high up
The first two times I came to SFDK, I was let down a bit by Medusa, because while I enjoyed the layout a lot, I felt it was lacking in intensity. Howe...
The first two times I came to SFDK, I was let down a bit by Medusa, because while I enjoyed the layout a lot, I felt it was lacking in intensity. However, when I returned recently, I got a much more intense ride experience on the two rides I got on it that day, and this added intensity made the ride experience feel way better, because intensity was really the only big thing it was lacking. I was confused before when other people said this was the best floorless coaster, but based on my recent rides on it, I think I now agree with that statement.
Solid layout, first drop is definitely better facing backwards. I wish I could select a con for trims though, because the one thing holding this ride ...
Solid layout, first drop is definitely better facing backwards. I wish I could select a con for trims though, because the one thing holding this ride back is that it has tons of trims that kill most of your speed
First drop is insane in the back row. It gives crazy sustained ejector and then twists you to the side while you’re still out of your seat, and is th...
First drop is insane in the back row. It gives crazy sustained ejector and then twists you to the side while you’re still out of your seat, and is the best part of the ride. Inversions are also great, I love the stall and the way you are twisting through the structure in the zero G roll. It has a great prelift section too
Not horrible, but just a boring ride. It is completely forceless and the layout does nothing, plus it is has a bit of roughness. There is pretty much ...
Not horrible, but just a boring ride. It is completely forceless and the layout does nothing, plus it is has a bit of roughness. There is pretty much no reason to ride it with except for getting the credit. There is no point in this ride still existing, especially with a much better woodie in the same park
Great mine train. Theming is great, although that is expected for a Disney ride. There is also an excellent near miss that gets me every time. The lif...
Great mine train. Theming is great, although that is expected for a Disney ride. There is also an excellent near miss that gets me every time. The lift hill sections are very loud though
Pretty good ride. Not very intense, but that’s expected considering Disney Parks are very family oriented, although some of the helixes do pull some p...
Pretty good ride. Not very intense, but that’s expected considering Disney Parks are very family oriented, although some of the helixes do pull some positives. Theming is pretty good too, although the intro video that you see is short and starts to get annoying with how repetitive it is. It is starry on the inside of the dome, so you can just barely make out the ride structure, and the music is good. One surprising thing was the fact that this coaster does not have a first drop, or any big drops. It’s mostly just turns and helixes.
Solid for a family coaster. Not the most intense ride, but that’s expected with a family coaster. Vertical loop pulls no positive Gs. Also pretty big ...
Solid for a family coaster. Not the most intense ride, but that’s expected with a family coaster. Vertical loop pulls no positive Gs. Also pretty big for a family coaster, being over 100 feet and having over 6000 feet of track. Obviously not Intamin’s best ride but still fun.
Amazing ride. Crazy intensity and the pacing is unreal, but really short. However, it is a low capacity ride with only 8 people per train, so on busy ...
Amazing ride. Crazy intensity and the pacing is unreal, but really short. However, it is a low capacity ride with only 8 people per train, so on busy days the line regularly gets about 1.5 to 2 hours.
Patriot is a very overhated ride. Sure, it might not be the longest or most intense B&M out there, but it’s still a good ride. It’s smooth and I actua...
Patriot is a very overhated ride. Sure, it might not be the longest or most intense B&M out there, but it’s still a good ride. It’s smooth and I actually enjoy the layout a lot. And while this ride gets a reputation for being very weak, the ending corkscrew is very tight and whippy
They don’t make B&M’s like they used to. This was the second ever invert and it is still holds up very well today, and is very smooth. I love how inte...
They don’t make B&M’s like they used to. This was the second ever invert and it is still holds up very well today, and is very smooth. I love how intense it is, it has lots of moments of positive Gs and whip, and great pacing. The only issue with this ride is that it is very short
Very rough and a lot of the layout feels pretty pointless. It’s Santa Cruz Beach Boardwalk sister is much better, with powerful laterals, insane eject...
Very rough and a lot of the layout feels pretty pointless. It’s Santa Cruz Beach Boardwalk sister is much better, with powerful laterals, insane ejector airtime and a smoother ride experience
This is the only S&S free spin I’ve been on, and I think it’s underrated. You almost always flip right at the beginning, and it feels like you’re gonn...
This is the only S&S free spin I’ve been on, and I think it’s underrated. You almost always flip right at the beginning, and it feels like you’re gonna get thrown to the ground in a good way, and the rest of the ride is just very chaotic and unpredictable. Unfortunately, it gets a long line, because the trains are only 8 people each and the operations are terrible at SFDK
Pacing is amazing, except for one spot where it slows down before picking up speed again a few turns before the break run. It is rough sometimes, but ...
Pacing is amazing, except for one spot where it slows down before picking up speed again a few turns before the break run. It is rough sometimes, but that just adds to the intensity in a good way