This ride is by far the most intense coaster I have ridden, and I love that. Most of this ride is whippy, low to the ground turns that give you a ver...
This ride is by far the most intense coaster I have ridden, and I love that. Most of this ride is whippy, low to the ground turns that give you a very strong sense of speed. What airtime moments there are on this ride are surprisingly good, even though they aren't the highlight. The first drop feels a little short for some reason, despite being huge, but it still delivers good airtime. The only negative part of the ride is the trims on the ending airtime hills, since they noticeably drop the speed of the ride. That part feels like it could've been substituted for a slightly longer layout to draw out the speed, but it doesn't kill the ride for me. This is my #1, and I'm unsure if that will change anytime soon.
This was the ride that made me into an enthusiast. The launches were great, the inversions were fun, and it was overall a very good ride. The only p...
This was the ride that made me into an enthusiast. The launches were great, the inversions were fun, and it was overall a very good ride. The only problem is that this thing had a real problem with staying open. I rode it for the first and only time in 2016, and then it was closed all the the next two times I went. Wish I could've ridden it again, but oh well.
Like the other side of the ride, this is a very average coaster. It has very little forces other than at the turnaround, and so even though the racin...
Like the other side of the ride, this is a very average coaster. It has very little forces other than at the turnaround, and so even though the racing aspect is fun, the ride doesn't really do anything. This also seems to be the side that wins the most often, if you care about that.
This ride is thankfully not as atrociously rough anymore thanks to the retrack, but there's still a lot of room for improvement. It's still kind of r...
This ride is thankfully not as atrociously rough anymore thanks to the retrack, but there's still a lot of room for improvement. It's still kind of rough, and then the last third of the ride is just as rough as before. It also gets way too long of a line for what it is. The only good thing I can say about this ride is that it being in the woods is pretty nice.
I don't really remember a lot about this ride other than it being a little cramped in the trains and it being a little bumpy. Once I rode bigger coas...
I don't really remember a lot about this ride other than it being a little cramped in the trains and it being a little bumpy. Once I rode bigger coasters I never went back to this one.
This isn't really any different from other wild mice, with the only thing of note being that the first drop is not that bad. Everything else is mostl...
This isn't really any different from other wild mice, with the only thing of note being that the first drop is not that bad. Everything else is mostly just janky and is not worth the long line this tends to get.
Very glad this ride is gone. The layout was nothing particularly good and everything on this ride gave you headbanging. The midcourse slowed down al...
Very glad this ride is gone. The layout was nothing particularly good and everything on this ride gave you headbanging. The midcourse slowed down all your momentum for the second half of the ride and made it so that you crawled through the last two corkscrews. Yes, they gave hangtime, but no, it wasn't good hangtime. When I was younger this ride genuinely turned me off of roller coasters until I was convinced to ride Volcano and learned that big coasters don't all give you ear pain and a bad headache.
I didn't particularly care for this ride, mostly because this coaster rides decently rough. There are multiple parts where you get some laterals, but...
I didn't particularly care for this ride, mostly because this coaster rides decently rough. There are multiple parts where you get some laterals, but they don't feel like intentional laterals. This coaster isn't atrociously bad, but it definitely isn't good.
While I like this coaster, it could be better than what it is. The launches are decently punchy and the whole ride is pretty intense for a family coa...
While I like this coaster, it could be better than what it is. The launches are decently punchy and the whole ride is pretty intense for a family coaster. The drop track is really good, even if you know it's coming, and the theming inside the building is also fun. As someone who really likes black light props, I like the visual style of the ride. However, there could be more theming inside the ride building, as judging from footage closer to when the ride opened, the ride is missing a decent chunk of the theming. There's also a persistent rattle for the whole ride, and in the back, the drop into the second launch will make you slam your head into the seat. You can also tell that the ending was not designed for this ride, because it feels very odd and uncomfortable. If it weren't for those things, I would like the ride a lot better.
This coaster is fine. It doesn't do much and it isn't very forceful, but it's fun enough. The theming is pretty neat, and what scenery there is arou...
This coaster is fine. It doesn't do much and it isn't very forceful, but it's fun enough. The theming is pretty neat, and what scenery there is around the ride is nice. It feels very open at the moment, but once the trees grow in, it'll probably be better. I liked the onboard audio as well, even if I didn't notice it the first time I rode it. The lap bar is the only thing on this ride I have a real problem with; if you don't give yourself adequate room, then it can come down uncomfortably on your hips.
This coaster is fine, but it could be better than it is. The layout is small, but it's helped out by the switch track doubling the length of the ride...
This coaster is fine, but it could be better than it is. The layout is small, but it's helped out by the switch track doubling the length of the ride and the coolness of the building making the ride feel faster than it is. I wasn't expecting the switch track, and so I was pleasantly surprised when we went around again. The one downside about the switch track is that the second half of the ride feels way less themed compared to the first half. As such, it feels a lot more underwhelming since there isn't as much happening visually. The line for this also moves terribly slow. This isn't the worst coaster ever, but it's fine for what it is.
I was not expecting this ride to be very good, but I was pleasantly surprised. It's pretty smooth, probably because it was just refurbished, with the...
I was not expecting this ride to be very good, but I was pleasantly surprised. It's pretty smooth, probably because it was just refurbished, with the only real rough spot being the helix where there's an occasional jolt. The first drop gives a surprising amount of airtime in the back, and the loops are pretty floaty, which is fun. The layout is fun, but it's just outclassed by most other thrill coasters simply because this ride is as old as it is. The theming is pretty good, although I will say that the screens in the helix being glitchy can kind of break the immersion. You can also hear the lift hill audio from most places in the park, which is kind of funny.
This ride is pretty good, but not anything special. The hills provide some good floater, and the turns at the end are fun enough. It going out into ...
This ride is pretty good, but not anything special. The hills provide some good floater, and the turns at the end are fun enough. It going out into the woods makes it a little more scenic, and it makes it a good night ride. There's nothing bad about this ride, it's just that there's nothing outstanding about it.
This ride is good at what it does, but it doesn't do a lot. The first drop is great, and the inversions are floaty enough to be interesting, but this...
This ride is good at what it does, but it doesn't do a lot. The first drop is great, and the inversions are floaty enough to be interesting, but this ride ends about as quick as it starts. It looks really good from the pathways, and the views from the first drop can be really good at sunset. The splashdown on this ride also does something unlike Diamondback's, so that's a plus I guess.
This ride is very solid, and has a good mix of intensity in its layout until you get to the last couple of turns. Those final turns, while looking ni...
This ride is very solid, and has a good mix of intensity in its layout until you get to the last couple of turns. Those final turns, while looking nice with the snowy ground, just kind of meander with zero forces. There's also two parts of the ride that you have to brace for because of the sudden transitions: the cobra roll and the snap into the midcourse. If you don't brace for them, you will slam your head into the restraints.
This ride has a good blend of everything: airtime, hangtime, and other forces, all while being incredibly smooth. The airtime hill on the second and ...
This ride has a good blend of everything: airtime, hangtime, and other forces, all while being incredibly smooth. The airtime hill on the second and third passes of the swing launch gives some insane airtime, and pretty much every inversion delivers good hangtime as well. The only gripe I have with this ride is that for being a Busch Gardens coaster, the theming is pretty lackluster. It definitely feels out of place with how it has almost no theming in the ride area and barely any theming around the queue and plaza. Other than that, this is a very well-rounded coaster that manages to do everything it does right.
Maybe it's because the last ride I had was with a near empty train, or maybe it's because this ride has aged very badly in the years since I've ridden...
Maybe it's because the last ride I had was with a near empty train, or maybe it's because this ride has aged very badly in the years since I've ridden it, but this was incredibly janky. Every turn slammed me into the side of the train or the person next to me, and there was a very consistent rattle throughout the whole ride. My leg even crossed the leg divider at the end of the tunnel. The theming here is good, but not as good as KI's version, and it feels very out of place in Jungle-X. The one thing I liked better about this version, however, was the overhead fire effect going off as you launched into the tunnel, instead of while you were stopped.
This ride is a real gamble. If you get a lot of flips, then it's a pretty fun experience. If you don't, then it's boring. You also have to brace th...
This ride is a real gamble. If you get a lot of flips, then it's a pretty fun experience. If you don't, then it's boring. You also have to brace the entire ride, because if you don't, then you will slam your head on the headrest on every element. The lines for this also move incredibly slowly, even if there's not that many people in line, so I would only ride this if there's virtually no wait.
I really wanted this ride to be better than it was. The layout isn't bad, the launch is pretty fun (though not as punchy as Flight of Fear's, which i...
I really wanted this ride to be better than it was. The layout isn't bad, the launch is pretty fun (though not as punchy as Flight of Fear's, which is strange considering it has a slower top speed), and the theming, while not the best it could be, is still pretty good. I saw a lot of new trees planted around the queue, which will probably help to improve the jungle theming in the future. The way the coaster goes around the pathways is cool, but as a wing coaster, one or two near-misses would've been cool to see. The bounce people speak of is definitely there, especially on the outer seats, but it doesn't break the ride for me. The restraint does. Fair warning if you are a woman, it comes down over the course of the ride and by the time you hit the brakes, they will be digging into your hips. You have to hope the operations are good or else you are going to have a painful time sitting on that brake run. I was really hoping that this could be the re-rideable coaster to back up the very good but very intense top two the park has, but alas, it is not.
This coaster doesn't really do anything bad, but it also doesn't really do anything good. The only real spot of airtime on the ride in the back is th...
This coaster doesn't really do anything bad, but it also doesn't really do anything good. The only real spot of airtime on the ride in the back is the drop off the turnaround. This also seems to be the loser side from the couple of rides I saw.
This is a fine ride, and certainly unique being one of 2 bobsled coasters in the U.S. The main problem is that it doesn't feel like it gets going unt...
This is a fine ride, and certainly unique being one of 2 bobsled coasters in the U.S. The main problem is that it doesn't feel like it gets going until the end of the ride, and feels like it could benefit from having a little more speed through the layout. Also, if you're riding with someone and you're sitting in front of them, it is also a fight in some parts (particularly the lift hill) to not crush them.
The ride itself is not the most exciting thing in the world, and only really delivers at the beginning and at the end of the layout. The entire secti...
The ride itself is not the most exciting thing in the world, and only really delivers at the beginning and at the end of the layout. The entire section after the sidewinder feels pointless until you hit the last couple of turns and corkscrew where there's a little bit of whip. At the very least, it rides smoother than KI's Flight of Fear. The trains are very cramped, and I would consider myself someone of pretty average size. The lap bars on the right sides of the cars in particular tend to crush your feet, but not as much on the left side. Getting in and out of the ride is also a little difficult because of how deeply the trains sit below the ride platform. This review so far sounds like I hate the ride, but the ride holds a soft spot for me mostly because of the theme. The queue for this version of the ride in particular is rather unnerving, especially if you are going through it empty. The giant black wall to the left makes the whole room feel claustrophobic, and the droning ambience feels like it is punching through your body. The mannequins dressed in hazmat suits definitely hit the uncanny valley for me, because something feels off about them and I always feel a little uncomfortable passing by them. Inside the UFO, everything is very dark until you reach the station, and then it starts to get less unsettling. The launch definitely can catch you off guard, both on and off the ride, and it is easily the best part. I probably wouldn't wait in the long lines this ride tends to get, but I wouldn't pass it up if the line is reasonable.
This coaster feels like it should be a very solid coaster in KD's lineup, but the whole ride delivers mild headbanging, and so it's hard to ride more ...
This coaster feels like it should be a very solid coaster in KD's lineup, but the whole ride delivers mild headbanging, and so it's hard to ride more than once, maybe twice. The worst part of the ride is probably the corkscrews or the section between the loop and cobra roll. The layout is fine, it's just how it rides that sours it for me.
The best way I can describe this ride is that it actively wants you dead. Almost every single element is the strongest ejector it can pull off, save ...
The best way I can describe this ride is that it actively wants you dead. Almost every single element is the strongest ejector it can pull off, save for the few breaks it gives you during the inversions. On one hand, it feels amazing, and it makes for a ride with no dead spots. On the other hand, if you ride it more than once, about halfway through the second ride you'll be begging for the airtime to stop. This ride will give you marks on your thighs if you ride it enough. The lap bar doesn't help with this, and the shin guards are definitely not comfortable. However, the rest of the ride is so amazing that I won't even complain that much about them.