I want to love this ride so bad but I just can't. Every time I go to CP I give this thing a shot in a different seat and every time I dislike it. The ...
I want to love this ride so bad but I just can't. Every time I go to CP I give this thing a shot in a different seat and every time I dislike it. The negative G's are there, but the forces don't flow well and it leads to extreme discomfort. There's no transition between valleys and crests so you end up being uncomfortably thrown into the pad-less lap bar on every strong airtime moment. I will continue to ride this thing every time I go to CP in hopes that I change my mind.
This ride makes me angry. The area and theme is all really well done, but if the $30 million it took to build this thing was given to just about any o...
This ride makes me angry. The area and theme is all really well done, but if the $30 million it took to build this thing was given to just about any other manufacturer, this ride would be significantly better and more impactful for Dorney. The park already has 2 inverting B&M’s, and despite them both being 20 years older than this one, both are better in my opinion. The rattle on this for a new for 2024 coaster is unacceptable, and the layout isn’t good enough to make me look past said rattle. This is such a wasted opportunity, now Dorney is going to have to wait another 10+ years for another shot to get an actual elite coaster.
Obviously the trains were suboptimal, but I was able to tolerate them, and looking beyond that I really enjoyed this layout. Pulls some good forces, f...
Obviously the trains were suboptimal, but I was able to tolerate them, and looking beyond that I really enjoyed this layout. Pulls some good forces, flows well, has a mix of small pops of air, inversions, and twists. I will miss this thing, but if I had to cut one of the B&M's at Great Adventure to make room for something new this would have been it
Honestly I can’t tell you why, but I freaking love this thing and it’s my number 1 b&m floorless. I think it’s just the uniqueness that does it for me...
Honestly I can’t tell you why, but I freaking love this thing and it’s my number 1 b&m floorless. I think it’s just the uniqueness that does it for me. I feel like if B&M tried to make an intamin blitz/mega-lite with their B&M floorless trains this is what they would’ve come up with. Jojo roll is awesome. The straight drop is different and has some punch to it, after that the ride flow is beautiful, with the zero-g roll and heart shaped cobra roll standing out. Smoothness can be improved, but I love seeing B&M think outside of what they normally do, and the ride experience benefits from it.
Where do I even begin with this baby. I guess to start with the general stuff, I am much higher on RMC’s trains than others are. The shin guards don’t...
Where do I even begin with this baby. I guess to start with the general stuff, I am much higher on RMC’s trains than others are. The shin guards don’t bother me at all and the airtime and forces are all really comfortable, not to mention the swing-axle trains combined with the box track is one of the glassiest smooth combinations out there. The first drop is not the most extreme but still really really good, and the two sustained ejector moments that follow are truly bonkers. The outerbank turn is the best airtime moment I’ve personally experienced and the force chart will back that up. The next airtime moments are all what I would call “moderate ejector”, where you get ejector not quite as long as you did the first 2 elements. These include the step up into the zero-g roll, step down from the stall, step up into the mcbr, dive off midcourse, double up, and twisted hill, all of which deliver strong airtime for a decent duration. The final lap consists of ejector “pops” that send you ping ponging between the seat and lap bar over and over again. The sextuple hill finale is truly under-appreciated in my eyes and is the second best part of the ride. The inversions and maneuvers sprinkled in are just the right amount to keep the layout spicy and non-repetitive. The focus on airtime, the duration, the sheer amount of elements and force changes, and the inversions and maneuvers sprinkled in are what has kept this as my number 1 for 7 years running. And quite frankly, until RMC builds something with more intensity that can at least be in the same galaxy in ride duration, I don’t see it falling from my number 1 spot.
Starting with the pros, the scenery and location is good, the pacing is excellent for a ride of this length, and there is a lot of moments with airtim...
Starting with the pros, the scenery and location is good, the pacing is excellent for a ride of this length, and there is a lot of moments with airtime, a lot of which are unexpected and in quick succession. The smoothness is pretty good for a woodie, but is not perfect. My main gripe is that there’s a ton of airtime moments but pretty much all of them are weak and not sustained at all. This makes it fall a little flat for me and I prefer El Toro
When I first rode in 2022 it left me disappointed, but got back to it in 2025 and it was much better than I remembered. The airtime on the shuttle lau...
When I first rode in 2022 it left me disappointed, but got back to it in 2025 and it was much better than I remembered. The airtime on the shuttle launch is not very sustained but you reach a high negative G level on the 2nd and 3rd passes, and when you accelerate backwards the force of your body going forward and upward is an insane moment. My main gripe previously was that the top hat and outerbank really didn't deliver the way I had hoped, but circling back now both moments offer great sustained ejector airtime, especially in the back. Ride is also glass smooth and the modern intamin trains are some of the best out there. Main complaint is that this ride really could have benefited from a few more elements just to provide more airtime and to make the ride longer. The number of airtime moments on this ride really just doesn't stack up to something like an RMC
This ride's bread and butter is a high quantity of ejector moments, some of which are exceptionally strong. The 3 consecutive camelbacks are some of t...
This ride's bread and butter is a high quantity of ejector moments, some of which are exceptionally strong. The 3 consecutive camelbacks are some of the best consecutive airtime moments I've experienced. The repetition of the ejector airtime really doesn't bother me at all because every moment delivers. The barrel roll drop is unique and executed so well and the feeling of picking up speed while upside down is something you have to experience. The pacing of this coaster is also an underrated feature and it really allows the airtime moments in the back half of the ride to deliver. As an airtime oriented person this is a lock top 10 coaster for me, currently at my #6
Rattle is barely noticeable in the front 2 rows, but in the back two it is very noticeable. Not really uncomfortable or anything, just annoying and it...
Rattle is barely noticeable in the front 2 rows, but in the back two it is very noticeable. Not really uncomfortable or anything, just annoying and it does take away from the ride a little bit, so just sit in front 2 rows if you want to avoid it. The launch has some good punch to it and the turn after is just a fun, weird maneuver. The elements between the dive loop and the zero-G roll really don't do much. The moments where you would potentially get airtime don't really deliver very well. The launch and inversions make it an above average B&M for me and I prefer it over dominator in the same park, this just isn't as elite as it could have been.
Pretty similar to Phoenix rising, just longer and better themed. The rattle in the back is pretty similar to phoenix rising, maybe a little bit less s...
Pretty similar to Phoenix rising, just longer and better themed. The rattle in the back is pretty similar to phoenix rising, maybe a little bit less severe. Trains look amazing and the theming on the ground as you glide around is a nice touch. One of the better family coasters I've done
An overall amazing ride. The 2nd half in particular is where this ride really excels, starting with the 2nd launch that has great kick to it, then the...
An overall amazing ride. The 2nd half in particular is where this ride really excels, starting with the 2nd launch that has great kick to it, then the top hat, then a great mix of airtime and memorable inversions. However, the first half to me is a little bit dull. After the first 2 inversions you go through an overbank turn followed by a great pop of ejector. However after that, the rest of the raptor cage section just feels like filler, with nothing but turns and unforceful maneuvers. While still an incredible ride, that dead zone prevents it from being a potential number 1 candidate for me
Just a masterpiece from start to finish. This and Steel Vengeance have a huge gap between them and my number 3 coaster. It's hard for me to pick out a...
Just a masterpiece from start to finish. This and Steel Vengeance have a huge gap between them and my number 3 coaster. It's hard for me to pick out any flaws with either of them. Gwazi kicks off with an insane first drop that I believe is helped by the lift slowing down at the top. From there the ride does not let up. Before I rode I was worried about the lack of sustained ejector moments, but the drop, outerbank, twist n shout, the 2nd part of the double hill, and the final bunny hill all deliver insane sustained ejector. The track is butter smooth, the pacing is amazing, and you hit the breaks at full throttle. Their could have been 1 more sequence of elements to increase duration but that's a minor nitpick. Stop what you're doing and go ride this
I'm not quite sure why but this was so much better than Tempesto for me. I was expecting Tempesto going in and was very pleasantly surprised at how go...
I'm not quite sure why but this was so much better than Tempesto for me. I was expecting Tempesto going in and was very pleasantly surprised at how good it was. Smooth, good launches, and comfort collars didn't really bother me. It's just a nice, fun coaster that I would definitely do everytime I go back to BGT
At first very disappointing, but has run noticeably faster every time I've gone back to SFGAdv. The difference in speed the train takes the turn arou...
At first very disappointing, but has run noticeably faster every time I've gone back to SFGAdv. The difference in speed the train takes the turn around between opening and now is night and day. The drop alone makes asking for back row worth it. Great mix of airtime, inversions, and "fun" elements. Operations are also incredible. Only knock is that the trains are a little bit awkward to sit in.