• MapleFlakes

    Thematisierung Spaß Dauer Intensität

    It's my firm belief that this ride is the reason we have the beautiful themed coasters we do today. I absolutely feel like I'm on a tour gone-wrong through the Himalayas, and while the backwards section is not the most thrilling thing, I'd be lying if I said I didn't have a big smile on my face every time I see the broken track blocking the way. 8.5/10 - can somebody check on the yeti he isn't waking up when I yell at him

  • MapleFlakes

    Nette Überraschung! Spaß Rütteln

    A very charming ride. Venturing into the black forest is super fun, and the drop track is awesome. Because it uses rather loose restraints the drop actually hits better than Hagrid's, which is the only other one in the country. I'm surprised most people call this a family coaster, the helix in the black forest was shockingly intense in the back. My only complaint is that the back row had a rather pronounced rattle, which made it just a little uncomfortable. 7.5/10 - if you think about it this is kind of like Hagrid's before Hagrid's

  • MapleFlakes

    Airtimes Standort Layout

    For B&M's first attempt at a hyper, this one holds up very well. It has a rather nice layout in my opinion with some neat twists and turns rather than just straight airtime hills. I think I would hold a more favorable opinion, however, if the airtime hills were built by a more experienced B&M. It's clear that they were still figuring out the element on this ride, and while they deliver good airtime, it's nothing compared to their modern hypers. 7.5/10 - my ears still hurt from the blood-curdling screeches of the girls I got placed next to as a single rider

  • MapleFlakes

    Inversionen Nette Überraschung! Standort Dead spots

    I was pleasantly surprised by this coaster. I haven't done many Arrow loopers, but I haven't walked away from the ones I did with the most favorable of opinions. But this one was actually solid! I quite like Arrow's vertical loops, but despise their corckscrews, so I think a large part of the appeal here is that it doesn't have the latter. I came out of this ride with surprisingly little headbanging, which I did not expect. The location is in an especially beautiful part of the park, weaving through forests and over a river. The main complaint I have is the dead spots, especially inside the cave. I wish that helix was a little tighter. 7/10 - the guy sitting next to me called this a better Anaconda and honestly he's so right

  • MapleFlakes

    Spaß Hangtime Rückhaltebügel Unangenehm

    A fun little ride that offers smaller riders some great hangtime in the roll. I was initially going to complain about the shin padding but I think that might have been the only thing keeping me in during the roll, so I'll take the low-hanging fruit of the comfort collar. As a rather thin person this didn't hurt airtime at all, but I did feel myself hitting my head against what felt like metal during some of the drops; it was rather uncomfortable. Despite the weird restraints, though, it's a rather enjoyable experience if you can get a short wait. 7/10 - Is it just me or is the paint on this thing like weirdly bright

  • MapleFlakes

    Airtimes Layout Rütteln Zu kurz

    A fun woodie with a good layout and some great laterals. It runs pretty rough and is rather short, but what it does have is a good layout and fun twists and turns. I am rather disappointed this is my first GCI, as I've heard great things about some of their other work, so I'll do my best to keep an open mind. 6.5/10 - is this thing themed to the French or Vikings I sincerely can't tell

  • MapleFlakes

    Schoßbügel Abschuss Thematisierung Kapazität Enttäuschend!

    Despite having 4 very punchy Intamin LSM launches it doesn't really do much else. The straddle cars are pretty cool, but the only thing they feel cool during is those launches. The queue has quite good theming, but once you're on the ride there is a jumpscare of a stringed up Party City skeleton, and I expected a lot more. It also has one of the worst capacities at the park; since it loops its layout twice it can only run two trains, and for some reason they designed each train with only 10 seats. Needless to say the 2 hour wait was not worth it for me. 6/10 - "Waste of my time, waste of my life" -Guy sitting next to me after waiting 2 hours

  • MapleFlakes

    First Drop Inversionen Sanftheit Rütteln

    A solid B&M floorless with some similarly solid inversions. The loop and corkscrews are great, though the cobra roll is a bit dull. The first drop is awesome though, especially when you're further back in the train. My only real complaint is a quite noticeable rattle, but it doesn't take too much from the experience. 7.5/10 - why is the station so poorly laid out it's like a mosh pit in there

  • MapleFlakes

    Airtimes Standort Rütteln Dead spots

    Though I never had a chance to ride it before the Gravity Group re-track, I'm certain this is the best this ride has ever run. The first and the fan turn are great, but the highlights are the couple little airtime hills sprinkled throughout. The turnaround after the first drop is a rather large dead spot, though. Even though the ride runs great where it was re-tracked, it's rather rattly in the places where work was obviously not done, specifically near the end. 6.5/10 - did anyone tell the designers that you're supposed to *exit* through the gift shop?

  • MapleFlakes

    Abschuss Spaß Unangenehm

    A decent layout with a crazy good helix right at the beginning. The two launches are good, but nothing special. The indoor section is actually my favorite part, but the dive under the queue afterwards is pretty rough on the neck. 6/10 - my mother slammed her back into the seat during the launch so hard she broke the hook on her bra

  • MapleFlakes

    Komfort Intensität Rütteln Kapazität

    A surprisingly intense little bobsled coaster. The rattle on this one is pretty bad and I could actually feel myself vibrating during it. I do think the restraints are great for a single rider, but if you're doubling up I can see how they would be pretty tight. 5.5/10 - why did it take Mack so long to design an actually good coaster what were they doing here

  • MapleFlakes

    Inversionen Intensität Layout

    A phenomenal invert. It's beautifully forceful - I greyed out after the first loop and during the batwing. The inversions, especially the zero-g roll, are fantastic. It utilizes the terrain super well, and the elements that dive underground are some of my favorites. Relentless from start to finish, this is a truly great ride. 8.5/10 - this ride offers the best views of a parking lot across all of Carowinds' lineup.

  • MapleFlakes

    First Drop Thematisierung Spaß Dead spots Layout Intensität

    This is a hard one to rate. The coaster sections are alright but it's really a dark ride, although a great one. The tilt track is phenomenal and the screens are surprisingly used quite well, though they are relied on a bit too much. If you go into it expecting it to be like Forbidden Journey you will be disappointed with the lack of physical sets, but if you accept it for what it is then it's a lot of fun. 7/10 - five of these points are from the theming and two are from the tilt track

  • MapleFlakes

    Headbanging Kapazität Dead spots

    This ride doesn't do anything besides hurt your head. It's honestly rather impressive the amount of headbanging it gets in despite having basically no elements. On top of that the operations are abysmal, but it's not the operators fault. It runs a single train and appears to have terrible operation protocols that almost appear to be intentionally slowing down capacity. Overall very worth a skip and probably the worst ride at Carowinds. 1.5/10 - the stream under the coaster is kind of pretty I guess?

  • MapleFlakes

    Standort Unangenehm Layout

    This is just a painful experience. Wild mouses are not my cup of tea; I can't stand the sharp turns in the slightest as the constant laterals are the worst. I guess the two drops are a little fun, and you get a pretty alright view of the NC side of the park, but overall I have very little positive to say. 2/10 - don't do this one if you are afraid of physical contact with the person sitting next to you

  • MapleFlakes

    Spaß Intensität Headbanging Layout

    I have a great deal of nostalgia for Cyclone, but it's still just your average Arrow looper. The loops are surprisingly forceful, but the layout is rather boring and the classic Arrow profiling makes headbanging frequent. I still think this is a good first "big" coaster for kids if Carowinds is your home park, though. 5.5/10 - "They need to fix this thing" -Kid sitting next to me

  • MapleFlakes

    Standort Spaß Unangenehm Dead spots

    Just a good, fun family ride. If you go in expecting anything more than a decent mine train then you are going to be disappointed, but temper your expectations and you can have a fun time. I have a fair amount of nostalgia for this ride as it was one of my favorites when I was very young, so I think this ride does deserve a place in the park for the young ones. 4/10 - I mean this seriously: the second helix is better than Fury's

  • MapleFlakes

    Thematisierung Standort Tempo Intensität

    The perfect blend of dark ride and coaster. You truly feel like you're racing through the forbidden forest, the seven launches make it a nonstop joy, and the surprise elements are just the cherry on top. It's obviously not the most intense thing ever, but it doesn't need to be. It's the perfect blend of approachable and thrilling for everyone in your party. Try to go not too long before park close. The early admission crowds are nightmarish and the night ride experience is truly unique. 9/10 - nobody repeated Lumos Solem and nobody pressed the purple buttons so I'm not sure how we made it

  • MapleFlakes

    Abschuss Spaß Headbanging Dead spots Layout

    The first launch is really one of the best there is, but it's all downhill from there. The layout is dull and unlike something like Space Mountain the pitch blackness just makes the boring elements even worse. The restraints are quite uncomfortable, but to be honest the Aerosmith blaring in your ears is quite fun. Frankly more mediocre rides should have Aerosmith drowning every other sound out. 6/10 - my backpack almost fell out of the car on the corkscrew

  • MapleFlakes

    Thematisierung Spaß Intensität Unangenehm Layout

    The dark ride sections are fun and the first coaster portion is a joy. The fake out station is quite charming but the layout after that is rather short and boring. The brakes are quite aggressive, especially before the fake out. 7/10 - congratulate Brendan Fraser on the Oscar before you roll into the station

  • MapleFlakes

    Spaß Intensität Dauer Unangenehm Schoßbügel

    It's a classic for a reason. Though it's clearly showing its age it packs a punch and a surprising amount of thrills. There's absolutely something to be said for the darkness of the building enhancing the experience. It's certainly gotten rough and the T-bar is somewhat painful, but it's worth it for this iconic ride. 7/10 - I had to wear my backpack like it was my firstborn

  • MapleFlakes

    Thematisierung Abschuss Spaß

    Does it belong in Epcot? No. Is it a phenomenal ride that every Disney trip needs? Absolutely. The backwards launch is pure fun and the rotating cars are revolutionary. I do wish they took more advantage of the unique ride system by using more physical sets, but the ones they do are the highlight. This is what a roller coaster at Disney should be, and it might have set unrealistically high standards for the parks going forward. 9/10 - I was screaming the lyrics to "September" the entire time so I don't remember the plot

  • MapleFlakes

    Spaß Zu kurz Kapazität

    It's a decent kiddie, though insultingly short. Do it if it has a less than 10 minute wait. 3.5/10 - if it was 10 seconds longer it would be better than VelociCoaster