• Carter Eckhart

    First Drop Inversions Intensity

    Very underrated coaster. Sit in the back and you will get insane ejector on the first drop. The vertical loop gives great positives and the batwing gives great whip going into it followed by crushing positives. The corkscrews can either give amazing hang time if running slow or they give some positives and this very weird sensation that’s hard to describe if running fast. The final helix also gives some solid positives. If the ride is running really fast you can even get airtime coming into the MCBR and final brake run. The ride is also butter smooth with only 1 or 2 awkward transitions. This ride is an absolute hidden gem.

  • Carter Eckhart

    Airtimes Pace Intensity

    The definition of Intamin death. The pacing is insane since you stay low to the ground the whole ride and even the trim can’t kill the pacing. If the pacing isn’t enough then you have the crushing positives, I don’t grey out much but that first turn had me every time and even made me blackout once. And don’t sleep on the rest of this ride there were like 3 or 4 other moments I was greying out, I’m pretty sure I greyed out more on this one coaster than every other coaster I’ve ridden combined, I was literally seeing grey for half of the ride. The airtime was actually really good as well, the first drop and first hill are sustained strong ejector, the transition after the first hill somehow gives powerful ejector, and even the trimmed hill and the hill following manage to give flojector on a good ride. Also the s bends and pop into the brake run somehow give airtime ranging from strong floater to weaker ejector. So even though the ride doesn’t focus on airtime it still surprisingly excels in that category. And don’t even get me started on the whip. Those s bends and turn into the brake run whip u so ridiculously hard it feels like you break your neck, you can’t even see yourself turning you whip that hard it’s like you teleport. And also because this ride is just that insane you get airtime on these s bends. The ride doesn’t have the longest duration but it still feels long due to the amount of elite elements packed in and how physically draining the ride is, I rode it 3 times in a row once and after that I was just completely out of it. Also I don’t have any problems with the restraints either, yeah t bars would be nice but I don’t mind the ones it has. Overall this coaster has everything I look for in love in a coaster which is why its one of the best on the planet.

  • Carter Eckhart

    Smoothness Layout Ejectors Capacity

    Solid RMC overall. Not my favorite of the small RMC's but still packs a punch. the barrel roll down drop has great hangtime mixed with whip in the back row. The first ejector hill is RMC at its finest and my favorite element on the ride. The next 3 sustained ejector hills are also great too. The trick track double up is very overrated, barely providing ejector but the ride makes up for it with the excellent double down following. Overall Storm Chaser doesn't have a large quantity of airtime moments, but what it does have more than makes up, especially those 4 sustained hills in the beginning.

  • Carter Eckhart

    Inversions Intensity Duration

    Definitely a top tier invert. The ride hauls and keeps getting better as the ride progresses. The first drop is excellent for an invert. All of the inversions are very intense, with that pretzel knot, 2nd loop and ending helix packing in the most g's. You even get a unique hangtime with that final inversion. the ride also is very long and has a nice and sort of unique layout for an invert. The vests and rattle also don't bother me at all. Really the only thing stopping me from ranking this higher is that it doesn't have the snap of the older inverts, but for what it is it is an amazing ride.

  • Carter Eckhart

    Lap Bar Location Ejectors Too short Dead spots

    Phantom does pretty much nothing for the first half of the ride, but after you rise out of that ravine you get some of the wildest airtime on the planet, and that lap bar makes it feel even stronger as you are yanked completely out of your seat.

  • Carter Eckhart

    Intensity Ejectors Duration Disappointing! Dead spots

    Pretty overrated. A lot of the airtime hills are weak and the pacing is horrendous. However there is a few great airtime moments, especially the it happens hill which is one of the best airtime moments I've ever experienced. The helix in the middle of the spaghetti bowl is also surprisingly intense too. The restraints also a really great despite what people say. Overall the ride has a lot of dead spots and definitely has the potential to be a lot better if it could run faster.

  • Carter Eckhart

    Airtimes Lap Bar Fun Intensity

    Pretty chill ride like every B&M hyper. However this is definitely my favorite because you can get some ridiculous room and enjoy all of the amazing extremely sustained floater and then violently slam back down in your seat.

  • Tom Fairnie

    Launch Capacity Disappointing! Discomfort

    While the launch was excellent on this ride I can't get over the fact it's a glorified pirate ship which I venmently hate

  • Tom Fairnie

    Theming Comfort Fun Intensity

    A rather graceful wing coaster which swoops through its course but it's near miss element is not as interesting as the swarms and the intensity is limited to the first drop around slow barrel roll which are par the course of a wing coaster

  • Tom Fairnie

    Fun Airtimes Dead spots

    A fun and nostalgic rollercoaster which doesn't do much and lots of the drops offering no air time