• The T.

    Theming Fun

    Credit #1 (Not exactly my 1st coaster, it's just #1 on my Google Sheets lol.) Pros: -Like I put above, it's fun and has good theming. Cons: -It's not that dark inside, and this is before I had a strap for my glasses; I'm pretty blind, but yet I can see coaster tracks lmao.

  • The T.

    First Drop Intensity Ejectors

    Credit #14 Pros: -Well? Everything. Cons: -I'm too biased because this was my first big boy ride.

  • EpicSurvivr BLS

    Pace Intensity Layout

    It is an awesome ride. It is a really steep drop when it comes to inverted coasters. The inversions are awesome and are really intense. Just wish it was a bit longer.

  • Derek

    Airtimes Pace Intensity Rattle Discomfort

    I went into this ride expecting a solid ride with a short layout and a rough experience, but almost everything on this ride exceeded my expectations. The setting on this ride is amazing, giving you great views of the Ozarks before you plunge down for a low to the ground layout among the trees. The first drop is awesome in the back row, giving sustained ejector all the way down, and when seated in the far back row, you get some weird hitches in the drop that makes it feel all the more out of control and intense. This great start is followed by a very strange maneuver: the 153° overbanked inversion. This delivers some sustained floater airtime all the way through the element as you are twisting back and forth. The valley following delivers some intense positives before a twisted airtime hill with great ejector and a burst of laterals at the end. I wasn't expecting much out of the speed hill that follows this, but it delivers a great moment of sustained ejector. The element that comes after is this strange maneuver that starts as an overbanked turn but then dives down deeper into the terrain, while the banking is simultaneously leveling out, which produces an awesome moment of ejector airtime for riders in the back row, which is accompanied by awesome laterals and a crazy near-miss effect with the lift hill supports. The wave turn delivers some strong sideways airtime that is a truly awesome sensation. I wouldn't call the wave turn's airtime ejector, as it feels just short of reaching that classification, but it is still pretty strong. The speed hill following this is almost identical to the one earlier in the ride, delivering great ejector airtime. The double barrel roll finale is executed very well, as the train hauls through the first barrel roll, but time seems to slow down as you make your way into the second, delivering great hangtime and laterals before turning into the final brakes. Every single element on this ride delivers, and every element complements the others well which adds up to a very complete ride experience. I was expecting the ride to feel really short, but it really didn't feel that short to me, I hit that brake run fully satisfied with the layout. Also, the ride is pretty rough if you sit in the far back row, but moving one seat up to the second to back row gives you a much more comfortable experience, but it still a little bit rough. I wish that it were a smoother ride, but I'm worried that re-tracking it with IBox will make it run slow as I have heard has been happening to Lightning Rod. The lap bar will staple you and make the ride kind of uncomfortable, but I can still enjoy a ride's layout if I'm stapled. Overall, I was very impressed with this coaster and I highly recommend getting out to Silver Dollar City to ride it!

  • Erik C.

    Launch Harness Discomfort

    I was looking forward to this unique impulse coaster, but it neither impressed nor disappointed me. The launches were fairly forceful, and the 45 degree spike provided an interesting bit of hang time, but those were the only positive standouts. The over-the-shoulder restraints are pretty bad, and combined with a minor rattle, you will definitely feel some discomfort in the upper-body/head region. However, it is nothing too serious. I also don't think this ride adds much to the lineup, so I wouldn't mind seeing it replaced.

  • John Montague

    Inversions Layout Hangtime Too short

    Solid coaster, highlighted by watching the train speed through the station while you wait, that slow inversion up top, and that vertical drop. Great ride. It’s pretty short, but it exceeded my expectations.

  • John Montague

    Layout

    The chain lift hill back to the station is one of the worst moments in roller coaster design history. A chain lift hill should always lead to more fun, not the end of the ride. Otherwise, it’s a fun ride, and my kids love it. The water splash is the highlight, if you can get it. I prefer the layout and aesthetic of Iron Dragon at Cedar Point. 2 stars for ninja.

  • Robert A.

    Fun

    I was expecting it to trim to hell - it didn't. I was expecting the comfort collars to be ridiculously uncomfortable - they weren't. I'll take it.

  • Philippe-Minh N.

    Inversions Location Fun Dead spots

    Soaring with Dragon is, so far one of my favourite rides in China. The massive spike and non-inverting loop really take the triple launch gimmick to another level and without a doubt I re-rode this coaster. I feel Soaring with Dragon is not a finished product because of the weaker second half. The coaster starts with an exciting “swing” launch - forward/backward/forward. After a quick turn out of the station, the train barely waits for the track switch to operate. No time to be bored here! The acceleration itself isn’t the most powerful, but the speed at the end of the launch sequence is impressive. I noticed a slight rattle on some of the seats during this maximum speed. It wasn’t a big deal for me. The backwards vertical spike provides incredible weightlessness. Facing the ground vertically is spectacular, and the enormous size of the spike really contributes to that. Imagine sideways and floater airtime both at the same time sustained for 5,6 seconds - that’s what the non-inverting loop is about and it’s one of the most satisfying coaster elements I’ve ever ridden. Nice whip through a Dive Loop then the low-to-ground airtime hop is short but has solid ejector. The second half of the ride is basically twists and turns. I think the turns are a little bit too drawn-out to be really intense. The snappiness on the s-turns is somewhere in between Helix and Taron. Surely it could be more snappy, but at least the final rotation has more whip than the first two. The dragon statue is one of the most spectacular elements of scenery I’ve ever seen at a park. It holds up very well in real life compared to the many internet pictures I saw dozens of time. I wish Intamin could have had a way to fit more intensity in the turn and still retain the statue. But perhaps this was a request from Wanda Hefei to design the way it is. There isn’t much other theming of the same scale or detail around the rest of the ride, but at least the park as a whole looks gorgeous and very pleasant.

  • Thomas C.

    Theming Duration Dead spots

    A good family coaster but a bit "flat" with lateral Gs