• Austin Adler

    Airtimes First Drop Fun

    Wow! This is easily the best B&M Hyper Coaster that I've ridden. Most sustained airtime on any B&M Hyper that I've ridden and a nice blend of positives in the valleys. That drop is also amazing. I could marathon this all day!

  • Michael M.

    Fun Intensity

    This was my first stand-up coaster and I liked it much better than I was expecting given what I've read about them. (For what it is worth, I was in the front row, which seems to be the best place to ride these.) The inversions are fun and taking them while standing up definitely gives a unique experience and increases the intensity. I personally didn't experience any crotch pain or headbanging. There wasn't any rattle of which to speak despite this being only the third coaster B&M ever built. It isn't the best coaster in the park, but I found it to be underrated.

  • Arthur D.

    Theming Capacity Layout

    Trop court a mon gout

  • Michał S.

    Headbanging Tear it down! Pointless

    What a crap

  • Michał S.

    First Drop Fun Smoothness

    Good coaster but less intense that I thought, based on community reviews

  • Michael M.

    Rattle Headbanging Discomfort

    So even though I haven't re-ridden this, now that I have ridden several other woodies, I'm updating the review since I have more context. I still think this ride is unbearably rough, but now I know it isn't just the normal woody roughness, but this coaster also surprisingly seems to have tangent-radius transitions. Just watch https://www.youtube.com/watch?v=7JTTNUJrLjQ (be sure to use 60FPS for maximum effect) and note the train "slams" into each transition, suddenly and jerkily starting to pitch, yaw, or roll. This is exactly what gets Arrows the reputation for being headbangy. So, this coaster has all the rattle of a woody and all the jank of an Arrow. This isn't a combination that allows me to enjoy it at all.

  • Aron S.

    Nice surprise!

    A very nice wooden coaster. Unusual for Japan.

  • Michael M.

    Airtimes First Drop Rattle

    I actually enjoyed this one quite a lot. The ride quality depends very strongly on where you sit. It seems rougher toward the rear of the train and the rear seat of each car is definitely rougher. This difference is significant enough that I find the front row to be rather pleasant while the back car is nearly intolerable. The front also seems to get better airtime on this with quite a bit of floater and a few pops of ejector. The back gets a bit of floater and not really any ejector, unless you count jackhammering as airtime. The front is also the best place to experience the surprisingly-steep first drop. Just do yourself a favor and ride it in front, or you might come away saying that this is the "worst ride ever" like the girl sitting next to me did on my ride in the first row of the back car.

  • Michael M.

    Airtimes Fun Smoothness Too short

    I'm starting to realize that I actually enjoy wooden coasters, after my awful experience on the janky transitions of InvadR at BGW and the roughness of Hurler at Carowinds. This one was quite smooth (for a woody, anyway, no-one's going to be confusing this with a B&M) and had a bunch of gentle but still very enjoyable floater airtime in the front. The back gets stronger floater airtime except during the drop after the second turnaround, which gives a brief but glorious ejector pop. (I recommend the middle row of the back car to avoid wheel seats.) The loose PTC lapbars make the airtime quite enjoyable. (I'm actually skinny enough that if I staple myself hard, I can get the lapbar into its fully-lowered position. This kills the airtime. I do not recommend.) My only real complaints are that it could stand to be longer and that the tunnel at the end is extremely loud. I didn't find any noticeable difference in ride quality between the tracks.

  • Michael M.

    Airtimes Fun Smoothness Too short

    I'm starting to realize that I actually enjoy wooden coasters, after my awful experience on the janky transitions of InvadR at BGW and the roughness of Hurler at Carowinds. This one was quite smooth (for a woody, anyway, no-one's going to be confusing this with a B&M) and had a bunch of gentle but still very enjoyable floater airtime in the front. The back gets stronger floater airtime except during the drop after the second turnaround, which gives a brief but glorious ejector pop. (I recommend the middle row of the back car to avoid wheel seats.) The loose PTC lapbars make the airtime quite enjoyable. (I'm actually skinny enough that if I staple myself hard, I can get the lapbar into its fully-lowered position. This kills the airtime. I do not recommend.) My only real complaints are that it could stand to be longer and that the tunnel at the end is extremely loud. I didn't find any noticeable difference in ride quality between the tracks.