• NorCal C.

    First Drop Pace Ejectors Capacity

    RailBlazer is an incredible twisted journey of track. The pre-drop and first drop are executed to perfection, as it provides an insane amount of whip and ejector forces. The following raven dive is an improvement over a regular dive loop, as it gives greater airtime and whip sensations. The highlight of the ride is definitely the following s-hill - what a demonic element! The greatest combination of ejector and lateral forces I have ever felt on a coaster. Following the s-hill is a very cool transition with positive forces that then leads into a airtime moment. Now this airtime moment is a little overrated, but it still fits well into the ride layout. Then comes a sequence of satisfying inversions, a whippy overbank, and a pop-up airtime moment into the brakes, which overall felt like a great way to conclude the ride after being so airtime-focused. Now it does seem a bit short, but for the footprint the ride is working with it felt like the right expected length to me, so I wouldn't consider length to be a con. However, capacity is definitely an issue on this ride, causing long lines, and it's unfortunate it can't really be fixed. Fortunately, for us enthusiasts there is a single-rider line that can skip the standby! Single rider shares the same queue as the fastpass queue; depending on ride ops, if you are up next, you will have to wait until there is an empty seat available, or you will just get treated as a fastpass rider and assigned a seat immediately.

  • NorCal C.

    First Drop Inversions Ejectors Launch Reliability

    Time Traveler consists of incredible airtime moments on the first drop and the hill after the vertical loop, and the spinning enhances the inversions to make them above-average. The launches, despite being noticeably slow, get the job done, as the main focus of the coaster is the spinning. Also, on my visit Time traveler showed poor reliability by being down half the time.

  • NorCal C.

    Airtimes Fun Smoothness

    Awesome family coaster with airtime... imagine if Big Thunder at the Disney parks was like this. Also shout out to the ops who were making sure that it duels every time!

  • NorCal C.

    Theming Inversions Nice surprise!

    This coaster is very underrated. The corkscrews give satisfying laterals and the loops are surprisingly very forceful. No discomfort at all, except a minor jolt that happens when transitioning into corkscrew.

  • NorCal C.

    This large-scale kiddie coaster would be the next step up from the park's small-scale kiddie coaster, Lucy's Crabbie Cabbies. However, Woodstock Express does not make the best use of its scale, as the elements are very drawn out. If you're a credit ***** who just needs this credit, be warned that the small train cars will be uncomfortable on your legs, due to lack of leg space.

  • Jonah S.

    First Drop Tear it down! Pointless Lap Bar

    Nope.

  • Kellen Grady

    Location Rattle Discomfort

    Fine enough ride with a mediocre layout and pretty bad seats. Inversions are cool and forceful though and the views of the park are very nice

  • Nicolas K.

    Theming Masterpiece Layout

    Taron is a masterpiece in theming and layout, great work between Phantasialand and Intamin. This 2-launch Blitz-Coaster features no inversion and it does not need it to become one of the best and smoothest ride experiences. The Theming of the whole world of Klugheim is Phantasialand-like perfection, Taron and Raik fit perfect into the medieval-fantasy-village between massive basalt-like walls. While the first launch sends the riders to the first overbank and some great snappy transitions, the second launch, supported by a intese sound effect shoots the train into a basalt wall and up a waterfall to the topmost point of the ride. My favourite moment of the whole ride. The layout is so confusing, you never know whats next and the fast transitions rips you out of the very comfortable seats. No banging, all in perfect harmony and well balanced. The watch the trains flying through the course from spectators view is impressive as well, because of the insane amount of track-crossings, the layout provides. One of my top rides.

  • Raf B.

    First Drop Inversions Duration Headbanging

    Goudurix has to be one of the, if not, the most undeservedly hated coaster in the whole world. Before I rode it, people warned me that it would be one of the roughest experiences ever. While yes, it's defenitely not smooth, it was not nearly as bad as people told me it would be. I'd say the only truly rough patch is the batwing, where I did experience considerable amounts of headbanging. The remaining parts of the ride weren't smooth, but I didn't get significant amounts of headbaning. I do think that they should add the Vekoma Vests to this ride. That would improve the experience, especially the batwing. It might deserve 5 stars if they do so. I rode this ride 9 times over 2 days, one of the days I rode it 7 times and I didn't get anything close to an headache or some other kind of injury. I defenitely enjoy my time on Goudurix. When you get to Parc Astérix, you should experience Goudurix and make your own oppinion. I'd say this is a must-ride when you get to the park, I'd 1000% reccomend it.

  • Raf B.

    Comfort Launch Too short Dead spots Layout

    The best part about this ride is it's launch. Not that it's forcefull, its super gradual, but the motor-like positioning in the trains gives it it's own feel that makes for a very unique launching experience. The rest of the ride is sadly super boring however and I would say I really enjoy this ride. Its ok, nothing more. You can skip this when you go to Toverland, but when the lines are short, which they normally are, you can get on and get off in 3 minutes. Congrats! You've just gotten the quickest credit of your life! It's a short ride too, but I don't really mind that.