• Evangelion Martini

    Inversions Too short

    Classic Arrow looper that's got the trademark double loops and corkscrew. While the layout isn't really anything special, the interaction with the tunnels and the dive into the mouth of the demon rock that transitions right into the corkscrew is pretty cool, and helps to set this one apart from the rest of the pack.

  • Evangelion Martini

    Inversions Too short

    Cute little Arrow looper that's pretty hidden away. Its neighbor, Leviathan, completely and totally dwarfs it and kinda makes finding this ride a little tricky if you're new to the park and don't know where to look. Dragon Fire is in the middle of the pack of Arrow loopers as far as I'm concerned; the ride is pretty short but decently fun, having the ride and layout very similar to most of the other Arrow loopers out there. Neither particularly smooth or rough as far as Arrows are concerned, you can feel at ease getting a few rides on this guy if some of the other rides are swamped; but it's also nothing really to write home about.

  • Evangelion Martini

    Rattle Tear it down! Dead spots

    This woodie is rough as hell and equally as boring. You get no airtime, even in the back, due to the lapbar automatically coming down and stapling the shit out of you every single time. As for the ride experience, it's a janky, rattly leisurely cruise around the layout that will give you little to no thrills while crushing your lap the entire time. With an actually good wooden coaster already existing on the other side of the park in the form of Gold Striker, there's few better candidates for an RMC conversion than this disaster.

  • Evangelion Martini

    Headbanging Too short Layout

    Yet another B&M Stand-Up to Floorless conversion that's little more than putting a bandage on a broken arm. While the original standing restraints are polarizing, and standing coasters as a whole falling out of style worldwide; the true failing of these rides are the layouts. Only two inversions, and only half the track-length of a proper B&M Stand-Up like Riddler's Revenge makes for a lacking coaster from the outset. Merely slapping different trains on the tracks does nothing to remedy this, and the ride experience remains super short and bland as a result (and also rather rough for a B&M, as most of these conversions tend to be).

  • Evangelion Martini
  • Evangelion Martini

    First Drop Intensity Ejectors Capacity

    Incredible ride that gives insane ejector airtime throughout its relentless, compact layout. As soon as you go down that first drop you're absolutely hauling through the course; with how compact the ride is, the entire 30 second ride almost feels like one crazy intense element. Riding in the back and front are equally good in my opinion; you get way more ejector in the back (especially in the first drop), but you still get plenty in the front along with the added bonus of getting the truly unique experience of having nothing in front of you but the single rail that you're straddling. Unfortunately, capacity of this ride becomes a huge issue during busy days; each train is just 8 single seats so lines barely move with each dispatch. I would strongly recommend you attend on a dead day, or get put the money down for Fast Lane if you want to get more than just one or two rides on Railblazer.

  • Evangelion Martini

    Powered kiddie coaster credit (waste of a 69th credit tbh)

  • Evangelion Martini

    Inversions Fun Hangtime Reliability

    My 2nd Intamin Impulse, and it blew my first (Wicked Twister at Cedar Point) out of the water. The section of track being at a 45-degree angle instead of vertical turns the mild inline-twist into some actually really enjoyable inversions and hangtime. The launch is still not the most forceful, but this one is definitely worth a ride on if it's actually running.

  • Evangelion Martini

    Intensity Layout Rattle Headbanging Harness

    While I don't despise SLCs like most seem to, this one is one of the rougher ones I've ridden, if not the roughest. This ride doesn't seem to be getting the TLC that it needs, and it really shows in the ride experience. The ride would be greatly improved if an investment into the new Vekoma vest restraints is made; the layout is really solid and the majority of the grief this model receives is due to the original restraints. However, until then Kong is just a credit to all but the most hardy/masochistic of enthusiasts.

  • Evangelion Martini

    Inversions Fun

    B&M Floorless with a pretty fun, inversion packed layout. It may not be the most forceful coaster around, but it's definitely got some good thrills to give.

  • Evangelion Martini

    Inversions Nice surprise! Smoothness

    An astonishingly smooth standing coaster that's surprisingly a pleasure to ride. As poor as the reputation for standing coasters as a whole is, this one is probably safe from a floorless conversion. Not only is it truly remarkably butter-smooth, but Magic Mountain already has a floorless Scream! just a hop skip and jump away. Even if you well and truly hate standing coasters, I would still honestly recommend Riddler's Revenge with enthusiasm; as long as you adjust your restraint correctly at the station, it really is possibly the best standing coaster ride you can get.

  • Evangelion Martini

    Fun Capacity Dead spots

    My first boomerang, and I was honestly pretty surprised at how not awful it was. It wasn't nearly as rough as I was expecting, but instead kinda bland when going through the layout on the forwards part. However the ride becomes decently fun when you go through the course again in reverse. Traversing the vertical loop in reverse reminded me of the Schwarzkopf Shuttle Loops like Montezooma's Revenge at Knott's, just a fair bit less intense. Decently fun, but definitely not a mandatory ride at the park if you visit. By nature of their shuttle coaster design, capacity can be an issue on these models on really busy days; just keep an eye on the line and maybe catch a ride on it if it's not busy, skip if it is.

  • Evangelion Martini

    Lap Bar Launch Hangtime Too short

    Very fun little ride with a lot to offer. Having fun launches, both backward and forward, a memorable heartline roll at the apex that gives great hangtime with those lapbars, and some picturesque views of the surrounding bay while at said apex, this compact ride is definitely worth a ride or two. Unlike Sky Rocket 2s at larger parks like Superman: Ultimate Flight at Six Flags Discovery Kingdom, you don't really run into too many problems with capacity at smaller parks like SeaWorld San Diego; wait times end up being pretty mild, allowing for plenty of re-rides. Would definitely recommend that you sit in the back.

  • Evangelion Martini
  • Evangelion Martini

    Airtimes Ejectors Hangtime Too short

    While some of the criticism of this ride is deserved, this ride definitely gets way more hate than it deserves. While it may be a bit on the shorter side compared to its other RMC siblings, the hangtime moments/inversions are out of this world, and are definitely what set this ride apart from the other RMCs out there. In addition, you also get plenty of signature RMC ejector airtime if the hangtime wasn't enough for you. Well paced, unique, and just plain fun, Joker is definitely one worth paying the price of admission for.

  • Evangelion Martini

    Fun Capacity

    My first Free Spin, and I had a pretty alright time on it (certainly light-years better than riding a ZacSpin). While it's not something to go out of your way to the park for, it's a pretty decent supporting coaster for the park. Unfortunately, capacity is a bit of an issue on this model, so if there's a long line you're probably better off giving other rides your attention.

  • Evangelion Martini

    Smoothness Capacity Pointless Dead spots

    While on paper this ride may impress, the actual ride experience leaves much to be desired. The launch isn't forceful at all, and the straight sections are way too long. These combine to form just a really bland shuttle coaster, of which its only really redeeming quality is that the ride launches backwards. There's just not enough going on here to make it worth it.

  • Evangelion Martini

    Airtimes Intensity Duration

    Great wooden coaster that gives fantastic airtime along its numerous drops and airtime hills. Something to note is that the 2nd half of the ride after the turn around is much different from the 1st. While the 1st half is more airtime focused, the 2nd half is more of the train traversing some very minimally banked turns while at speed for some witheringly intense lateral G forces.

  • Evangelion Martini

    Location Layout Harness Intensity

    I was honestly expecting a lot worse due to this ride's reputation as a TOGO. While the ride was definitely nowhere near as painful to ride as I was expecting, it was also much less intense than I thought it would be based on its layout. The drop-down shoulder restraints are pretty annoying and pointless considering you already have a perfectly sufficient lap bar; however I didn't get much headbanging on them, so they were just more of a bother than anything. Ride at night; the lit up Vegas strip really makes this ride's location shine, and makes this ride worth riding at least once purely from a scenic standpoint.

  • Evangelion Martini

    Airtimes First Drop Ejectors Intensity

    While the "Millennium Forceless" moniker may have merit, the sheer speed that the first giga consistently delivers throughout the whole ride is something that simply needs to be experienced. While she may lack the withering Gs and layouts of some of her newer competition, she's still got some tricks up her sleeve. Millie gives great airtime on the hills, in addition to an insane first drop. Definitely ride in the back for the best airtime; you get flung over the top into the first drop, giving insane ejector air that's sustained throughout the drop.

  • Evangelion Martini

    Airtimes First Drop Intensity

    The first B&M giga, Leviathan is an absolute monster in intensity and scale (very much living up to the name). The drop is steep and fast as hell, giving some amazing airtime. The floater airtime this thing gives is just insane, and it gives a metric tonne of it. Ride in the back to get the most of the crazy airtime this thing gives.

  • Evangelion Martini
  • Evangelion Martini

    Fun Smoothness

    While I stopped at this little park just for the 2 credits, I ended up being impressed by this family coaster. This custom family coaster seems like Gerstlauer's take on something like the Vekoma Family Boomerang since the same general principles are shared between the two. While certainly not nearly as adrenaline pumping as even the most modest of non-family coasters, going through a ride's layout backwards is always good fun.

  • Evangelion Martini

    Discomfort

    Kiddie coaster credit

  • Evangelion Martini

    First Drop Comfort Layout Harness

    Fantastic B&M Dive that definitely has the coolest drop and layout of the entire model. The drop into the tunnel in the middle of the pond is wild, and layout after is actually pretty cool instead of the ride just kinda dying after the dive, an issue that's plagued the model literally since the very first Dive install. While not the most intense, the ride still offers some pretty nice forces; however, while very comfortable, the harness restraints kill any airtime you may have gotten from the neat layout, which really bites. Also, while not really part of the ride experience, the ops on this ride are some of the best that I've ever seen. They're incredibly skilled and organized, and get some crazy quick dispatches.

  • Evangelion Martini

    Nice surprise! Intensity Smoothness Harness

    The smoothness and grace of this ride for the first 90% of the track cannot be overstated. I've never ridden a flying coaster quite as smooth as this one, providing an experience that's actually quite serene. However, this makes the pretzel roll hit like an absolute truck if you're not prepared. Be ready to have your world rocked in the best way by it (and also be ready to be hung uncomfortably over a platform of puke for agonizing stretches of time once you return to the platform).

  • Evangelion Martini

    Airtimes First Drop Layout

    Dope hyper that gives some great airtime over its packed layout. The helixes on this ride are awesome and give some great Gs, the main reason to ride this in my eyes. If it weren't for them, as good as this ride is, Behemoth would just be kinda irrelevant with Leviathan sitting just across the park. Ride in the back for the best airtime.

  • Evangelion Martini

    Fun

    Cute family launch coaster that still has something to offer even to seasoned enthusiasts. While the launch isn't particularly forceful, it's still enjoyable; plus the the tunnel/dark portion of the ride is fun as hell in my opinion. This ride would be great for giving the unsure/inexperienced a taste of launch coasters in order to move onto bigger ones, but this park doesn't have any bigger ones (nor does Canada as a whole for that matter as of 2019). So it's pretty much just a solid family launch coaster until then.

  • Evangelion Martini

    Location Comfort Pace

    Fun Arrow suspended coaster; it, like Ninja at Magic Mountain, uses the terrain of the park very well and just hauls through its layout. While this ride may not be one of the heavy-hitting main attractions of the park, it's definitely worth your time.

  • Evangelion Martini

    Theming Fun

    Great family coaster/dark ride that, while very mild, is still enjoyable enough for a ride if you're fine with waiting. The dark sections inside the mountain are surprisingly fun, and they mix up the effects and lighting a little on both run laps (the ride traverses the track twice per cycle). If you have small children with you, or just need a breather from marathoning Leviathan, check Thunder Run out.