• Carter Eckhart

    Location Fun Discomfort

    I barely fit on this ride and it did have a few questionable transitions so that’s why I’d call it a little uncomfortable. Not too much forces but there is some fun moments on this long ride through the woods.

  • Carter Eckhart

    Theming Location Duration Dead spots

    A very long alpine coaster with a lot of lift hills. Not quite as forceful as some other ones I’ve done but it still has some fast sections and a few solid instances of laterals. The scenery is great as to be expected with a mountain coaster like this, but there is also some cool and funny theming as a bonus

  • Carter Eckhart

    Discomfort Pointless

    My 200th coaster so I guess that’s cool. I could tell it wouldn’t be comfortable when the lift hill was rough.

  • Carter Eckhart

    Comfort Fun Dead spots

    A relatively smooth, comfortable abs forceful wild mouse which is why it’s one the upper end of mice I’ve ridden, however it’s still just a regular Mack wild mouse so nothing special.

  • Carter Eckhart

    Lap Bar Comfort Duration Dead spots

    Pretty forceless and sluggish as with most B&M hypers but the drop and some of the hills offered ok floater and the turns were fun. Overall just a nice big and relaxing mine train.

  • Carter Eckhart

    Airtimes Pace Rattle

    An underrated ride with its sneaky airtime and solid pacing. It is horrifically rough but it didn’t hurt much and dare I say it might have added to the fun factor a little bit. Overall nothing special but it offered more than what others said so it was a nice surprise.

  • Carter Eckhart

    Location Fun Intensity Rattle Capacity

    Pretty underrated coaster overall. I’ve enjoyed this and the other Flying Dutchman I’ve ridden in firehawk but I found that these 2 coasters feel very different than each other. Nighthawk is rougher but still manageable, and the restraints were great on this one too. The positive G’s in the flying position weren’t as good on firehawk but I found the forces in the lying position to be better here, especially on the vertical loop. I also love the setting over the lake and the fresh color scheme. One bad thing about this ride though is the capacity, especially when they are only running one train like they were for me. Overall a coaster that gets way too much hate and is just a solid fun and intense ride if you can overlook the cons.

  • Carter Eckhart

    Inversions Intensity Layout Dead spots

    This coaster has an amazing layout with a great variety of forces and large selection of different elements. There are launches, although admittedly not the most forceful ones out there, ejector hills, hangtime filled inversions, snappy transitions, and positive g filled curves. Really the main thing holding this coaster back is that it feels slow and looses a lot of its speed in quite a bit of spots, plus there is a bunch of dead spots and some elements that just feel kinda off. Overall a lot of the elements just don’t feel designed properly which can make them feel awkward but on the positive side lends itself to some strange and unexpected forces at some instances. Overall this coaster has one of the best layouts I’ve seen but it just fails to execute it well unfortunately. However I still did really enjoy this ride for what it is with the fun selection of forces and elements that it did provide.

  • Carter Eckhart

    Inversions Pace Intensity

    Definitely a top tier invert. Most of the elements have force but the batwing and corkscrew are the real stars of the show with their neck snapping whip and foot numbing positives. The coaster also tears through its layout, having no mid course definitely helps. There’s only one real dead spot with that hill over the lift but it’s right in between the 2 craziest elements on the ride so it doesn’t feel like it kills the ride much. Also contrary to what some people say the coaster does not feel short at all, there is definitely plenty of elements and the ride time is satisfying. The theme is also kinda cool with that fighter jet stuff and the sharks and cardinals on the trains. Overall not my favorite invert because the whole ride isn’t balls to the walls intense but it still has its fair share of insane elements.

  • Carter Eckhart

    Pace Fun Intensity

    Not the most insane coaster on the planet but definitely one of the most fun and it satisfies what I look for in a coaster. Great drop of course, although not as good as some other gigas, solid airtime moments, surprising positive G’s and snappy turns, fun transitions and overall just a lot of enjoyable elements. Being a giga coaster, the pacing should be the strong point and for fury it definitely is. Feels very fast and holds its speed well the whole ride, even during the helix. Love the layout for this coaster too. It’s cool how you fly over the front of the park and element selection feels on point with the great variety of forces and unique elements that throw in a nice twist over the course of this long ride. Butter smooth and has great restraints too so it is very rerideable. I can’t rank it higher because the coasters I have above it just have stronger forces and feel more aggressive but overall this ride is a winner between the fun factor and well executed layout.

  • Carter Eckhart

    Nice surprise! Fun

    Probably the best kiddie coaster I’ve ridden. It has an actual layout and builds up a surprising amount of speed, I’d say I found myself actually enjoying this ride.

  • Carter Eckhart

    Location Fun Duration Dead spots

    A solid mine train with a good location and some fun hills and turns, nothing special but it’s good for what it is.

  • Carter Eckhart

    Inversions Fun Discomfort Dead spots

    Pretty average ride overall. There is some fun moments but also some painful ones as well.

  • Carter Eckhart

    Pace Fun Airtimes

    Flying over the speed hills on these John Allen woodies are always fun but unfortunately this one didn’t give a whole lot of airtime.

  • Carter Eckhart

    Inversions Location Smoothness Airtimes Dead spots

    The inversions are forceful but the rest of it feels like a mine train.

  • Carter Eckhart

    Nice surprise! Pace Intensity Capacity Lap Bar

    Definitely a strange coaster for sure. The inversions and valleys are intense and there’s a lot of weird and surprising moments and forces. The restraints will kill your thighs on the lift hill though so not a fan of that. However overall I’d say I enjoyed it.

  • Carter Eckhart

    Nice surprise! Fun Intensity

    This was my first stand up coaster and I thought it was solid. Nothing that amazing but not a bad ride either. It pulls some pretty good forces and has some fun transitions. As for the stand up seating itself I think it’s a nice novelty but definitely not something I want to see on every coaster. Overall a nice supporting coaster in Over Georgia’s lineup

  • Carter Eckhart

    Inversions Pace

    For some reason this Batman clone didn’t pull very much force but somehow managed to feel way faster than the other ones. Not sure how that works but nevertheless I still thoroughly enjoyed it for it’s insane pacing.

  • Carter Eckhart

    Inversions Fun Intensity

    I always saw people rank this ultimate flight clone over the other 2 by quite a bit and I wasn’t sure why. Now however after having ridden it I can see why, and it’s not because of the terrain. You still have the insanely intense pretzel loop but unlike the other clones that feel like one trick ponies, for whatever reason this one feels like it runs considerably faster. This makes the pacing quite good which eliminates dead spots but also adds some surprising positive G’s in the flying position to some of the turns and adds some nice whip to the final inversion. Now consider that I personally enjoy flyers more than most and you have a top 3 coaster in the park for me.

  • Carter Eckhart

    Inversions Pace Intensity

    These batman clones are so underrated, I don't care how many of them there are because they are just great rides, some of the most intense coasters out there. My feet were completely numb after riding this coaster, and its the only coaster that has ever done that for me, and the whip is insane the ride just wants to rip your feet right off, and the pacing is also pretty good to, however its still just a B&M invert so it wont rank up with the longer, batter paced and more airtime filled coasters that I have ridden.

  • Carter Eckhart

    Airtimes Lap Bar Intensity

    Goliath is just a different breed compared to the rest of the B&M hypers. I’m not a fan of B&M hypers because they feel slow, have weak airtime and are just pretty tame overall, however Goliath is much different. Goliath flies over every hill and is paced quite well, plus there is some intense moments such as the helix and good transitions like the exit of the turnaround before the finale. The main difference however is the airtime. While the drop and first big camelbacks are on par with a typical B&M hyper, the finale is seriously something else. It starts with these 3 mini camelbacks that give great decently sustained ejector before slamming you so hard back into your seat that it starts to hurt your chest before going into this little dip into the brake run that absolutely launches you out of your seat, it honestly rivals the airtime of the RMC in the same park. The ride is also long just as you would expect from a coaster of this model and has those awesome clamshell restraints. These ones also don’t come with a seatbelt but the ops do staple, luckily I did manage to get a decent amount of room and keep it throughout the ride. Overall I was expecting Goliath to be my favorite B&M hyper and a solid ride but it completely blew my expectations out of the water. This coaster is truly elite and finds a very high ranking on my overall list.

  • Carter Eckhart

    First Drop Smoothness Ejectors Too short Disappointing!

    By far the worst RMC I’ve ridden but still a great ride. At first it really disappointed me but then it warmed up and I came to appreciate the ride more. The restraints are harder to get room with compared to other RMC’s do to the staple happy ops but they still let you feel all of the airtime. Overall however I would say the airtime wasn’t quite as strong as I expected. The first drop is twisted slightly and gives great ejector, it is one of the best moments on the ride. The inversions are fun but don’t really do too much. The wave turn barely gave airtime the first day I was at the park, but then I tried eyes closed the second day I was there and it started giving decent good ejector. The 2 strongest airtime moments on the ride though are definitely the drop off the turnaround and the final hill. The pacing is nothing that will blow you away but there isn’t any big dead spots and the ride feels pretty out of control. Twisted Cyclone definitely feels short which hurts the ride but there is still enough great elements to put it in my top 25.

  • Carter Eckhart

    Pointless

    I didn’t find it rough at all, some of the transitions aren’t perfect but it definitely wasn’t an uncomfortable ride. However the ride is just slow and doesn’t pull any forces so I still don’t really like it. Honestly the most memorable part about ninja for me is that the first drop gave me butterflies.

  • Carter Eckhart

    Location Smoothness Pointless

    It’s butter smooth and tucked back in the woods but it doesn’t really pull any forces. I still had some fun on it though and overall it’s a middle of the road mine train.

  • Carter Eckhart

    Location Smoothness Intensity

    It’s a terrain boomerang so that’s a nice change, plus it gives you a great view of the park looking downhill. This was the more comfortable than the other boomerangs i e ridden with the original OTSR’s but it was the least intense so it’s my least favorite.

  • Carter Eckhart

    Nice surprise! Fun

    The pre lift threw me forwards and caught me off guard which was noteworthy. As for the rest of the ride there’s some decent spinning, fun turns and fun airtime but it’s still just a family coaster.

  • Carter Eckhart

    Location Pace Ejectors Dead spots

    This coaster is a hidden gem. It’s tucked way in the back of the park in the woods, so night rides are pitch black and just overall insane. The pacing, which is definitely the best thing about this coaster for me, is surprisingly extremely good, especially at night when it’s warmed up and has a full train. The maximum position for the restraints on this is much higher than on other coasters with PTC trains and it’s easier to get room so if you hold up your restraint you can come out of your seat a lot, especially on the drops off the turnarounds which can give ejector depending on how fast the ride is running. This ride is also the bounciest coaster I’ve ridden but it’s somehow still smooth, which adds some tiny airtime pops on some of the hills which is kinda fun. The turns also have a little bit of laterals which is cool and the ride is pretty long. I did put dead spots because although the ride never slows down and is fun the whole time, a lot of the hills don’t really have airtime. Overall this ride is just pure fun and my last ride of the night ride on it when it was hauling like crazy was a very memorable experience.

  • Carter Eckhart

    Airtimes Lap Bar Pace Intensity

    American thunder definitely isn’t as aggressive and out of control as other GCI’s such as mystic timbers or thunderhead but it’s still able to hold its own. It probably has the best airtime on a GCI I’ve experienced. The restraints are easier to get and keep room with than other GCI’s for some reason which helps me feel that airtime easier. The first drop has no laterals but sustained floater which is weird. The layout contains many sustained airtime moments and quick pops, with the drop off the 2nd turnaround really standing out. The final 2 turnarounds also have some solid laterals for a change. The layout still has that GCI flair that I appreciate and the pacing is great as expected with a GCI, not world class pacing or anything but it feels pretty fast and holds that speed well. The ride is also very smooth and has a good duration. Overall a middle of the road GCI and a great coaster for this park.

  • Carter Eckhart

    Airtimes Capacity Ejectors Discomfort Dead spots Lap Bar

    The restraints and grinding roughness take away from the ride a bit but don’t entirely ruin it. Most of the ride does nothing but that speed hill and ending triangle hills, especially in the magic seat are just too insane.

  • Carter Eckhart

    Inversions Pace Intensity Rattle

    The weakest Batman clone I’ve ridden but still an awesome ride. The drop was actually pretty good for an invert, the pullouts of the loop as well as the first helix was intense, although not quite as intense as some other Batman clones and the zero g roll and corkscrews are pretty snappy as always. The pacing was also great but definitely not as good as the great adventure one which is one reason I prefer that one to this. This Batman clone in particular also has a pretty noticeable rattle but it didn’t really detract from the ride. Overall a middle of the road invert for me and I don’t mind that this layout is cloned because these coasters are great rides that I look forward to at every park I visit that has one.