• Carter Eckhart

    Airtimes Lap Bar Layout Reliability

    I can see why many people don’t like this ride but I was able to ride boss under great condition and fully appreciate what it has to offer. I was able to get 6 clicks of room with the lap bar and keep it in that position for the entire ride, which made me fly pretty high out of the seat on every airtime moment. Speaking of airtime, this ride actually has many good moments such as some of the big drops in the first half, the speed hills at the beginning and the final hill. There is also several good moments of laterals, nothing on the level of a ride such as legend but they are still solid. There is a few dead spots but there is also some very fast sections to make up for it. The coaster also has a good duration and great setting through the woods. Boss also isn’t even that rough, it definitely has that wood coaster rumble to it and a few questionable jolts and potholes but none of them really hurt. I did however put reliability as a con because for some reason it went down for the rest of my first day at the park due to the park needing to turn on the lift hill lights, yeah that was really weird and kinda stupid but it did limit me to only one night ride on boss. Overall I just really like CCI layouts and boss is no exception, and this is just a ride I had a lot of fun on. Yeah it’s kinda rough around the edges and not objectively the best coaster out there but I just had a great time riding boss.

  • Carter Eckhart

    Airtimes First Drop Location Dead spots

    Interesting ride for sure. On one hand the beginning of the ride is very fast and has some great sustained moments of strong floater airtime that I really enjoy, and that first drop is amazing in the back. Plus the location is just stunning. However on the other hand the end of the ride is very sluggish and fails to do much, plus there is that large hill in the beginning where the ride slows down a lot. Either way I really enjoy the good moments of the ride and it is definitely a really solid ride.

  • Carter Eckhart

    Nice surprise! Launch Intensity Too short

    Mr freeze is definitely not the longest ride out there but what it has is amazing. The backwards launch out of the station pulls you forward and it’s insane. All of the valleys and overbank gave short bursts of crushing positives. The spike is very fun as you get pushed towards the ground when you get launched upwards and get great floater the whole way down. Then the inverted top hat gives weird airtime and lateral forces going in and out of it and good hangtime going through it forwards. Overall mr freeze is my favorite coaster at SFSTL and an insane ride.

  • Carter Eckhart

    Theming Nice surprise! Location

    It’s not the longest alpine coaster out there but the surprising laterals at the end and fun layout make up for it. Plus where else can you see goats on a roof while riding a roller coaster.

  • Carter Eckhart

    Theming Duration Pointless

    I had more fun on this than the other SBF visa spinners I’ve ridden for some reason. It has some extra theming and it’s longer than the other SBF spinners I’ve ridden but it’s still a relatively lame kiddie coaster.

  • Carter Eckhart

    Pointless

    It’s a three loop SBF spinner so more interesting than the standard layout but it’s still just a credit count booster. Pointless and boring but at least its not uncomfortable.

  • Carter Eckhart

    Fun Layout Rattle Disappointing! Airtimes

    This was definitely a disappointment for me. I had always heard how these family gravity groups had such good airtime but this ride definitely didn’t for me. There was still a good amount of airtime moments but they were all weak floater. This ride also had a bit of a rattle which made no sense. It’s a fun family coaster but nothing more than that.

  • Carter Eckhart

    Inversions Fun Smoothness Disappointing! Dead spots Layout

    Definitely one of the weaker inverts for sure. Runs pretty slow and the first half of the ride do nothing. However the ride does redeem itself a bit with an awesome zero g roll and corkscrew towards the end.

  • Carter Eckhart

    Location Pace Fun Too short Disappointing! Airtimes

    The 5th drop literally gives no airtime but the ride does have great pacing and some strong laterals at the end to make up.

  • Carter Eckhart

    Airtimes Lap Bar Fun Discomfort

    What an amazing ride. I thought it looked overrated and I wasn't going to like it that much before riding but I was totally wrong. The buzz bars make a huge difference, lots of hill give great floater airtime but some of them have kinks in them that send you absolutely flying and you get standing ejector. The ride also has surprisingly good pacing and laterals too which I wasn't expecting. Now the ride can kind of hurt your knees but if you grab the buzz bar and push away on the airtime it won't hurt. Overall this ride may not have the most diversity but its really as good as a classic woodie can get. the airtime is amazing and the buzz bars make it feel like you are going to die its just insane.

  • Carter Eckhart

    Discomfort Pointless

    A pretty boring ride that also kind of hurts when your knees bang against the solid metal lap bar.

  • Carter Eckhart

    Pace Fun Duration

    Pretty solid woodie and really the only reason to go to this park. It definitely has that signature GCI layout with those unique GCI elements but it runs like a CCI between the excellent laterals and pretty weak to nonexistent airtime. I also enjoyed the first drop between the excellent laterals going into it and great sustained floater going down it. In general, the best elements on the ride are towards the beginning but the coaster keeps its pace really well the entire ride despite a lot of the elements at the end of the ride being relatively void of force. The coaster does have that wooden coaster rumble to it but it’s not necessarily rough apart from one pothole at the end of the first large turn. However there is 2 problems I have with this ride but they aren’t really related to the actual coaster itself. The first one is you are not allowed to stay in your seat and reride this coaster even if there is no one waiting for your row or even if the queue is completely empty. You must walk back around to the entrance and through the queue which is a pain and severely limits the amount of times you can lap this coaster. The second issue I have is that the park is completely dead, or at least it was the day I went. This might seem like a good thing but this means it’s pretty hard to ride with a full train, so most of your rides the train will be nearly empty which causes the coaster to run significantly slower. Overall, this coaster is nowhere near being one of the best woodies in the country, but it’s a long, relentless and just plain fun ride that makes the visit to Beech Bend worth it.

  • Carter Eckhart

    Airtimes Nice surprise! Smoothness Dead spots

    Yes smoothness is actually a pro, this ride is butter smooth and doesn’t hurt one bit which is especially surprising because it is built by Dinn. Thunder Run also has some amazing sustained floater airtime on those first 3 hills and I like how fast the turns feel. Unfortunately a lot of the ride does nothing but the moments it does have combined with the smoothness makes Thunder Run a pretty underrated coaster.

  • Carter Eckhart

    Pointless

    Its just another credit. Doesn't really do anything good or bad, but it will always have a place in my heart as my first ever SBF spinner.

  • Carter Eckhart

    Theming Pace Fun Too short Intensity

    This ride feels like a sample of what GCI has to offer. Its a little short and its a family coaster so the forces aren’t as strong as most of the larger GCI’s, but InvadR still has the blueprint and elements that are unique to GCI. The ride still has some fun airtime pops and turns too, plus the pacing is quite good and gets better throughout the ride. The viking theming is also cool and kinda funny at some points. Overall it’s nothing crazy but it’s definitely an above average family coaster and does what it sets out to do.

  • Carter Eckhart

    Theming Discomfort Pointless

    This ride feels slower than a monorail, yet the transitions are so jerky and badly profiled that they still manage to deliver an absurd level of pain. Despite how the front of the ride looks, the inside of the building is just a big metal box completely void of any theming. Overall the pure torture in both boredom and pain that this coaster inflicts combine to make it one of the worst I’ve ridden.

  • Carter Eckhart

    Rattle Headbanging Discomfort

    It used to be a coin toss whether you would get a decent ride or a bad and painful ride on this. However in recent years, every ride on this is worse than either of those 2 previous scenarios. This coaster is ridiculously rough and the transitions are just downright awful. You have to ride defensively throughout the entire ride and that still won’t stop all of the pain. And to top it all off you end the ride with the most painful part of the ride, this horrendous transition going into the brake run that no other SLC has. On top of the ride feeling like it’s going to fall apart, it also looks like it’s going to fall apart too. Not only is the paint fading, but it’s completely peeling at many points as well. This coaster does pull some force but not much and I personally think that these SLC’s just have pretty boring layouts. Overall this coaster just plain sucks, unless you enjoy having your head be smashed to pieces.

  • Carter Eckhart

    Rattle Discomfort Pointless

    An extremely boring and slow coaster, and every time you go more than 5 mph the ride feels like it’s going to fall apart and murders you with roughness. Plus the transitions feel like they were designed on paper by a 5 year old. Honestly the best part about this ride was the random pool in the middle of the coaster. Overall the ride was pointless, painful and one of the worst coasters I’ve ridden.

  • Carter Eckhart

    Rattle Harness Discomfort

    You start with the backwards lift which is actually pretty fun as you are hanging there facing straight at the ground. Then you drop and traverse the layout forwards. This section is alright, nowhere near as intense as a normal boomerang and a bit of a rattle plus some discomfort with how bulky the restraint is and the little bit of head banging you get during the cobra roll. So far not good but nothing too bad. But then you hit the forwards lift hill and the ride turns to garbage. Your legs flop down due to being at the vertical angle and the back of your knees dig into the the seat and stay there for the rest of the ride, causing searing pain and visible marks. This is truly one of the worst and most painful coasters I’ve ridden.

  • Carter Eckhart

    Rattle Harness Discomfort

    The new trains didn’t make this better at all, in fact they made it worse. The ride is still insanely rough, and instead of head banging you now get thigh crushing and horrible back pain from the awful seat mold which in my opinion is definitely worse. For sure one of the worst coasters I’ve ridden.

  • Carter Eckhart

    Rattle Discomfort Pointless

    This one definitely runs faster than the KD one which actually makes it worse. The ride is very rough and the jerky transitions are extremely painful, it gave me a headache which never happens on coasters for me. Plus since the coaster is in complete darkness you can barely see the upcoming horrible transitions and you have no time to brace for them. Even though this one runs faster than the one at KD, it still feels like it’s going to valley at many points and the ride is just pretty forceless overall. Even the launch on this one didn’t do anything for me. Overall this ride does nothing and hurts like crazy, a perfect recipe for one of the worst coasters I’ve ridden.

  • Carter Eckhart

    Smoothness Theming Discomfort Pointless

    It’s already my least favorite wild mouse because it pulls zero force, even the hairpin turns give no laterals. However they had to make the ride way worse than it already was by adding that stupid horn. That thing might be the most annoying sound I have ever heard in my life. I put discomfort as a con not because the ride itself hurts, in fact the one good thing about the coaster is that it’s butter smooth and it doesn’t have any bad transitions, but because the horn is actually painful. My ears wanted to explode every time that darn thing went off. It’s the only coaster I’ve ridden where the theming made the ride worse.

  • Carter Eckhart

    Discomfort Pointless

    Probably the roughest of the zamperla kiddie coasters I’ve ridden which are already extremely lackluster and painful so just terrible ride overall.

  • Carter Eckhart

    Discomfort Pointless

    It’s a zamperla kiddie coaster so it’s pretty jerky and pointless. Really just a credit count booster.

  • Carter Eckhart

    Discomfort Pointless

    Boring and is pretty uncomfortable, really just your average zamperla kiddie coaster, which isn’t a good thing because zamperla makes some of the worst kids coasters.

  • Carter Eckhart

    Theming Discomfort Pointless

    It’s the best of the worst. These zamperla kiddie coasters do nothing and hurt but this one is the least painful of the ones I’ve ridden and has solid theming for a kiddie coaster.

  • Carter Eckhart

    Rattle Discomfort Pointless

    Very slow and pointless ride. Most of the ride isn’t rough but their is a few moments where the train just violently shakes.

  • Carter Eckhart

    Pointless

    This coaster is tame even for kiddie coaster standards. This is also a hard credit to get because if you are over 54 inches you cannot ride it even if you would be riding with a kid, so I am glad I have a rare credit.

  • Carter Eckhart

    Smoothness Discomfort Pointless

    It’s pretty much the same as all of the other vekoma junior coasters, however on this one I was riding with a fat guy who pinned me to the side of the train so that made the experience a bit uncomfortable.

  • Carter Eckhart

    Smoothness Pointless

    Average vekoma junior coaster, it’s smooth but boring.