• Joel Simon

    Fun Smoothness Layout

    This more family oriented ride is one hell lot of fun! Its short but very unique.

  • Joel Simon

    Airtimes First Drop Inversions Too short

    My first wing coaster ever. First of all it has great theming. The first drop with that inversion was pretty amazing, as well as the airtime hill after. The inversions and helixes following have some forces too. Its also a very smooth ride. I'd give the ride an intensity rating of 3.25/5 If you get the chance, do this ride at night

  • Joel Simon

    Fun Intensity

    I was pretty impressed how intense and fun this coaster was. It was pretty rattly and agressive but not in an uncomfortable way. It gave you the classic "out of control" feeling along on a very versatile layout

  • Joel Simon

    Fun Smoothness Capacity

    This is like the perfect family ride. Its made to be a gentle not too intense ride. The station as well as the queue is very well themed, sadly along the track there is no theming at all. The car has no harness or seatbelt which gives a little thrill. Also since each car only fits 1 or 2 persons it might have an hour long line on busy days.

  • Joel Simon

    Nice surprise! Fun Smoothness Too short

    First I didn't really expect much of this but I got pretty surprised. This is an extremly smooth and fun spinning coaster with a pretty decent (but short) layout. I'd say its medium intensity

  • Joel Simon

    Launch Too short Layout

    First of all I like the motorbike coaster idea, its pretty cool. Also note that this was the first motorbike coaster ever built. Sadly the short layout doesn't really do much, isn't very interesting and its forceless. The launch was more forceful than expected though. The dispatch was pretty slow and the queue moved very slowly. Theming is also missing completely

  • Joel Simon

    Fun Smoothness Layout

    Very fun spinning coaster with a neat layout that differs from the boring wild mouse layout

  • Joel Simon

    Actually this was my first ever coaster

  • Joel Simon

    Theming Smoothness Rattle Too short

    For a family ride its pretty good with a highly immersive theming like Taron. The ride might get too scary for little kids since its still pretty thrilling. What I liked is, that they do let the train do 2 laps now. Sadly I think that the ride got a slight rattle/vibration over the time and not as smooth as before.

  • Joel Simon

    Theming Layout Duration

    First, Rookburg's theming is outstanding. The story and queue line is very interesting. Before boarding the train, its all made as if you board a plane at a fantasy airport (as well as the security check with metal detector). Gladly they dont rip off the rides as six flags does with their lockers (here they are free). The ride's tech is pretty interesting since the first of its kind. The ride starts side ways along some theming then turns and the seats turn as well until you're in prone position. Many people here say the vest restraint are uncomfortable, I can't really complain, didn't bother me. The first launch is less forceful than Taron's but in the front seats you get some airtime at like 2 spots. The second launch was a bit forceless I thought. The layout is interesting, a bit of a spaghetti bowl like Taron but less intense direction changes. The layout is missing some spice, like an interesting element. There are 2 airtime moments and 2 corkscrews but they are not very intense. Although the ride is very smooth and also uncommonly long. Theming: 5/5 Ride comfort: 4,75/5 Layout: 4/5 Intensity: 3,5/5

  • Joel Simon

    Theming Intensity

    This might be one of the best themed Skyrocket II coaster. It has a cool horror theme. The ride is, as all Skyrocket II, very fun and thrilling. This coaster model might be short but packs a punch. Sadly I had to get evacuated off the train twice because of technical issues and a mechanic went under the track to repair it. Also the trains are kinda bulky

  • Joel Simon

    Airtimes Intensity Ejectors

    Incredible ride. Even think its better than Kondaa. Sitting in the back rows, that first drop takes your breath: it feels like you're getting whipped out of your seat. The second airtime hill and the 4 last bunny hops really pack a punch too. Never had experienced such intense negative G's on a coaster. This ride really deserves its name. Since its an earlier Intamin model the trains are not as comfy as those of the newer ones like Kondaa or Taron. Waiting times were just around 3-10min, even though they ran only 1 train and dispatches were kinda slow

  • Joel Simon

    Inversions Intensity Layout

    Finally we have Olympia Looping in Luxembourg at the annual fun fair. Its an smazing ride, I was surprised that it isn't rough, its a pretty smooth ride. The restraints didn't bother me at all. The layout is incredible, amazing how they build such a long ride with 5 inversions on such a small footprint. 1 ride is 10 euros here in Luxembourg

  • Joel Simon

    Location Fun Intensity

    Very fun alpine coaster. The ride is pretty smooth and with no rattle. The layout has a good variation, it goes through the forest with sharp turns, sudden dips and helixes. With little or no breaking the ride can be pretty thrilling. When going fast, its about 1min35sec descend. Before going be sure there are no families with kids in front, else I advice to wait a little, since like with all alpine coasters: a slow rider/breaker in front of you ruins everything. The price is 4 euros per ride.

  • Joel Simon

    Fun Smoothness Dead spots Layout Intensity

    It is fun but the layout is pretty boring

  • Joel Simon

    Fun Smoothness Dead spots

    Its a typical wild mouse but it spins a lot, which is fun but leaves you pretty dizzy after

  • Joel Simon

    Inversions Rattle Headbanging Tear it down!

    As I was expecting it from a Vekoma SLC, I tried to protect my ears but it barely helped. My head was bouncing left to right against the bulky shoulder restrainsts. Please Walibi, put new gen Vekoma lap bars on there or even replace it with a "rideable" coaster

  • Joel Simon

    Theming Fun Smoothness Intensity

    This coaster is in a very nice themed area. It is very fun to ride, very smooth but not very intense

  • Joel Simon

    Launch Fun Smoothness Too short

    Very modern water ride with a turn table and a fun launch. If sitting in the front, be prepared to get it all in your face. Also I advice using single rider, it sometimes spares you from waiting 55min

  • Joel Simon

    Launch Intensity Smoothness Too short

    Its a cool but short ride. Its all in darkness, very smooth and the loop gives some good positive G's

  • Joel Simon

    Intensity Duration Rattle

    The ride is rattly but not that much that it is too uncomfortable. It is pretty fun, some airtime moments and a good duration

  • Joel Simon

    Theming Intensity Headbanging Capacity Discomfort

    The theming around Cobra looks nice. This was actually my first Vekoma Boomerang. I first thought it was pretty decent, but then in the cobra roll inversion, your head gets slammed into the restraints and makes your ears hurt. Best solution: lap bars. Also the operations were the slowest in the whole park.

  • Joel Simon

    Fun Duration Intensity

    A nice standard mine train but it seems very old and worn down.

  • Joel Simon

    Airtimes Comfort Layout

    Kondaa was the first ride everyone ran towards when the park opened. The waiting times were between 30 and 80min. Kondaa is a very smooth and intense ride. The first drop whips you to the side, the airtime throws you out of your seat (and there are a lot of airtime moment). The layout has lots of variation. In the evening the ride felt a bit more intense

  • Joel Simon

    Nice surprise! Fun Too short

    I approached this old Vekoma coaster with a rather negative feeling of it being shaky and uncomfortable. But I got surprised how smooth it still was and headbanging wasn't that bad. Its more of a smaller coaster with medium thrill, its not very intense (more like a warm up coaster). The layout it compact and not too long. Operations are ok. Also like The Monster, there is no theming, but I liked the walkway around the coaster

  • Joel Simon

    Inversions Fun Layout Theming

    This was actually my first big coaster with inversions. I loved it, it was very long, lots of inversions, no rattle or roughness and nice layout. Theming was not really there. Thrill: 4/5

  • Joel Simon

    Duration Rattle Dead spots

    This is before the VR option. The coaster is pretty old, has no theming (in comparison to the rest of the park its a shame and out of place). Its a very long ride with multiple lifthills, all in the pitch black, but very bland (no intensity, no theming, no variation), just lift hill -> curves -> lift hill curves etc. and was rattly

  • Joel Simon

    Inversions Intensity Layout

    Very cool ride. The queue had nice aquariums to look at. The coaster itself is amazing and had one nice ejector airtime spot, its fast paced, no rattle, not too short and has a good layout. Thrill: 4/5

  • Joel Simon

    First Drop Fun Intensity Layout

    The first drop is the best of the ride, its amazing and very long. The first half of the coaster focusses more on drops while the second half more on intense curves. The mid course break slows you down a bit too abruptly and is a bit of a buzz kill. Then follow some curves and an intense helix which gave me a short grey out. The layout is not the ride's strongest feature, its is very smooth though. Thrill: 4/5

  • Joel Simon

    Inversions Layout Duration Dead spots

    The coaster might have some rough transitions and 2 dead spots (strong mid course break, straight track near the end) but its one hell lot of fun to ride. It has a weird, unique layout and some cool intense inversions, like the batwing. The ride is also pretty long and smooth for an old Arrow. The seating was ok, not too uncomfortable. Thrill: 3.75/5