• George S.

    Théma Launch Hangtime Vibrations Débit

    I rode Mandrill Mayhem 3 times all near the front. The detailed theming in the station and around the Jumanji area is fantastic. There's extensive jungle foliage and the bright green tracks wraps the circumference of this area. The area soundtrack is equally epic. The area is a great addition to Chessington. The station interior continues the strong Jumanji theming w. lots of detail. A nice touch is hand-shaped cutouts in panels hanging from the ceiling providing a near-miss element during the LSM boost in the station. It looks like the riders hands smashed through the station infrastructure because of the power of the launch (this is not the case of course due to clearance requirements). The restraints are standard B&M vests which are comfortable and cause no headbanging. The LSM launch/boost through the station is smooth and more powerful than it looks. The in-line twist provides prolonged hangtime over the Jumanji entrance and the peak of the spiral rollback feels like you're going to slide out of your seat. The banked turn as you ascend the spiral is also forceful. However, these great elements are undermined by a distinct rattle especially when travelling backwards after descending the spiral rollback. I don't understand why this is a case on a brand new B&M roller coaster when B&M rides are known for their smoothness. This ruined the reverse section of the ride when facing forward. The ride is disorienting with the repeated back and forth motion from the LSM launches and boosts. Mandrill Mayhem is nevertheless a fun ride worth riding.

  • Michael M.

    Fun Intensité Vibrations Débit

    This surprised me with its intensity, mainly due to the sustained positive Gs. The rattle, however, is also intense and detracted from the experience. The capacity is horrid and for reasons unknown, they were only running 1 train, making it even worse. The ops were hauling though and it looks like the layout should support 3 trains, which would improve the situation somewhat. It just isn't worth waiting that long in line as it is though. That line was just as long as the one for Twisted Timbers, even though they were only running 1 train on that too.

  • Michael M.

    Inversions Intensité Layout Baffes

    How does a park of this size only have one B&M, and a relocated one at that? Anyway, this is a nice old-school Stengel-designed one and it really shows though the speed and intensity of the entire layout. The inversions are very forceful and the intensity never really lets up. The MCBR hardly hits at all and the back of the train even gets a bit of airtime on the subsequent downhill. I personally think the front is the best though due to the feeling of having nothing in front of you and being only just a bit above the track. The engineer in me knows that my feet could never possibly hit the track, but it sure felt like they might sometimes. My only complaint is that the entrance to the first corkscrew can be a bit headbangy towards the front of the train, but if I just press my head up against the right side of the restraint, that eliminates any chance of headbanging. I didn't headbang anywhere else in the ride.

  • Michael M.

    Inversions Inconfort A raser ! Sans intérêt

    I really want to love old Arrows, and sometimes I do (like with Loch Ness Monster and Carolina Cyclone), but this one just misses the mark. The first drop (usually a great part of Arrow loopers, for me anyway) is curved, janky, and not really fun. All the transitions are rather bad and some of them are taken quite fast, leading to discomfort. (My head seems to rise far enough above the restraints on Arrow trains that I don't usually headbang per se, but it still isn't comfortable.) The first loop is nice and the corkscrews are taken slowly and give some hangtime. The rest of the layout seems rather pointless though. I hate putting "Tear it down!" on a piece of history like this, but I really don't see the need for this one to exist. The lake space would be better used by something that could actually interact with the lake, like a B&M invert or a B&M flyer or a B&M wing.

  • Michael M.

    Airtimes First Drop

    I actually enjoyed this one quite a lot. It is fairly smooth for a woody, though there is a bit of rattle in one of the turnarounds. It wasn't enough to be painful though, just noticeable. I rode in the front and experienced some great floater airtime and a few pops of ejector, but I expect the airtime would be better in the back. I'm just a bit cautious due to prior bad experiences in the back of other wooden coasters. The first drop is great too.

  • Michael M.

    Airtimes Fluidité Trop court

    I'm starting to realize that I actually enjoy wooden coasters, after my awful experience on the janky transitions of InvadR at BGW and the roughness of Hurler at Carowinds. This one was quite smooth (for a woody, anyway, no-one's going to be confusing this with a B&M) and had a bunch of gentle but still very enjoyable floater airtime. The turnarounds provide some laterals, but not enough to bang my legs on the lapbar. My only real complaints are that it could stand to be longer and that the tunnel at the end is extremely loud. I will cover my ears for that part next time. Also, they weren't running the right side when I was there, so I imagine the racing aspect of it would make it more fun if they were. Also, I couldn't get the credit for that side. Dang!

  • Michael M.

    Théma Inversions Fluidité Débit Inversions

    I mean, this wasn't awful. It wasn't painful or uncomfortable, was quite smooth, and the inversions (if you get them at all) are unpredictable and that adds an element of excitement, but the ride is really too short to get much enjoyment out it and the capacity is too low to make waiting in line for multiple rides worth it. Curiously, this is the first coaster I have seen where the chain lift completely stops when no train is on the hill. I also don't know why these free-spins are called 4D coasters at all. A "normal" coaster gives you 3 "dimensions", pitch, yaw, and roll. A true Arrow/S&S 4D coaster adds the seat pitch control, which I guess counts as the 4th dimension. But on the free-spins, there is no yaw control at all (you can only go forwards/backwards and up/down) and there is no fixed pitch control as any track pitch change can be and often is counteracted by the pitch of the seats. Therefore, I think "2.5D Free-Spin Coaster" would be a more appropriate name for this genre.

  • Michael M.

    Théma Launch Intensité Théma Launch Lap Bar

    Wow, Premier really came a long way with their track profiling in the 10 years between Flight of Fear and this. The transitions on this one are smooth enough to be enjoyable and parts of the ride are surprisingly intense. My favorite part is the headchopper under the queue line at the very end. Shooting out of the indoor section back into the blinding light and directly towards the queue bridge is disorienting and startling. The rapid slope downward to clear the bridge even gives a quick pop of airtime. The first launch starts a bit slowly, but the second launch (which I wasn't expecting) seemed to hit harder and was more exciting, though that may have just been because it surprised me. There's plenty of theming, but I got the impression in the (clevely-disguised MCBR) helicopter scene that some of the theming might be broken. The red train is themed nicely, but the white train is just a featureless outline with no coloring or decals or anything. What's up with that?

  • Michael M.

    Théma Inversions Launch Inconfort Lap Bar

    The theming is definitely more than you would expect from a Cedar Fair park, probably because this was built when it was still Paramount. The launch kicks hard and is in my top 2 favorite launches from a stop (the other being Rock'n Roller Coaster at Disney Hollywood Studios). The inversions are also fun, if you can look past the janky transitions. Speaking of janky transitions, are we sure Premier built this and not Arrow? I mean really, just about every transition on the ride feels tangent-radius and, combined with the darkness and inability to brace, makes this feel even jankier than the actual Arrow to which it is adjacent. The lap bar restraint makes this even worse, with my legs painfully slamming back and forth between the bars on either side. As usual, the shin pads are also uncomfortable for my long legs. This has a lot of potential, but in my opinion an indoor dark roller coaster needs to be smoother than this to really be enjoyable.

  • Michael M.

    First Drop Intensité Ejectors Lap Bar

    This was my first-ever RMC and it absolutely lives up to the hype. Most of the first drop is a 0g roll, which is pretty insane. That along with the other inversions provide great hangtime. Other than that, it is mostly a bunch of airtime hills that provide some of the most wonderfully, amazingly violent ejector airtime I have ever experienced. All of the elements are taken extremely fast and the intensity never lets up from the first drop all the way to the brake run. The entire layout is immaculately smooth as well, both in the macro (transitions) sense and micro (no rattle) sense. I only have 2 complaints. The first is that the shin pads on the lap bar are uncomfortable, bordering on painful, due to my very long legs. This happens on just about any restraint that uses shin pads. My other is the lift hill. The anti-rollback system is so noisy, especially as the train speeds up over the top, that it gave me a headache. I wish RMC could have used a silent anti-rollback system like what is becoming increasingly common these days.