• Chloe

    Location Fun Duration Rattle Capacity

    I've ridden this ride quite often, and I was surprised to see it ranked so low on this site. I think this ride is quirky and underrated, and it's a nice one to take a break with.

  • Tate S.

    Inversions Pace Ejectors

    It is hard to describe this masterpiece. I was on a long road trip to North Carolina with my family, and somehow convinced them to let me stop here for an hour or so. Up to this point, my only RMCs were New Texas Giant and Iron Rattler, and neither of those could have prepared me for the sheer insanity of this bonkers ride. I knew this one would be better, but holy smokes, this thing is insane. It’s such a comical sight at a park that looks like an old parking lot with temporary rides strewn about, but nonetheless this thing is such a cool anchor point. I’d like to shout out the Fun Spot staff, genuinely some of the nicest people I’ve ever met. Someone literally opened the door for me and said, “are you here to ride ArieForce?” then gave me a high five. Like, come on. That’ll get you hyped. The ride though? Holy crap. It’s a blessing to mankind. The first drop is somehow the least memorable moment on the ride which says far less about the drop and more about how world-class the rest of this thing is. It does what you’d expect - floater in the front, ejector in the back. The raven truss dive is super cool, sitting on the red rail side gives you some super good float as you twist into it. The slight banking on entry was a genius move to add a little spice to the dive loop. The following speed hill gives a shocking jolt of ejector and very minor laterals due to the slight turn of the profiling, which then leads to my first zero-G stall. This did not disappoint in the slightest. This moment is engineered to give a perfect zero gravity sensation, it feels like a perfect graceful float. Then, my favorite element on any coaster thus far: the outerbank turn. This is so long and sustained, you are just powerfully thrusted into the lap bar diagonally for seconds on end. Such a powerful and elite moment. I especially loved it on the red rail side as you get thrusted upwards a bit more. Then, the double up gives a quick stab of air into the first hill, then some glorious sustained ejector the whole way down with yet again comical amounts of strength. This then leads into the arcade roll, which is fabulous. It has great (but not painful) whip and leaves you floating the whole time while you do a full rotation. Such a fantastic moment. This leads to a quick outerbank that is better on the blue rail side but still a great surprise, then pulls out into a big sweeping positives-filled turn. Having Titan at my home park, this didn’t delete my braincells too much, but honestly, I loved the diversifying of forces that this pure positives-focused moment offered. Then you do a graceful roll into the most demented moment intentionally designed into a coaster in this century. They call it a “quad down,” but there’s really 6 moments of airtime here. I get the first hill is transitioning you into the finale and the last is just putting you on the brake run, but they were similarly strong. Those main four hills though? Obliterating. So freaking sharp and strong. It reminds me of the ejector moments on Shock Wave at SFOT, just smoother. But the rumors are true, once I hit cycle #4 these things started to hurt because of how freaking strong they were. Call me messed up but I actually loved how bonkers it was. Just fabulous. I do recommend bracing for the final breaks though, I heard it was a screeching halt, but not even Titan’s two harsh full stops could have prepared me. All in all, just saying this is my new #1 does not feel like I’m doing this thing justice. I don’t know if I’ll top this ride for ages. I’m so so glad I got to finally ride a proper new RMC.

  • Aron S.

    Launch Layout

    I was nervous riding this since I had not been on a coaster like it. But it was fun. Must have been in 2004.

  • Chloe

    Rattle Harness Tear it down!

    This is genuinely the worst ride I've ever ridden. I expected a somewhat boring kiddie-coaster, but the actual ride is horrible. It jolts you into every drop, and the restraints staple me. The profiling is the worst I've ever experienced too. AVOID!!!

  • Chloe

    Location Masterpiece Intensity Theming

    This is a great ride. I first rode Nemesis Reborn towards the front of the train and was disappointed by the intensity. However, it rides completely differently on the back row; the back is very intense and is the best place to sit on the ride. The operators always allow you to sit at the back. The theming of Nemesis Reborn is the only thing I dislike about it. It feels like it belongs in X-Sector, and the charm from the original ride is lost.

  • Chloe

    Theming Masterpiece Intensity

    This ride is excellent, very underrated. It has a very intense drop with good floater airtime, awesome theming, and it has a great roar. The layout is short, but I feel like that's a good thing because it adds extra emphasis to the drop.

  • Chloe

    Duration Rattle Headbanging Tear it down!

    Very overrated ride, hyped up by everyone, yet it's very rough with a rather boring layout, a garbage soundtrack, and mediocre theming. Sometimes it rides decently smooth, but most of the time, it feels like riding on sandpaper.

  • Chloe

    Airtimes Location Masterpiece

    Awesome ride, surprisingly smooth for its age, and has some nice airtime.

  • Karst

    Theming Pointless

    A kiddie coaster themed to zombies might be one of the oddest things in this park. I really don't think it's a good fit. The theming is quite nice. The sounds were too loud tho. Big annoyance that these incredibly small trains have to have two people next to eachother.

  • Karst

    Inversions Intensity Layout Headbanging Harness

    I think ride can be really good. The rattle is actually quite bearable. What isn't is those trains. My friends didn't fit on it whilst they aren't even that badly overweight. It caused me discomfort on the collar bone. Even when I was constantly pressing myself back into the seat. This coaster could shine again with the new generation of Intamin trains. Comfortable seats and a lapbar only would make this ride popular again.