• Robert A.

    Schoßbügel Dauer Irrelevant Dead spots Zuverlässigkeit

    Judging by past reviews and comparing it to my ride, seems like they've fixed up this ride a lot as the majority of the coaster is now fairly smooth throughout, still needs a bit of work in the first half but nothing terrible. But it just makes you realise that the smooth bits are pitifully boring and that the coaster does a depressing amount of nothing with the thousands of feet of track that it's been given. It's a scream of missed potential in the worst possible way, and a wooden coaster of this comical size really should be at least a little bit more exciting than this.

  • Robert A.

    Inversionen Layout Kapazität

    My first batclone, it was an excellent ride but didn't leave a significant lasting impression on me. Ran one train.

  • Robert A.

    First Drop Intensität

    This is a TERRIFYING ride, and the backwards ascent and following drop is a contender for one of the scariest parts of any roller coaster for me, and I LOVED that. While the pursuing elements are awesome, the forces weren't as intense as I would've liked, especially in the backwards section. I do know that when the backwards section of a boomerang IS intense, I end up fucking hating it, but with this I genuinely came off wishing that I felt a little more. I live for those lift ascents and descents so much though, those are fantastic moments that are by far my favourite moments of the ride.

  • Robert A.

    Airtimes First Drop Rütteln Kapazität Unangenehm

    The floorless coaster was a promising concept for me, but after being underwhelmed with the idea while riding Daemonen at Tivoli Gardens, I thought the issue was that I wasn't overly enamoured by the seating position as I was in the back row and couldn't "see" that I was floorless, so for this coaster I tried the front. And it's very much just... a normal ride just your feet dangle and the track's beneath you. The idea of a floorless coaster is cool to think about if you've never done the model before, but I came off wishing more. Anyway, the ride itself ran just one train and while the first drop was awesome what quickly followed was a very consistent rattle across the entire ride which made for a badly uncomfortable experience that just wasn't very enjoyable to go through which is a shame considering the sheer size of this ride. The Zero G Roll is almost perfectly executed, but once again let down by the shakiness of the ride. The airtime hill was excellent, but things quickly went downhill again but thankfully ended on a high note with the helices that tracked surprisingly well compared to the rest of the ride. Overall, Superman was a pretty major let-down with few moments of smoothness in a rattly layout that had the potential to be an awesome ride had more of it not been a shopping trolley simulator.

  • Robert A.

    Sanftheit Ejectors Hangtime Thematisierung

    A fantastic ride full of punches that keeps things interesting right from the beginning until the very end. While the preshows are awesome, the theming drops to almost zero during the actual layout which is especially prominent during the area with the dive loop where you look around yourself and just see... nothing despite being right in the center of the park. The ride also ends rather abruptly after the incredible stall and I wish it went slightly further up the spike before braking, but those are only two minor gripes in an otherwise brilliant roller coaster that is punch punch punch from start to finish with perfectly-executed elements for its size.

  • Cole Kemper

    That ejector airtime practically tries to rip you in half. Easy 10/10

  • Cole Kemper

    Sanftheit Dead spots

    The double down is really good but there's nothing else to this.

  • Sharean

    Spaß Dauer Kapazität Zuverlässigkeit

    As has been stated, one should look at Crazy Bats more as an experience than a coaster. The ride is quite long and sells the illusion of riding/sliding through a castle surprisingly well. Personally, I haven't experienced any problems with the VR-headsets myself but saw it happen in the train before me (people were offered a second ride). While Crazy Bats isn't particularly exciting, it's decent enough as long as you're not having to wait for more than ten minutes. Unfortunately, operations are quite slow, due to the VR headsets.

  • Scott van der Roest

    Thematisierung Layout Headbanging

    Black Mamba is good, if you sit on the right place. I rode it a year ago and two years ago and didn't like Black Mamba. Today O could finally sit in the front and saw the potential. If your in the first row the theming, the speed, the layout everything works, but if you sit in another row, it isn't that nice!

  • Scott van der Roest

    Spaß Intensität

    Fun duo spinning coaster, Fear is just an better than Force in my opinion.