• Park'UT

    Thematisierung Komfort Intensität

    Sympa. Les décors sont supers !

  • Park'UT

    Airtimes Nette Überraschung! Abschuss

    J'ADORE, on voit aussi les vaches de loin donc cool

  • Alexys B.

    Thematisierung Unangenehm

    Le mérite d'être le meilleur soquet , une théma sympa , mais sans plus , ça reste du soquet , un bon airtime au dernier rang sur la première drop

  • Gaetan Niderkorn

    First Drop Inversionen Hangtime Kapazität

    Mystic est très bonne petite machine. Certes il est court mais il est très varié. Le lift vertical (mon premier) est assez déroutant où on a l'impression de doucement tomber en arrière. La first drop est très efficace et donne un bon décrochage. Le Top Hat est très bon, bien fourni en G positifs et latéraux.. S'en suit un Zero G Roll planant et un Dive Loop assez étrange (on se demande même s'il et vraiment inversé). Vient alors l'élément qui m'a le plus surpris qui est le rollback. Il nous donne un hangtime qui dure, qui dure jusqu'à 5 secondes quand il est bien chaud. Je privilégie le premier rang pour monter le plus possible sur la spike. Le retour en arrière est en revanche assez oubliable jusqu'au retour à la station. Point faible, le débit qui commence déjà à être trop juste et ça ne va pas aller en s'arrangeant vu comment le parc se développe. La théma en revanche est très soignée et le coaster s'incruste bien dans la zone Festival City (mention spéciale au cimetière juste en dessous de la flèche qui semple enterrer pour de bon leur période sombre des années 2000). Je trouve d'ailleurs la couleur des rail magnifique et originale. C'est donc un pari réussi de la part de Walibi Rhône-Alpes.

  • Nathan Laveuve

    Nette Überraschung! Spaß Layout

    Ce coaster est trés fun, les wagons qui tournent combinés au layout assez sinueux nous proposent de bonnes petites sensations. C'est peut-être un poil court mais sans temps mort. Les trains sont assez confortables et le coaster est plutôt bien intégré comme d'habitude au Pal bien qu'il n'y ait pas beaucoup de théma.

  • Nick V.

    Inversionen Sanftheit Dead spots

    I think this is the most underrated ride at the park. Don't go in expecting an over-the-top intensity machine. Instead, what you get is a very smooth and at times very forceful ride. The first drop can sometimes cause me to gray out and is a very unique way to start the ride. The inversions are varied and give a nice mix of forces. Butter smooth throughout. The ride dies after the mid-course, but the mid-course is so late into the ride that it's not that big of a deal. Go in with proper expectations and you will have a good time with this one.

  • Nardjes H.

    Thematisierung Spaß Dauer Headbanging Unangenehm

    J'aime recevoir des baffes de ce coaster.

  • GLaDOS

    Thematisierung Intensität Layout Rütteln Unangenehm

    This might just be the strangest coaster I've ridden. It actually feels like a Russian coaster, not like a Mack Rides coaster. It's just extremely strange. The theme feels like a time capsule. As for the lift hill, it's just something else. It's in one of the towers and has some lights with a scene in the middle to mix things up. The wild mouse section might be the best part of the ride, as it gives great views of Voltron and doesn't try to kill you. The main section is really jerky. It just has kinks that send your head flying from side to side, same for your legs. It also has a dull rattle the whole way through. But honestly, I can look through that and admire the intensity, especially when going backwards most of the time. As for how to achieve that, you have to get on a forwards seat in the station. I just think it needs a retrack and it'll be good. It might not be as salvageable as Goudurix, as its layout is inferior. Update June 2024: I actually love this thing in the so bad it's good kinda way. I love the theming, especially the Mir recreation at the entrance and painted indoor queue line. And that music is just excellent. The pre-lift section has this fun kink that tips you to the right while spinning. The scenery afterwards is simple but effective. The spiral lift section happens mostly in the dark with blinking lights and a bit of theming halfway through. The wild mouse section is fun, but the spinning can feel a bit repetitive as it is controlled. The first drop going forwards is fine. Not much kick but the transition at the bottom is quite bad. Taken backwards, it feels like a mini car crash. The middle section taken forwards is rather fun, and the transitions are fine. It also pulls some sneaky good Gs on that section. The transition diving off of the building is decent, and the following turn has great G forces. The next helix has some awesome sustained positive G forces, but the transition after that is downright brutal. The turn into the final brakes has decent G forces but the final transition is the worst of the ride. It will throw your entire upper body to the side. Taken backwards, the middle section is fun, as the forces are combined with not being able to see where you are going but the final section can be migraine inducing taken backwards, especially towards the front of the train. If you ride in the front two cars, you have to board the backwards seats to be forwards during most of the ride and vice versa. Get on the forwards seats of the back two cars if you want to be forwards most of the time and vice versa. Euro Mir is also a capacity monster. It has nine trains and ran what seemed like at least six during my visit, but it might even have been running all of them. The crew is also extremely efficient.

  • GLaDOS

    Airtimes First Drop Dauer Rütteln

    This is the best coaster at Europa Park. It's not as varied as Wodan or Blue Fire but it has great airtime. It's a behemoth and the first thing you see when arriving at Europa Park. The theme is interesting for the French area, it doesn't really fit in but it looks nice. The capacity is also great, the queue just doesn't stop moving. The drop is great, especially in the back rows. All hills offer sustained floater airtime, especially if you have some room between your legs and the lap bar. The clim into the brakerun delivers a violent pop of airtime, as do the drops off of the brakerun and subsequent turnaround, though it is more sustained here. The main con with Silver Star is the rattle in the valleys, which can be a little jarring. The coaster is thankfully the perfect length with that rattle. The best rows for airtime are the back and especially the front rows. I don't understand why row 5 is restricted to people over 1m50, as it's not where Silver Star is most intense. Update June 2024: Silver Star has the better forces in the back rows, but has a hideous rattle there. Every valley shakes quite a lot. That's why I prefer riding it up front, as the airtime is just as sustained, though maybe a bit less forceful, but the train rattles way less in the front rows, which is why I prefer riding Silver Star there. It has three trains, and always seems to run all three of them.

  • GLaDOS

    Inversionen Abschuss Sanftheit

    This is a great launch coaster. The weakest of the big three at Europa Park, sure, but it's still incredible. The dark ride section looks great and is a nice build up to the ride. Despite what everyone says, I think it has a punchy launch. Its initial kick is really good. It can take you off guard if you lean forwards, and potentially hurt your back a little in this position, I had to learn the hard way, but as long as you keep your back against the seat it's great fun. The overbank delivers some weightlessness at its peak and the bottom of the loop has a little bit of positive Gs but it's nothing crazy. The hangtime on the other hand is great. I also love the snappy transition after the loop. The clim into the brakerun gives a bit of airtime in the front rows. The drop off of the brakerun delivers a good airtime and the two zero-G rolls have some weightlessness but not nearly as much as OzIris' rolls. The twisted hill has a bit of floater airtime in the back but the final barrel roll is where the party is at. It has the strongest airtime of the ride. Upside down ejector airtime. It's honestly the best part of the ride. The trains themselves are really comfortable but the lap bar can lower during the ride, which seems to be common with Mack lap bars as they are pretty heavy but it never gets uncomfortable. The onboard audio and pulse meter only seemed to work one one train out of the three or four they were running that day. One train had speakers but they didn't work and the pulse meter was completely blanked out. The one or two other(s) had no speakers and the pulse meter was off. Not a deal breaker as the ride stands on its own as a really good coaster. Update June 2024: Pretty forceful in the front and back, I personally think this layout is overhated, as it offers a variety of forces: positive Gs on the entry and exit of the vertical loop, floater airtime on the ascent and descent of the midcourse brakerun, float on the overbanked turn at the beginning and on the horseshoe rolls, and upside down ejector airtime on the in-line twist. I also love the queue area music, it really gets you hyped up for your ride. What I hate about this ride is how it's you and your luck if you get THE train with onboard audio. blue fire has five trains, ran four during my first visit during public holidays, and three during my latest visit. Out of the three that did run on the first day of my latest visit, only one (train 3) had working onboard audio and pulse meters. One of the two others did have speakers and the same lighting package as train 3, but the audio didn't work and the pulse meter was blanked out by some sort of reflective cover. The other train that ran on that day had no speakers, and lighting package. The shell doesn't have front lights at all. As for the second day, they ran three trains, one of which had a functioning lighting package but no audio or pulse meter (the same one as the day before), one of which had everything, but everything was not functioning, that includes the lighting package, and one of the two trains that don't have audio or lighting. Only one train has everything that works, two have no speakers and lighting, and two have speakers but they don't work. They should take the time to fix the trains (at least those that have the necessary equipment) during the Christmas celebrations and off-season. Still a minor issue, as the layout is strong enough to stand on its own.