• Eric Esty

    Airtimes Tempo Layout Zu kurz

    Orion's only weakness is its length. If it had a couple more elements it would be a contendor for my favorite coaster, but Fury's final hills eek it out. Orion is an outstanding coaster. Ride in the front row near the end of the day and you'll see what I mean. The speed is incredible, the airtime is excellent, and every element brings something unique. The scale of the ride is enormous and every element feels huge. And it has the huge benefit of being a B&M hyper model, with its high capacity and very comfortable restraints. The giga speed and size make this one absolutely world class and somehow my new favorite coaster at Kings Island, beating out the truly incredible Beast, Diamondback, and Mystic Timbers in dramatic fashion and becoming my second favorite Giga, somehow beating out Millennium Force and 305 somewhat effortlessly.

  • Bubble Gaming

    Spaß Dauer Kapazität

    This is more than just a regular kiddie coaster. It has some decent whip and is janky enough to provide force. Also, it manages to run 3 laps and goes over a stream that boats go under, so that's nice. Unfortunately, this is going to have a wait because of the poor capacity and the fact that this isn't a tiny boring kids coaster.

  • Bubble Gaming

    Thematisierung

    It feels weird to review a ride that barely even is a coaster. There's a few dips and some turns, although they're fun and have some decent laterals. The theming is nice, not as much startling as haunted mansion, which is a good thing. Without theming, it's boring as hell. However, with theming, it's a 2.5 star ride because I don't know how else to rate it.

  • Bubble Gaming

    Intensität Dauer Rütteln

    While Phoenix is the superior wooden coaster, Twister still provides a great experience filled with laterals. The majority of the ride contains laterals, including the double helix surrounding the station. The views from the station are already great in its own right, and the lack of gates lets you take in the view better. Just like phoenix, there were only one train ops on the ride. However, just like phoenix, the operations were great. The lack of seatbelts (just like phoenix) greatly improves the loading times. It's interesting how there's half of a lift, some turns, then more of a lift. Weird, but fun feature that helps improve the build up to the drop. The drops are decent. Despite the focus on laterals, there are some pretty good airtime moments. The ride also lasts a long time with it's almost 4000 foot long course. My main critique is the rattle. It's prominent throughout the ride. With some track work, it can be a pretty great wooden coaster. Even with the roughness, it causes Knoebel's top 3 to be amazing.

  • Bubble Gaming

    Spaß Intensität Sanftheit Kapazität

    While I did have to wait 40 minutes for a relatively short-lengthed queue line, it is still a bobsled and generally only had slightly worse capacity to the defunct bobsled formerly at my home park. The first half is pretty mild, only there for entertainment. The second half provides a pretty thrilling experience. The bobsled banks pretty far and even has a little whip. The transitions from bobsled to track are surprisingly smooth, unlike the aforementioned Alpine Bobsled. It took many years to build, but now Knoebel's has a rare and fun ride.

  • Bubble Gaming

    First Drop Inversionen Intensität Rückhaltebügel

    It's kind of funny that my first vertical lift hill wasn't on a gerstlauer but on a zierer. Anyways, Impulse is quite a fun ride! The lift hill itself is pretty freaky and the drop provides decent whip. The pullout after the drop causes the lap bar to staple you, so that's unfortunate. There are several moments of high positive Gs, particularly the vertical loop. It feels quite a bit more forceful compared to normal vertical loops. All four inversions had decent hangtime, with the most being on the inline twist. What's most surprising is the helices. I almost grayed out on them! Anyways, it could be a big longer, but it's a great, modern addition to a park centered around preserving history.

  • Blake S.

    First Drop Inversionen Rütteln

    Front row center ride was fun. Drop was great, so were the first few inversions. The inclined loop is quite good with the short cars maintaining the speed. Back row left side featured a very noticeable rattle, it is seriously odd that it's already as bad as it is. The ride is short, but the elements it has are enjoyable, and it doesn't waste any track.

  • Bubble Gaming

    Airtimes Schoßbügel Intensität

    With my home park being Great Escape and me being a big fan of Comet, I expected Phoenix to be phenomenal. It is. While it was running one train ops, the dispatches were incredible. Less than 30 second dispatches. Kudos to the ride ops for preventing the line to be an hour. The longest I waited was around 35 minutes. The beginning tunnel isn’t really a thematic element, but it is intriguing nevertheless. Lift hill is relatively quick, just like comet’s. Before getting into the actual layout, I want to acknowledge the absolute best restraints I’ve seen on any coaster. There’s a buzz bars, a foot above your lap, with no seatbelt and a really small seat divider. The forces are exemplified for this reason. First drop is pretty good, but nothing noteworthy. The turnarounds, especially towards the end, provide good laterals, although Twister takes the crown for the best laterals in the park. The airtime is absolutely amazing and is the real star of the show. Airtime hill after airtime hill, including a double up and double down, provide airtime that is inconceivably good. Towards the end, the buzz bar causes you to be essentially standing up because of how much airtime. True masterpiece of a ride. I’m so glad this is still in operation considering it was a relocation. I’m a huge fan of PTC, and this is the magnum opus.

  • Sean R.

    Airtimes First Drop Spaß

    A steady as-they-go B&M hyper that lands somewhere between enjoyable and excitable...but not on the same level as Leviathan across the park, which probably hurts it's standing amongst riders. Add in that it's a bit all-too-familiar to other B&M hypers and lacks a truly defining moment or element and you get something that is really good, not great.. Zipping along the water was pretty cool and there's nothing bad about this ride...but it’s a distant #2 or #3 in the park from my view.

  • Sean R.

    A pretty underwhelming looping arrow…cool statue out front is about all the good I could find on this one.