• George S.

    Airtimes Abschuss Intensität Zu kurz Rückhaltebügel Zuverlässigkeit

    I've been on Stealth 47 times. Stealth is a short but intense ride. The theming in the ride area is minimalistic but it works. There are retro graphics and a 1950's American Aesthetic in the ride area. There is American music from the 1950s and 60s playing throughout the area adding to the racing theme as well as ambient announcements from WWTP radio in the ride area. The queue weaves around vegetation with little to no theming. Launch countdown announcements change for special events like Oktoberfest which is a nice touch. The train launches directly from the station building anticipation viewing the hydraulic launch cable up close. The trains are designed to look like racing cars. The OTSR are not the most comfortable and could be improved to vests or lap bars. The launch is glass smooth with some minor rattling occurring during the top hat ascent. The views across the park from the top are stunning day and night. Strong ejector airtime occurs going over the top hat and pre-brake hill. Lines for Stealth can build quickly so ride it first thing in the morning. Stealth does suffer from reliability issues meaning regular maintenance interferes with capacity.. Stealth remains one of the top coasters at Thorpe Park until Hyperia opens in 2024.

  • Léo Teixeira Gouvea

    Standort

    Un petit shuttle au milieu de la forêt qui est très efficace

  • George S.

    First Drop Thematisierung Sanftheit Zu kurz

    I've ridden The Swarm 36 times. The Swarm delivers a graceful ride experience with decent moments of intensity. The theming on Swarm Plaza is immersive with the station located inside a demolished church, and an overturned police van ride control centre at the base of the chain hill. There is a dark colour scheme with bright yellow warning signs, discarded shipping containers, as well dented oil drums. All of this enhances the sense of devastation. There are also steam effects emanating from a crashed plane and news reporter on the loud speakers of the "alien invasion" that has just taken place. The trains are themed to an alien-robot swarm with comfortable vest restraints. The lift chain hill is fast and smooth, culminating in a forceful dive drop with hang time up front and a nice ejector whip in the back row. Several near-miss highlights include diving under a plane wing and through a billboard after the zero-g roll. The zero-g roll is great delivering weightlessness. A personal highlight is the intense banked turn over water that narrowly misses a crashed helicopter. A corkscrew afterwards provides nice floater airtime on the left side. The final inline twist inversion over the station gives more near misses and hang time. This is emphasized on the right side front row which looks great as you glide above the station. The final banked turn packs surprising force despite its awkward appearance. The Swarm maintains smoothness throughout with no rough spots or head banging. The duration is a bit short but distinctly different experiences on each side of the train make it re-ridable - I recommend the left side back row exterior seat for the best experience. The Swarm is a top-tier coaster that is more graceful than crazy-intense. Early rides are recommended as lines build quickly.

  • Léo Teixeira Gouvea

    Thematisierung Sanftheit

    Superbe family coaster avec une thématisation au poil ! Les launchs sont plutôt rigolo et ça passe en douceur, ART prouve encore une fois qu'ils sont très fort dans le kiddie++/family coaster

  • George S.

    Nette Überraschung! Spaß Sanftheit Thematisierung Dead spots Schoßbügel

    I've been on this ride 6 times. The Walking Dead has updated theming from X: No Way Out but retains issues with lap bar comfort and intensity. The exterior queue sets the scene with corroded chain linked fences, weathered signs, and overgrown foliage. It gives a sense of urgency and desperation. The queue watchtower is a nice touch empathising that you've entered a hastily constructed safe zone requiring constant vigilance. It builds unease and trepidation. There is a decent pre-show to start the interior queue. Then the indoor queue consists of guests walking through dark and long corridors (the former queue of X). The ride itself is surprisingly smooth with no jolts or shaking. However, the uncomfortable lap bars and cramped cars interfere with the ride experience. The ride lacks intensity generally and theming quality is hit-or-miss with cheap zombie effects. A section of the rides with staggered motions synced to footage of walkers stands out as a highlight. Smoke effects at the base of a banked dive add a nice surprises. Live actors whilst exiting the ride are a nice touch (their presence is occasional). However, the exit has the same issue long corridor problem as the interior queue It's worth trying once if lines are short or for the Coaster Cred.

  • George S.

    First Drop Inversionen Sanftheit Zu kurz Layout

    I've been on Nemesis Inferno 26 times. Nemesis Inferno is a solid B&M invert for Thorpe Park but does not have the innovative layout of OzIris or Black Mamba. The ride area is themed well with the station situated inside a volcano within a lush jungle environment giving the area the feel of traversing an untamed jungle canopy. This is reinforced by stagnant-looking water with reeds and aquatic plants. The IMA Score is great and enhances the theming. However, theming is lacking inside the station itself. There's a complex network of steel beams with light fixtures and minimal textured surface. It looks unfinished which is disappointing in contrast to the exterior queue. Another problem is the exit path goes behind the ride station - seeing the back of a warehouse post-ride breaks the illusion of being in a volcano. The seats and restraints are comfortable as expected for a B&M invert. The pre-lift section banks through a mist-filled tunnel (the mist effect is intermittent) with dark red lighting enhancing the volcano theme. This is a nice touch before the chain lift. This coaster has aged well becoming more intense around banked turns, the vertical loops, and ascending helixes (especially in the back row). Likewise, the front row offers great views of the jungle landscape. The ride remains smooth throughout the ride despite a slight rattle in the rear cars. It's more intense during Fright Night when traversing close to the ground in darkness and not being able to see properly where you are going. It's a good ride as long as you don't compare it to the original Nemesis at Alton Towers. Early morning rides are recommended due to lines building quickly. Nemesis Inferno will act as a solid support coaster to Hyperia in 2024.

  • Léo Teixeira Gouvea

    Airtimes Unangenehm

    Surement le meilleur Pax

  • christophe gallet

    Reißt es ab!

    Nous avons trouver ce crédit par Hazard a Cracovie en longeant la Vistule, a part un plus 1 cela n apporte rien. A faire uniquement après une dégustation de vodka

  • Laurent Fichter

    Thematisierung Spaß Layout

    C'est sympathique, jolie théma.

  • Laurent Fichter

    Komfort Spaß Sanftheit

    Un très bon coaster. Les SFC sont une valeur sure pour la famille.