• 手取Fishland

    Nette Überraschung! Standort Layout

    予習ゼロで乗ったら殊のほか楽しめた。ヘルタースケルター グルグル廻る滑り台。

  • Sensory Screams

    Airtimes First Drop Intensität Zuverlässigkeit

    This ride is amazing. 5 stars. The ejector pops are amazing, and the death roll is too. The only problem is the ops. There can be no wind at all, and they'll shut it down to wind.

  • Francisco Perez

    Layout

    This doesn't have as many big drops or intensity as the other wild mouses and is trimmed to death

  • Francisco Perez

    First Drop Dead spots Layout

    I take back everything I thought of this ride, drop is just OK and the rest of the ride is trimmed to death and forceless

  • Solar Winds

    Airtimes First Drop Ejectors Dead spots

    A very underrated Intamin hyper. The airtime is insane, rivaling Skyrush and many RMCs. The hill after the straight track section is absolutely bonkers. There are a couple dead spots but overall the sense of speed and helices make up for it. The modified T bars are not too bad but can possibly be uncomfortable for certain guests. Definitely the best ride in the park and landing in my top 15.

  • Solar Winds

    Airtimes Spaß Layout Rütteln

    Wild One has a fun layout filled with airtime hills and laterals. The front row is pretty smooth but the back row was pretty rough. The finale sees the train picking up a ton of speed and the laterals on this section are insane. I am gladd that the park is keeping this classic alive.

  • Solar Winds

    Inversionen Tempo Rütteln Headbanging

    Firebird is a solid floorless coaster, especially if you sit in the back row and keep your head forward. There is some headbangy moments throughout the layout, particularly the corkscrew. It is probably my least favorite floorless I've ridden but in no way is it a bad ride. There are some fun inversions and pops of ejector airtime on the first drop and midcourse. I haven't ridden it in the front though, which I hear is way worse. The layout is not all that exciting compared to other floorless rides but it makes sense as it was originally B&M's first ever coaster and designed for standup trains in mind.

  • Solar Winds

    Intensität Layout Zuverlässigkeit

    Batwing is a great Flying Dutchman ride with intense elements (especially the forward facing loop), but it suffers from reliability issues. It is a roll of the dice if the ride will be open as it is very technical and complicated. The dispatches are often very long as well. Still, if you are able to get on it, it is a blast from start to finish. I love the near miss elements and the low to the ground section towards the end.

  • Solar Winds

    Tempo Layout Rütteln Headbanging Unangenehm

    Mind Eraser has the bones of a decent coaster but it suffers from headbanging and uncomfortable restraints. The ride has solid pacing and several near miss elements but you have to focus on riding it defensively the entire time.

  • Solar Winds

    Inversionen Abschuss Intensität Rütteln Zuverlässigkeit

    A fun spaghetti bowl coaster. The launch provides a nice punch and the inversions are all great. The second half picks up in intensity. The only downside is the reliability, as the ride seemed to break down every other train. There is also some shuffling at times but it is nothing too bad.