• Carter Eckhart

    Thematisierung Inversionen Abschuss Dead spots Layout

    A good launch to start the ride and the sea serpent inversion is very intense, however the rest of the ride doesn’t really pull any forces but it’s still fun.

  • Carter Eckhart

    Intensität Zu kurz Layout

    Wow this thing is intense. Invertigo has some of the strongest positives I’ve ever felt, it makes normal boomerangs feel like kiddie coasters. It’s also relatively smooth and comfortable as well which surprised me. However I can’t rank this ride any higher because it is very short and has a bland layout but what it does is insane.

  • Carter Eckhart

    First Drop Komfort Sanftheit Zu kurz Dead spots Intensität

    Middle of the pack hyper, which isn’t saying much because I’m not a big fan of B&M hypers. The first drop and following hill are great moments of sustained floater but then the rest of the ride does nothing. At least it doesn’t feel like it’s gonna valley like some of the other hypers. It’s also a pretty short ride too so that’s a con. Overall it has a few nice moments but the ride itself is nothing special.

  • Carter Eckhart

    Abschuss Spaß Kapazität

    A very underrated coaster for sure, the launch is actually very intense and the rest of the ride has some fun turns and curves. The motorbike seating adds to the fun factor to me and the restraints don’t bother me. Overall it’s one of my favorite family coasters mainly because that launch packs a surprising punch.

  • Carter Eckhart

    Airtimes Spaß Hangtime

    The vests on this aren’t that bad and I got 3 solid floater moments combined with some decent hangtime. It’s not the greatest coaster out there and Griffon is definitely better, but it’s good fun and overhated by some.

  • Carter Eckhart

    Inversionen Intensität Kapazität Airtimes

    I used to hate this ride but now it’s solid. The drop and final airtime hill are overrated but the rest of the ride is full of fun and unique elements that give great positives, whip and even surprising airtime at spots. It also has a rattle but this time around it didn’t bother me at all. I’ll never understand the full hype for this ride but at least I wasn’t disappointed by it anymore.

  • Carter Eckhart

    First Drop Schoßbügel Sanftheit Zu kurz

    Great first drop. The rest of the layout has some fun elements but is nothing special. Overall solid ride but nothing special, the layout is pretty slow and boring but I do like the ride mainly for the awesome first drop.

  • Antoine P.

    Meisterwerk Sanftheit Layout

    Mon dieu quel chef-d'œuvre que vekoma nous offres. D'une fluidité sans égal, sans vibrations, avec un layout qui offre des inversions, airtimes, hangtime... Je pensais que les harnais allez gâcher le ride, mais pas du tout, je n'est senti aucune gêne. La drop au last est explosive, le stall loop offre de bonne sensations, j'aurai aimé qu'il fasse 2-3m de plus. Sans suis un enchaînement d'inversion pris a pleine vitesse et de bosse à airtimes puissant. Rien est a jeté dans se layout, ça glisse comme du savon.

  • Anatole Mary

    Spaß Rütteln Enttäuschend! Unangenehm

    Un coaster assez décevant car le train est inconfortable et il y a beaucoup de g-latéraux même si c'est le Zierer le moins pire que j'ai fait.

  • Anatole Mary

    First Drop Headbanging Unangenehm Reißt es ab!

    Le pire coaster que j'ai ridé. Alors la première partie avec le lift(très long) et la first drop ça va c'est fun mais après c'est une machine de torture. Dès la 1 ère inversion c'est parti pour les baffes et donc la tête qui claque de gauche à droite sur les appuis-têtes. C'est vraiment atroce ceci et le pire est que cela dure tout le ride. Je suis ressorti avec mal à la tête. A noter aussi l'inconfort des trains. Plus jamais je monterai dans ce coaster.