• Dave Scott

    Currently known as "Ice Mountain"; quasi-indoors and has a bit of minimal theming and lighting. Has appeared at Hyde Park Winter Wonderland at least once now. Like others of it's type, there's nothing wrong per se and had a good laugh riding this; but like the park the only reason to visit is to chase credits.

  • Dave Scott

    Airtimes Standort Dead spots

    Wow! Just wow! May possibly be my favourite B&M hyper at the time of writing (2019), and I've done quite a few of the genre. Has the advantage of being set at the back of the park surrounded by woods and water features. Delivers great extended floater airtime, and is relatively well balanced for pacing. Trims are usually off in the morning and as such it's a bit better at that time of day - shame they don't allow it to run completely free having warmed up; but I guess there are "reasons".

  • Dave Scott

    Perfectly reasonable kiddy coaster for its intended audience and adults can ride alongside no problem. Low capacity is a minor negative.

  • Dave Scott

    Intensität

    B&Ms always get better once broken in. I'm glad Banshee has broken in - all the reviews and comments themed to "boring and mild" are a chore, to say nothing of completely wrong. This is a well paced and super intense invert. The rolls are a needed break in the otherwise relentless positive G. The exit of the batwing and second loop are almost Schwarzkopf-like sustained. Harness doesn't especially bother me, though sitting on the brakes for extended time might get uncomfortable. During the ride itself, they allow moves other inverts with the standard restraints would simply not work. Especially the first drop, which is super whippy in the back of the train. Fills a hole in Kings Islands lineup very well.

  • Dave Scott

    Rückhaltebügel

    Amusing wait in the queue with the 'rain' of mobile phones dropping from riders. Which is just as well as this is low capacity and slow loading. Ride itself is a miserable affair apart from the drop off the lift. Restraints more or less jam your head in place and impact is inevitable.

  • Dave Scott

    Well themed and punchy launch. Trains are very compact and a bit tricky to get into - bearing in mind I am of average height. Laterals in the first half punch hard. Mid course brakes completely kill momentum. Would actually be better if the main launch was slower, and less braking at half way. Slow queue so is a once-and-done

  • Dave Scott

    Pretty typical arrow mine train, with janky transitions and weirdly well themed lift hill at the end. Not a terrible ride for its intended audience but pacing completely off.

  • Dave Scott

    Somewhat predictable, mid-sized B&M hyper. Fills a hole in the parks lineup and serves as an excellent entrance set piece. Always fun to ride and infinitely re-ridable. Not going to set the rankings on fire.

  • Dave Scott

    Airtimes Standort Dauer

    It's tall, it's a B&M, and you know exactly what you are going to get. Lots of long duration airtime hills, notably more than Orion next door. The finale is a spectacle for off ride, but does nothing to the train. Location is perfect, using the hills and woods to extract more than the sum of the mechanical parts. Staff absolutely know what they are doing and left plenty of room for the obscene airtime this generates. Great ride in a great park.

  • Dave Scott

    Fun "wooden" coaster that I probably have a controversial opinion on. It was better in the morning BEFORE it had warmed up. It has particularly extreme negative G, which when running fast feels a bit like an 500lb gorilla giving a headlock. The bucking bronco lateral section adds variety, but those trains are not suited to it. Still a 4 and a half star ride despite my negatives for it.