• Cooper Zimmerman

    Airtimes Kapazität Dauer

    Fury is easily one of the most fun coasters out there. The drop is kind of overrated but still a super long fun sustained floater moment and the first half is just a great mix of speed and laterals with all those awesome turns and the entrance interaction and sideways airtime with the treble clef is a great refresher for a B&M. Every one of those 3 ending hills sends you totally flying and while this things pacing is weaker with the slow turn after the hive dive and slow helix under the drop, it is still a reallyyyy good ride and my second favorite in the park.

  • Cooper Zimmerman

    Komfort Intensität Layout

    This takes the 7 inversion layout of Sfgadv Medusa or Scream and notches those up to 1000. The constant positives and whip just keep on coming and there aren't really any dead spots to me. My favorite current B&M and traditional looper and for good reason.

  • Cooper Zimmerman

    Airtimes Komfort Dead spots

    Mako was severely disappointing for me. While it was a nearly empty train for all 3 rides I got, I thought the airtime was pretty average and the layout wasn't all that special. It's got a great setting but doesn't deliver for a hyper and the finale is so dumb. Just a worse version of Candymonium imo.

  • Cooper Zimmerman

    Airtimes Inversionen Layout

    This was my #2 RMC after my first ride and while not as good looking back now it's still a brilliant hybrid coaster and layout. Shilke packed so much into a crazy tight space with tons of ejector, outward banks, wild lateral moments and kinks and fun inversions with plenty of headchoppers. A very long ride and while it does slow down a bit at the end, it still absolutely delivers as a great coaster.

  • Cooper Zimmerman

    Airtimes Spaß Sanftheit

    These flying dutchmans are so weird but that is what makes them awesome. Batwing gives such a great mix of positives and even airtime on a flyer which is super crazy. The fly to lie and lie to fly elements are pretty great for those forces and the whole ride is just really forceful and well paced. Definitely better than the Suf clones.

  • Cooper Zimmerman

    Schoßbügel Sanftheit

    Fun coaster with some nice drops and laterals but unfortunately no airtime.

  • Cooper Zimmerman

    First Drop Inversionen Intensität

    Alpengeist pretty much takes the size and speed of banshee but combines that with the insanity of a 90's invert. The drop is still my favorite on a B&M with the crazy whip and forever lasting building of speed going down it, the immelman and loop are just pure sustained positives and the sense of speed is ridiculous. The cobra roll is something I still don't understand how it exists and the whip is almost unlike anything else. The second half is still really great with some good floater coming off the mcbr drop and the zero g roll and corkscrew giving some quite solid whip, even the ending helix is fun with the snow theming. It isn't running the best this year but is still an unbelievable experience.

  • Cooper Zimmerman

    Inversionen Tempo Intensität

    Hulk is one of the most non stop intense coasters I've ridden. This thing feels so fast and every inversion is awesome. The launch is really forceful and just amazing with the tunnel theming and the zero g roll is my favorite inversion still 5 years later, the cobra roll and first loop are essentially a sustained greyout and the rest of the ride is still really good with the helix around the launch tunnel and the two corkscrews and second loop. Definitely the best coaster in Orlando pre Velocicoaster.

  • Cooper Zimmerman

    First Drop Kapazität Hangtime Rütteln Airtimes Dead spots

    I know I rode this when it was under 40 degrees the whole day but I just really didn't think this coaster was anything special. It mostly felt like filler elements and the airtime was pretty weak throughout, the drop as well as the dive loop and stall were pretty fun but that was mostly about it. The camelback and turnaround gave literally nothing as did the zero g roll and finale. I definitely need a reride but for now this is BY FAR my weakest RMC and isn't top 5 in the park.

  • Cooper Zimmerman

    Intensität Sanftheit Layout Thematisierung Kapazität

    I really enjoy standup coasters and this one just takes it to a whole new scale. Flying through those massive inversions and turns while standing provides some ridiculous positive g's and those g's are sustained for the whole ride and it's a long one with 5 inversions and a really complete layout. It is also a super smooth coaster and throwing in some good floater moments this is definitely one of the better B&M's for me.