• Doyle Rudolph

    Abschuss Intensität

    A solid launch coaster with some odd elements and a couple of incredible handchoppers. The spaghetti bowl layout was fun if not exactly awe-inspiring.

  • Doyle Rudolph

    Inversionen Intensität Dead spots Layout

    The ride was fun but lackluster until the loop, which packed a lot of force. The trains and restraints are a marked improvement to the Flying Dutchman, but this is a shadow of what the ride type seems capable of.

  • Doyle Rudolph

    Tempo Intensität Layout

    What a fun classic coaster. Surprising intensity and excellent airtime and laterals are hallmarks of John A. Miller's pre-depression design, making this a ride that stands the test of time.

  • Doyle Rudolph

    Thematisierung Schoßbügel Abschuss Zu kurz Dead spots

    A one trick pony with a strong launch but not much else. It's a good gimmick, but it doesn't feel like a full coaster. A full layout like Formula Rossa, while impractical in the available space, would have been a better experience - I'd sacrifice Iron Dragon for a layout after the tophat.

  • Doyle Rudolph

    Inversionen Intensität Headbanging Unangenehm

    The layout would be great if it wasn't built by a pre-CAD Arrow. As such, the transitions are horrendous - the observation area on the pathway gives a few great views of riders getting their necks snapped by the unsmoothed banking changes. The park needs a good, intense sit-down looper, but this one ain't it. I wouldn't be disappointed if this was the next ride to leave the park, especially if it was to make way for a ground-up RMC, Mack launcher, or Intamin blitz.

  • Doyle Rudolph

    Inversionen Dead spots Layout

    I wanted to love this relic of my defunct home park, but it just wasn't great. The pacing was loose and it didn't maintain a feeling of speed. The layout doesn't hold a candle to its New Jersey brother Bizarro.

  • Doyle Rudolph

    Airtimes Schoßbügel Sanftheit

    Some really solid airtime, but the ride falls short everywhere else. I will say that the trims were not nearly as bad as I was led to believe - definitely odd to trim on the way down after an airtime hill, because it makes it feel like much more speed is sapped than actually is, while a trim before the crest (like on Diamondback) just adds to the feeling of floater.

  • Doyle Rudolph

    Intensität Unangenehm Dead spots

    I respect what this ride does. I got severe tunnel vision from the pullout of the drop all the way to the crest of the first airtime hill - that's some insane sustained intensity (to the point of discomfort and a bit of panic). But after that, it just seemed to durdle aimlessly to get back to the station. The transitions were whippy, but it was just long low turn after long low turn. I found it a bit monotonous; it's called the Maverick turns section, but there's so much more variety and better pacing on Maverick than just sharp transitions between s-curves.

  • Doyle Rudolph

    Standort Spaß Layout

    The side-by-side helix is a very interesting element on a traditional-style racing coaster. Unfortunately, dispatches were staggered when I rode, so I didn't get a racing run, but it was a pretty fun, if forgettable, ride.

  • Doyle Rudolph

    Komfort Spaß Layout Zu kurz

    Surprisingly intense for a suspended model, The Bat is a very fun ride through a picturesque part of the park. A second half would add a lot to this ride, but it's still quite good.