• Chase W.

    On October 18, 2009, Carolina Cobra's second lift hill failed to catch, resulting in a rollback that couldn't make it back through the second set of inversions. The passengers were able to exit the ride onto a nearby platform. All of the passengers were taken to first aid. Seven of the riders were released back into the park; the eighth was taken to a local hospital and examined. No serious injuries were reported.

  • Chase W.

    Dauer

    A nice little mine train ride by Arrow. Great for the kids. Better than you'd think it would be. No gold though.

  • Chase W.

    Thematisierung Spaß Hangtime

    This coaster is a nice surprise. It starts out with a "JoJo" roll which is a heart-line roll that comes before a lift or launch. It's really slow and if you're not stapled it can feel like you're about to fall out of the restraints. Then it has a little pre-launch show of a bunch of hillbilly's getting their panties in a twist about some snakes dun got loose. It slithers into a slow loop and corkscrew that have some killer hang time. Another launch sends you into a nice girthy cutback and hangtime loop. The ride continues to serpentine around until it returns to the station. I recommend riding this one like a rag-doll and letting your limbs flail about all loose, it adds another element to the ride experience.

  • Chase W.

    Inversionen

    I love a good B&M invert and this one did not disappoint. The intense positive G's on this bad boy are real. I feel the need, the need for speed, and that need was satisfied. As my body was flung around like a rag doll I was giddy enough to scream "Great balls of fire!" You don't have time to think up there, If you think, you're dead. The whippy and heaviness of the ride had me screaming "Let's turn and burn!" to my fellow co-riders. By the end of the ride all of my blood was in my feet. Also the station soundtrack was great.

  • Chase W.

    Reißt es ab!

    As I approached this coaster for the first time I was greeted by a long empty queue with a massive rain puddle from a storm long forgotten. After traversing the large water feature my party arrived at the walk-on station platform with a skeleton crew. We headed for the back car and climbed into the awkward purple plastic shells. We were sent off toward the lift hill already weary of this ride. The announcing ride Op locked eyes with mine and stared deeply into me as if to say, "I'm sorry for this." As the train climbed the hill the anti-rollback device seemed to clank out the Morse code for "S.O.S' over and over again. The blue track swerved left into orange track and sent us into some yellow tracked double loops. The loops were sluggish and heavy like a set of grandmothers bourbon soaked breasts. The next element was an uninspired pair of corkscrews that were installed by Arrow as if to say, "I dunno, put some corkscrews there I guess." The ride finished shorty after and my party exited the platform back to a world of beauty and excitement. This roller coaster exists as a monument to Arrow's demise. The entire coaster needs to be removed and the ground salted so that nothing can ever grow again in it's place.

  • Jack Jack J.

    Airtimes Spaß Intensität

    This is a great woodie. Going through the layout once is great with good airtime and intense turns. But going through a second time backwards is even more fun. Its impressive that this is able to fit in such a tight space.

  • Jack Jack J.

    Komfort Abschuss Spaß

    This is one of the best family coasters in the world. The launches are very fun and the setting over the water is great. The turns and hills are very fun with such an open seating style. Not the most intense but does what its supposed to perfectly.

  • Jack Jack J.

    Airtimes Spaß Dauer

    This is one of the most underrated coasters I have ridden. The airtime is sustained and intense, especially in the first half. The ending hills are good to but the first half is really the best part. This ride has gotten me very excited for other Morgan hypers in the future.

  • Jack Jack J.

    Standort Spaß

    This is a great mine train. Its location with the quarry is fantastic and the hills and turns are very fun. One of the best mine trains ive done.

  • Jack Jack J.

    Abschuss Intensität

    Poltergeist is a great Premier Launch coaster. I liked the fact it has no brake run which allows the second half to go much faster then some of the Premier spaghetti bowls. The launch and inversions were all intense. I still liked both Flight of Fears better because of the indoor setting and the theming in the queue.