• Manuel G.

    Schoßbügel Nette Überraschung! Intensität Rütteln

    Oh Shit. Now that's some intense ride right there. The cue line in the castle is incredible, probably the best cue I've ever seen in a non-major-brand-park in Europe. Being chosen randomly for the rows adds to the excitement factor and I like it, though you should hope for front row! This is where the coaster packs the most punch after the drop. At first you are pulled up vertically into the tower, where a pre-show begins. Unfortunately, there is too much reverb to understand what is being said, which does take away from this part of the ride. You do the backwards drop (better than expected, but starting too soft for a real drop feeling) and then rise to the top and into the first drop. It is best experienced in the back, but isn't bad in the front either. Not my favourite drop, but very good for sure. You then shoot out into broad daylight getting some good Gs in the valley. As if that wasn't intense enough, we once had a ride where it had started to rain in the meantime and we were in pain because of the impact of the drops, which coincidentally was probably one of the most intense rides I have ever had. The heart-shaped element coming up next is great, the change of direction at the first peak being a violent highlight in the front left. The beginning of the low-to-the-ground-part that follows is my favourite part of the ride, it is stupidly intense. The one airtime hill in the layout also delivers. Unfortunately, the coaster slows down significantly in its final 300m or so, failing to give you that slamming-into-the-brakes kind-of euphoria. What follows is a very slow heartline roll in the dark (fun) and a surprising photo point, when you are basically already rolling back into the station. World-class ride with world-class theming and world-class intensity in its first two thirds. Ride is not supersmooth, but certainly fine. Amazing overall, the pre-show can get tiring when reriding.

  • Manuel G.

    Standort Dauer

    Fine ride with great setting and long duration. Also smooth enough to be enjoyable. Still a one-and-done.

  • Alexander D.

    Thematisierung Kapazität Unangenehm Dead spots

    The theming of this coaster is pretty nice, but the coaster itself makes absolutely zero sense. The layout is super boring and the first drop really hurts. It also only has 1 train so you can expect long lines for this.

  • Alexander D.

    Unangenehm

    I usually enjoy Reverchon Wild Mice, except this one. It was rough unlike the other ones and the brakes really hurt. You also get airtime on that last hill, but really uncomfortable and painful airtime.

  • Sean P.

    Kapazität Intensität Hangtime Zu kurz Zuverlässigkeit

    Intense ride, hang time is spooky. It is supposed to make 2 lifts/loops every run but it only ran twice the first time I rode it. The queue was usually chewed up fast because of the short run time and capacity. The gimmick wore off pretty fast.

  • Alexander D.

    Headbanging Rückhaltebügel Dead spots

    Worst coaster I have ever been on. The layout is super boring and has no forces. There's a violent bump every 5m (that's probably where the track connects) and everytime you bang your head violently to the crappy over the shoulder restraints. Keep your 6 Euros and spend it somewhere else!

  • Björn E.

    Airtimes First Drop Ejectors

    No words. Thank you RMC <3

  • Tomasz A.

    Inversionen Meisterwerk Ejectors Rückhaltebügel

    Zadra is truly an incredible ride. There are eight moments of nice ejector airtime, including an insane 90° first drop and a crazy turnaround (this is definitely the highlight of the ride), that gets stronger towards the end of the day but wild airtime is not what Zadra is about. The ride is about speed, incredible pacing, twisty transitions, perfect zero-g inversions and some quite scary headchoppers. Personally I don't mind having fewer but more sustained moments of airtime instead of those quick bursts of ejector, one after another, that RMCs are best known for. The ride is glass smooth and I absolutely loved how the inversions are shaped. The only thing I didn't quite like about Zadra are the restraints. Lap bars and seat belts were fine but I don't really see the point of using shin guards on this ride. Prepare to have your thighs and shins bruised after a few re-rides!

  • Marijke D.

    Thematisierung Airtimes

    Theming is amazing, with one of the best preshows I've ever seen! But the ride itself, meh... Lack of airtime and speed and hardly any fun GCI twists and turns. (Rode it in the morning in the back row)

  • Manuel G.

    Inversionen Tempo Intensität Headbanging Rückhaltebügel

    Fantastic ride as a whole. Huge displays count the exact amount of people to be let into the station, very efficient. Could use a single rider line, though. Theming is meh, but doesn't detract too much from the ride. The launch was probably the biggest disappointment of the actual ride - it is sudden, but rather mediocre and obviously LSM-ish. Going up the top hat is a wonderful mixture of sensations and the view from the top gives a great feeling of freedom, especially at night. The drop does not provide that stomach feeling, more a sensation of smooth falling and some airtime in the back. S-bend at the bottom is almost too fast to be noticed and is G-heavy. First airtime hill provides very strong ejector and is taken at an incredible speed. Change of direction after that is very whippy and is followed by a narrow curve with lots of positives. In general, all the overbanked curves that might look like wasted track or breather section on POVs are so full of Gs, that they don't feel like a waste at all, when you are actually riding. The combination of the twisted airtime hill and corkscrew afterwards is probably one of the best sequences of elements of all time. The corkscrew is mercilessly whippy. The last inversion is a totally different beast, it is taken at a speed that allows for fantastic hangtime. Exiting the MCBR is indeed a bit violent and the hill after that is mostly airless. Although I had the impression on POVs, this ride does not feel too short at all, it is a full coaster experience. As for the often critized OTSRs: They are indeed not ideal. I tend to ride with a lot of muscular tension to counteract forces and thus, for my first morning rides, I did not experience a single problem with the restraints at all, although I had heard the worst things about them. So I took another ride and this time intentionally let loose completely and et voila - brutal neckbanging. So obviously lap bars would be better. But I think it depends on your personal style of riding (and the dimensions of your body), if they kill the experience for you or do not present a single problem at all. Personally, I noticed just a bit of tension in my shoulders after a good amount of rides and did not feel detracted from the ride experience at all.