• MapleFlakes

    Inversionen Hangtime Kapazität

    Impulse, despite being the first thrill coaster by Zierer I've ridden, didn't feel very unique at all. It's a compact multi-looper, which is something that compliments Knoebels' lineup well, but it really isn't all that great. The inversions aren't taken fast enough for intensity to come through, but the profiling is interesting so you can still kind of appreciate them. The last roll has really nice hangtime, though, which is easily the highlight of the ride. Obviously the capacity is awful. Impulse is the first ride you see when you enter the park and it's only capable of 8 riders per train, and for some reason the day I went they were sending one train empty every time despite having people in queue. 7/10 - I feel like a ride called Impulse should have a launch but hey what do I know

  • MapleFlakes

    Spaß Kapazität

    This ride is just a really fun time. It's an incredibly unique experience, and riding along the trough knowing that the trains aren't held to any rails is honestly a little unnerving. There aren't really any forces, but feeling the sleds whip from side to side is cool and silly and worth experiencing once. Of course, the capacity is awful. The trains hold 6 riders at most and 3 most of the time, so expect to wait a while for this one-of-a-kind coaster. 5.5/10 - why does this ride weigh people and then force them into pens what is happening here

  • MapleFlakes

    Thematisierung Dauer Dead spots

    It's not much of a coaster, but Black Diamond is a really good dark ride for Knoebels to have. The theming is quite exceptional for the park, and the ride is surprisingly long. The two drops are incredibly trimmed and forceless, but it doesn't really matter; if you want airtime just go a couple hundred feet to the left. 4.5/10 - I only got scared once and it wasn't even a jumpscare, it was just some random spinning wall effect that I didn't notice until it was right next to me

  • MapleFlakes

    Standort Spaß Dauer

    I wish more kiddies were like this. There are some genuinely fun forces here, especially laterals, and the three laps you take are a nice treat. The final bunny hops might not give airtime per se, but they have a silly yank to them I quite like. It's also really neat that the ride is plopped right on top of the canal for the boat ride; I don't think most parks would allow for something like that, but I guess Knoebels really isn't most parks. 4/10 - I have never seen so many lost hats in the infield of a kiddie coaster

  • MapleFlakes

    Dauer

    Cocoa Cruiser certainly is a kiddie coaster! The fact that is does three laps is nice and the laterals are kind of fun, but the ride is really nothing special. 3/10 - I'm glad the op on the train seemed to enjoy his job; he was making a lot of jokes for the kids and that made me smile

  • Ryan C.

    Komfort Spaß Intensität Kapazität

    Was surprisingly punchy, I remember screaming to my partner “I thought this was for children!!!” Cool trains, the puppets in the queue are creepy, but fun at the same time. It took us a while to find this one though, it’s tucked really far away in a corner. If you liked this then bip bip at parque Warner Madrid is just as much fun.

  • MapleFlakes

    Schoßbügel Irrelevant

    It's not the worst Wild Mouse I've ever ridden, but it's still a waste of space. The restraints are more comfortable than the clone at Carowinds and the dispatches are a lot quicker due to the constantly moving station, but it's still not a very good ride. 3.5/10 - there were two weird boys trying to instigate an argument with the ops when I dispatched but they were gone by the time I got back; no clue what was going on there

  • Ryan C.

    Standort Unangenehm Irrelevant Schoßbügel

    Why does this even exist? It hurts so much, the track profiling is awful and jolts your legs against the restraints. The thing it does well is get you wet, which is all needed to do, not throw you about and down a drop that one of the strangest profiles I’ve ever seen. Also when the supersplash, which is farrrr better, is next door it just makes this look even worse. One star for the splash

  • GLaDOS

    Airtimes Tempo Intensität Rütteln

    I didn’t like Troy that much at first, for my first 4 rides. I got two other rides at the end of the second day of my visit which changed my opinion on Troy. It rattles a lot, don’t get me wrong. It has a few jerks and a constant rattle but beneath the pain, there is a good ride. The first drop has nice airtime and lateral forces in the back but the pullout is long and is jackhammer city. The climb into the turn has really violent airtime followed by a jerk on the turnaround. The following hill and climb into the turn have nice airtime pops. The large hill has nice sustained airtime up front and slightly weaker airtime in the back. The station flyby is a nice visual but the turn into it is really rattly. This is also the case for the quick directional changes after the station flyby. The final turn is quite fun because the train is still going really fast through it (and it’s also the photo section). Troy has nice theming and a great soundtrack, and just looks really nice in the park’s skyline. Troy is just a case of the more you ride it, the more you get used to its roughness, like Tonnerre 2 Zeus.

  • Ryan C.

    Thematisierung Kapazität Komfort

    If I knew anything about Arthur I’d have loved this more than I already do. It’s so magical, and the outside section would be terrible anywhere else, but thanks to the parks setting it’s just as beautiful. The station is a complete marvel too!