• Sam P.

    Thematisierung Layout Ejectors Kapazität Unangenehm

    You need to know how to ride Saw. Knowing where to sit (back row), knowing where the potholes are (specifically the bottom of the main drop), knowing which transitions are bad (dive loop, turn into the brakes), and knowing to keep your head well forward, are all key to not hating the ride. This takes time and I don't think many people will enjoy their first time riding. I certainly didn't. But nowadays I really rather enjoy it, it's still not all that comfortable but there's some real highlights to the layout, in particular the overbank and airtime hill, and the indoor section which really is superb, the first drop being the best part of the whole ride. The theming is excellent as well, I'm not a fan of IPs generally but they did a great job with it, and the theme fits the ride experience really well. The queue can be a real slow mover but recently Thorpe have been running it really well, which is excellent to see. It'll never be my favourite ride, but I certainly appreciate it's good parts a lot more now I know how to ride it!

  • Sam P.

    Airtimes Tempo Meisterwerk

    I don't know what Towers have done to Wicker Man this season, but it's absolutely flying round, it's running the best it ever has done. Nice and smooth, but really aggressive and whippy. This GCI has always well outclassed it's stature and family-thrill billing, with relentless pacing and fantastic airtime, and a really creative layout considering the plot of land that it occupies. There's really no moment that the ride lets up, even the flat turn offers some good laterals, and it hauls right into the brakes having barely lost any speed. I can enjoy it in any row and at any time of the day, but there's no doubt that the elite seat is row 12 at the end of a warm day, it throws you around like only a good woodie can and the airtime is elevated there. If you have the opportunity to get a night ride, do not pass it up, and for the best possible experience, ride it during the fireworks display at the end of the season. Also goes without saying that the theming is excellent as well, soundtrack is fantastic, and ops are the best on any coaster in the country when it's on 3 trains, which is all the time that all 3 trains are available. Don't underestimate the power of the Wicker Man!

  • Sam P.

    Standort Rückhaltebügel Unangenehm Reißt es ab!

    Don't think anyone's surprised now that an SLC is the rollercoaster equivalent of a vindaloo poo. It hurts, it sucks, terrible transitions, it will bruise your face as it batters you around. I guess it does look nice though, but as with it's big, boring, painful red neighbour, i'd happily see it collapse away into the Irish sea

  • Sam P.

    Spaß Unangenehm

    For a kids coaster, this little woodie is very fun, short layout but a decent bit of speed, and a hint of air at the back of the train. Wasn't rough either which is of course important for a small ride like this. Trains are tiny so not the most comfortable credit for an adult.

  • Sam P.

    Spaß Unangenehm

    In reality, steeplechase is terrible, offers nothing in terms of ride experience, and it's certainly not comfortable, instantaneous brakes at the end and whilst it's not rattly or rough, the transitions are very poor and slam you around. Seems to be particularly painful for the ladies as well, I didn't find it awful but some of the girls in the group were very much one n done. Despite the obvious flaws, I always have a hilarious time riding it, particularly if you have a riding buddy, and no one can deny that the fact it's still operating, as the only classic Steeplechase model left in the world, is really nice to see

  • Sam P.

    Spaß Unangenehm

    In reality, steeplechase is terrible, offers nothing in terms of ride experience, and it's certainly not comfortable, instantaneous brakes at the end and whilst it's not rattly or rough, the transitions are very poor and slam you around. Seems to be particularly painful for the ladies as well, I didn't find it awful but some of the girls in the group were very much one n done. Despite the obvious flaws, I always have a hilarious time riding it, particularly if you have a riding buddy, and no one can deny that the fact it's still operating, as the only classic Steeplechase model left in the world, is really nice to see

  • Sam P.

    Spaß Unangenehm

    In reality, steeplechase is terrible, offers nothing in terms of ride experience, and it's certainly not comfortable, instantaneous brakes at the end and whilst it's not rattly or rough, the transitions are very poor and slam you around. Seems to be particularly painful for the ladies as well, I didn't find it awful but some of the girls in the group were very much one n done. Despite the obvious flaws, I always have a hilarious time riding it, particularly if you have a riding buddy, and no one can deny that the fact it's still operating, as the only classic Steeplechase model left in the world, is really nice to see

  • Sam P.

    Airtimes Nette Überraschung! Spaß Rütteln Kapazität

    Of the Blackpool woodies, Nick Streak is by a distance the most enjoyable, it's not as extreme as the Nash but still offers some airtime towards the back of the train, some laterals, and crucially, isn't anywhere near as rough. It's not smooth of course, this is Blackpool, but certainly not so rough that you can't enjoy it. Best to ride first thing though, only one train on this one so the queue can build up!

  • Sam P.

    First Drop Ejectors Unangenehm Schoßbügel

    The key thing for the Nash is whether the excellent layout and airtime is able to supersede how unbelievably brutal it is. If it does, you'll enjoy it very much, as the airtime really is great, strong laterals on the turns as well. If it doesn't, then the constant bouncing, the slamming down in the valleys, the very tight trains and the general pain you experience really is not good. For me it's very much teetering on the edge, it's definitely far too rough and would massively benefit from a full rework, this layout with a sensitive GCI rework and new trains would be fantastic. But the redeeming ejectors do at least mean there is some level of fun to be had.

  • Sam P.

    Nette Überraschung! Spaß Rütteln Zu kurz

    One of the better rides at the park, which doesn't say a lot for what else is there. But Avalanche is fun, picks up some great speed as it descends the track, some nice transitions, nice and comfortable as well, being solo in the car gives you acres of space. It is short though, and had a pretty severe rattle on my latest ride, not painful but very annoying. Still, a good family coaster and unique in the UK

  • Sam P.

    Intensität Sanftheit

    Very short, very simple ride, but fans of intensity will absolutely love this, the g's on the backwards run are very strong, nice pop of air when you leave each of the raised platform, and one of the smoothest rides going, not a hint of rattle or headbanging. One trick pony and obviously short, but good fun nonetheless

  • Sam P.

    Unangenehm Reißt es ab! Irrelevant

    Some rides are bad because they're boring, or painful, or terribly profiled. Some rides suck but at least have one or two slight redeeming qualities. The Big One is a ride that is all of those terrible things, and has absolutely no redeeming qualities whatsoever. All that height and speed completely wasted on a layout which delivers nothing but pain, that first drop ruined by the profiling and sheer roughness of the track. Hills and turns which offer no airtime, no force, nothing but endless bouncing and slamming side to side. Somehow the sections that have been retracked are even worse than the sections that haven't been retracked. The whole thing is a massive, long, painful piece of shit, which admittedly seems apt for BPB. Somehow my recent ride on a non-wheel seat was even worse than my wheel seat first rides a few years back. One ride which I can safely say I will never ride again in it's current form, i'd actually rather be attacked by tigers.

  • Sam P.

    Schoßbügel Meisterwerk Ejectors

    Icon really is an elite ride, which is strange to say when it's at the toilet that is BPB. I'm a massive fan of Mack Rides thrill coasters in general, and this one delivers some fantastic ejector airtime, some whippy transitions, a fantastic hangtime-filled heartline roll and a few moments of good positives. Highlights for me are the top hat after the first launch, the junior Immelmann, the 2 bunny hops before the second launch, and the classic airtime hill in the second half, all deliver some excellent airtime, particularly in the back row. Which is the best spot I think, either the ordinary back row with the slightly larger seats which enhances the airtime, or of course on the absolutely superb Enso car, which really elevated the experience a lot, Shame it's so expensive though. Icon really is awesome, one of the best rides in the country and the only ride at BPB which would make me want to return to ride it!

  • Sam P.

    Standort Intensität Layout Thematisierung Unangenehm

    An excellent pair of duelling family boomerang coasters. The layouts are actually really fun, and for a small ride it pulls some pretty good positives in the sweeping turns, both forwards and particularly backwards. Both sides are pretty much the same in terms of ride experience, and both allow a lovely view out across the park and beyond at the top of the lifts. Theming is fairly minimal around the area, which is a little disappointing, save for the giant minifigure of course, and the billboard is a nice touch as well. But feel like they could've done a little more there. And whilst the ride is extremely smooth, the trains are not all that comfortable, slightly too narrow and the seats are very upright which isn't so good for taller riders. Obviously won't cause an issue for the vast majority of people who go to Legoland though. Overall they're a good fit for the park, add some good coaster capacity, and definitely a good investment for Legoland!

  • Sam P.

    Standort Intensität Layout Thematisierung Unangenehm

    An excellent pair of duelling family boomerang coasters. The layouts are actually really fun, and for a small ride it pulls some pretty good positives in the sweeping turns, both forwards and particularly backwards. Both sides are pretty much the same in terms of ride experience, and both allow a lovely view out across the park and beyond at the top of the lifts. Theming is fairly minimal around the area, which is a little disappointing, save for the giant minifigure of course, and the billboard is a nice touch as well. But feel like they could've done a little more there. And whilst the ride is extremely smooth, the trains are not all that comfortable, slightly too narrow and the seats are very upright which isn't so good for taller riders. Obviously won't cause an issue for the vast majority of people who go to legoland though. Overall they're a good fit for the park, add some good coaster capacity, and definitely a good investment for Legoland!

  • Sam P.

    First Drop Thematisierung Inversionen Zu kurz

    Like a lot of B&Ms, The Swarm is like a fine wine - only gets better with age. It's still extremely smooth 11 years on, and now more than ever there's some moments of real intensity, in particular the turn past the crashed helicopter into the corkscrew, but also the bottom of the first drop. That drop is fantastic as well, probably the highlight of the ride, really hangs you if you're on the front, whereas on the back you get whipped down nice and fast. I prefer the left side of the train for the spectacular views into London on a clear day. Elsewhere the theming is great, the park have tarted the ride up a bit over winter so it's looking nice and fresh round there. There's some water and fire effects occasionally too although they're hideously unreliable and nearly always don't work. Love the soundtrack as well. As an excellent 2024 update as well, the vest restraints no longer lock in one place, they now let you hang right out which massively enhances the ride experience as well as the comfort, has really made a big difference!

  • Sam P.

    Thematisierung Standort Intensität Rütteln

    Well after 30 years, the beast has been reborn, and what an incredible job John Burton and Merlin Magic Making have done. The theming changes and enhancements that have been made to the whole experience and surrounding parts of Forbidden Valley are exceptional, the story is cohesive and simple to understand and execution is spot on. The new queue line at the top of the pit, with numerous theming pieces such as the huge gun that "fires" at the train as it goes through the first corkscrew and the rolling preshow before heading past the stall turn to the station, is great and gives some amazing views that have been unseen for many people. The station has been transformed as well, it's now the inside of the monster and it looks incredible. Ops are great as well, the Beast just rips through the queues. The layout is completely unchanged, save for a slight reprofiling on the zero g roll, which has really enhanced how that rides, it's really fluent and snappy. It's also retained all the intensity, if anything it feels even more forceful than old Nemmy later on in the day once it's warmed up. Unfortunately the other new part of the ride experience is a rattle, and it's not a slight one either, it's a real shake in some places. It seems to be bad on the slower sections, the stall turn, overbank, and particularly the final turn into the brakes, which makes me think it's a wheel issue, so hopefully they can fix it soon, as it is taking away from the ride experience. Apart from that though, the Beast really is back with a vengeance, it's great to have it back and long may the standard of the theming continue across the Merlin estate!

  • Sam P.

    Komfort Zu kurz Kapazität

    Possibly the smallest coaster in the country. Makes a wacky worm look like a giga. I get it's a kids ride but it really is tiny, at least most other kids rides have a little something to offer the cred hunter, this really has nothing. It is very comfortable though so I'll give it that!

  • Sam P.

    Airtimes First Drop Meisterwerk Schoßbügel

    Megafobia was always an awesome ride, but it had got quite unbearably rough. Now though, after the Gravity Group completed a partial retrack, the ride is back into the elite tier of woodies. The first drop is absolutely incredible, full on standing airtime at the back of the train, and you get more of the same on the second drop too. I love the newly added double down and double up, they add a lot and again give superb airtime. The rest of the layout is the same, and that's fine by me because it's the perfect combination of airtime and aggressive laterals. There is still one moment of jolt but otherwise its running like a dream, which allows you to enjoy all that insane airtime. I'm so glad that Oakwood spent the money on Megafobia to turn it once again into an elite ride, and I hope it continues to get the care and attention a ride this good deserves to have

  • Sam P.

    Thematisierung Nette Überraschung! Sanftheit

    Dragon is an excellent family coaster. The dark ride section is really nice, plenty to see including the incredible animatronic lego dragon which is just amazing. Then the booster wheels kick up and you go into the fun, albeit short, coaster section outside. It gets some decent speed through the helixes and at the back of the train, there is some family friendly airtime to be had on the 2 drops. The second one into the tunnel is particularly fun. The trains are comfortable enough with decent legroom, and the common lap bar with nicely spaced ratchets means it's almost impossible to get stapled. It fits it's target audience perfectly and is proof that coasters don't need to be big or fast to be great fun.

  • Sam P.

    Meisterwerk Intensität Sanftheit Rückhaltebügel

    The fact this even exists is pretty mind blowing to me, all credit to the designers way back when, and the operators for keeping it going. It runs unbelievably smooth, not just for a portable ride but for any ride, there isn't a hint of a shuffle or rattle on the track. You get a great view from the top of wherever you happen to be riding the coaster in (Hyde Park and London in my case), before an intense drop and 3 of the most intense inversions i've experienced, particularly in the back. I find the pullout of the 3rd loop the most forceful but they all hit. Then there's another excellent drop before the last 2 loops, which aren't quite as intense but still hit nicely. It does meander around a little after that but the turns offer some more nice positives and it stays relentlessly smooth. The back is definitely more intense but I actually really enjoyed the front too, the shoulder pads didn't come down anywhere near as far so it was a lot more comfortable. Speaking of, the pads are the only thing wrong with it really, they are pointless and at the back they really did come down a long way, it wasn't comfortable. But it didn't ruin the ride for me. It really is a terrific coaster and worth every pound of the many, many pounds you spend to ride it

  • Sam P.

    Spaß Intensität

    I got some crazy spinning on this, probably the most intense spinning i've ever had on a coaster, obviously had the car weighted just right. With the lasers inside it made it a really fun experience. Ran nice and smooth as well. Really shows that even the most standard of rides can stand out with some simple additions and a bit of luck!

  • Sam P.

    Nette Überraschung! Spaß

    Classic mouse layout, but I thought this ran great at HPWW. Smooth, very little trimming which is what you want on a mouse, and not too sharp on the brakes at the end either. Shame we didn't get XXL this year but the Wilde Maus was a great replacement

  • Sam P.

    Irrelevant

    Some rides are bad because they're rough, or the trains are uncomfortable, or the layout is poor. This one is bad simply because the track is awful. I've never come across such a poorly profiled attraction. It's not rough, but the way it flops aimlessly around every turn, pointlessly banking in the most terribly unnatural way. I can sort of see why some may think it's quirky, hell even fun, but I certainly don't. It's a shame because the layout has some moments that could be decent, but it just isn't. The trains also have pointless OTSRs so that's always a negative. Reverchon only made one of these, long may it stay that way

  • Sam P.

    Airtimes Abschuss Rütteln Kapazität Layout

    On the front row, Rita is at least semi-enjoyable. A lot of the poor transitions and the potholes are not as noticeable, and the launch at least feels decently powerful. Elsewhere on the train, it's a real mess though. The transition out of the launch is far too aggressive and slams your head left into the restraint, and the helix after the first hill is terribly rough. The rest of it isn't much better. Combine that with worst-in-chain shambolic operations (3+ minute dispatches and a front row queue that often moves quicker than the main one), the worst cattle pen queue in the land and trains that somehow are more cramped than the exact same ones that Stealth runs, They stink as well from being stored out in the open. This is definitely the weakest thrill coaster at Towers and one that hopefully will be swapped out for something significantly better in the near future

  • Sam P.

    Inversionen Layout Headbanging Rückhaltebügel Unangenehm

    Colossus seems to be worse every time I ride it. Not sure if it's my tolerance going down, or the ride genuinely getting worse, or perhaps there's only so much punishment one's groin area can take. Either way it now ranks as one of the worst coasters in the country. And it's entirely because of the god awful trains. There's really nothing wrong with the layout, and it doesn't ride overly rough either, just a few bits of poor profiling. But with legroom that even Ryanair would deem unfit for humans, seats that make a church pew feel like a reclining armchair, and restraints resembling one of the traps from it's next door neighbour Saw, every single flaw is exposed in the most brutally painful of ways. Expect the cobra roll and corkscrews to slam your head into the breezeblocks next to your ears, and the 5 heartlines take turns to crush your crotch into dust as you slam into the restraint and then back down into the seat. There's really no enjoyment to be had from this. As long as those trains remain, i think Colossus is destined to stay very low in my rankings

  • Sam P.

    First Drop Spaß Sanftheit

    Obviously Heide is a baby GCI, but I think it punches well above it's weight. You get a decently steep first drop, that whips down to the left if you're on the back row, despite the short 6-car trains. There's some good pops of airtime, i like the double down a lot, and some nice transitions and small drops throughout. The pacing is great as well, most of the layout is close to the ground so it keeps the speed it has very well, you hit the brakes hard. There's plenty of bigger and better woodies out there, but Heide does what it's meant to do very well, it's great fun, and it runs very well too, nice and smooth. A very enjoyable coaster

  • Sam P.

    Meisterwerk Layout Ejectors

    Sometimes in life, you just get things right. That feeling where you sit back and know you've done something good. No doubt that the chief designer at Mack Rides has been feeling that way ever since he came up with this most perfect of roller coasters. This layout is just utterly unrelenting in it's insane perfection, every inch of the 3000ft of track is used to it's absolute max. Particular highlights are the double twisting dive loop, which is a work of art, and the zero g roll, which is probably my favourite inversion on any coaster. But it's the airtime which really does it for me, the top of the top hat on the front car and the final hill on the back car are unbelievable, the very strongest ejector airtime, and the fact you take them facing any which way just ramps it up even more. The spinning is also just perfect, every ride is different , and just when you think it can't get any better, you get the lap where you hit every element at the perfect angle with the perfect amount of spin. Those trains are exquisite as well, from the thematic detail to the automatically lowering lap bars which ensure every ride is in supreme comfort, zero risk of being stapled. Masterpiece is absolutely the word, and it will take one hell of a ride to knock this off my top spot

  • Sam P.

    Sanftheit Dauer

    It's a tiny ride but great for the kids, very pretty with the landscaping, very smooth and you get 3 laps, whats not to like!

  • Sam P.

    Thematisierung Rütteln Unangenehm Irrelevant

    It's a very pretty ride, looks great with all the colours. It runs with square wheels though, one of the most uncomfortable junior coasters I've done. Think a replacement is needed!