Achterbahn Rezensionen
-
Rütteln Unangenehm
Several reviews here call it "jerky," and that sums it up for me as well.
-
First Drop Rütteln Unangenehm
An old-fashioned woodie that's showing its age. While the first drop was fun, there was a persistent rattle that kept me from enjoying the rest of the ride.
-
First Drop Spaß Dead spots
Well, it's not really "wild," but it's a decent coaster. The first drop is very good, and the first airtime hill is nice. Unlike most Morgans, Wild Thing doesn't give you a big "clunk" after airtime hills, so that's a plus. The final bunny hills should give fun airtime, but they're pretty boring.
-
Nette Überraschung! Spaß Layout Kapazität
I was surprised when this ended up being my favorite coaster here. The spinning works well, and overall the ride is smooth and fun.
-
Sanftheit Dead spots
I last rode this 25 years ago. It was closed today, so I didn't get a chance to see if it was as boring as I remember.
-
First Drop Spaß Headbanging
Pretty good for what it is. Some decent intensity but rattles around a bit.
-
Layout Headbanging Unangenehm Reißt es ab!
20 years ago, this was a top 10 coaster for me. I rode it 11 times in one day. It's now in my bottom 10 because it has turned into a rattly mess. It was good that they got rid of the 570-degree helix in 2018. It had gone from a great element to torture. My last ride - and I do mean my LAST ride on it - left me with rattled-brain syndrome and nausea. I'd love to see an RMC or GCI makeover of the Boss.
-
Komfort Spaß Zu kurz Intensität
Good invert overall, but it's on the short side, and I was also hoping for a little more intensity. My main memory is the helix finale over a scum-covered pond, which didn't smell very good!
-
Airtimes First Drop Ejectors
The twisting first drop is great. And that first airtime hill is one of my all-time favorites. Good ejectors and airtimes throughout. My only minor complaint was the ending, which I found a little too abrupt. Otherwise, a great RMC overall.
-
First Drop Headbanging Unangenehm
Not QUITE as bad as I was expecting. Still, I spent the entire ride clinging tightly to the harness in an attempt to lessen the headbanging. One and done.
-
First Drop Inversionen Spaß Zu kurz
Great first drop, but I think it would be even better without the "hang time." Layout is fun with some good inversions and decent airtime. Don't be like me and leave your cell phone in your front pants pocket. The lap bar crushed the screen. The final pictures from my late phone are posted here :)
-
Airtimes Spaß Ejectors Kapazität
Solid RMC that races through its tight layout with nice ejectors and fun inversions. There's not a single dead spot. Overall, it's in the bottom half of 19 RMCs I've ridden, but it's still in the top 10% of all coasters I've ridden. I mean, it's an RMC! My only complaint is that the ride ops were really, really slow.
-
First Drop Sanftheit Ejectors Dead spots
Top 20 for me. Fun twisting drop followed by an action-packed first half. I love the barrel roll. The sudden decrease in pace on the "quarry wall crawl" is what keeps IR out of my top 10. However, it's followed by one of my favorite finales, especially in the back seat where you are whipped over the cliff and down the quarry wall with some of the scariest ejector I've ever felt.
-
First Drop Inversionen Sanftheit Layout Intensität
Not bad. Not great. This lands in the bottom half of inverts I've ridden. It's very smooth, but it's a bit lacking in the thrill department.
-
Airtimes Nette Überraschung! Tempo Rütteln Layout
Front seat is the best where you can feel the speed better. The airtimes are also really good in the front. Airtimes in the middle and back were not as good, and the back seat had a persistent rattle. As for that boring straight section, they couldn't have put in a little airtime hill or something? Also, it feels like half the ride is spent in a helix. That element is definitely overdone here.
-
First Drop Tempo Intensität
An awesome woodie. I don't understand why it's ranked only #192 on here. It blows through the layout, never slowing down. It has me constantly shouting "Whoa!!" It's filled with great airtimes, snappy transitions and nice laterals. The front and back provide smooth rides and are where the airtimes really pop. The middle seats rattle a bit too much, but the front and back put Prowler in my top 20. That curving drop is one of my favorite first drops. I got in 15 rides in two hours. I could ride this thing forever. LOVE Prowler!
-
First Drop Spaß Sanftheit
The quick elevator lift in the dark is cool. (It creeped me out the first time.) Then the door opens, and the train pauses to let you contemplate that great first drop. Front seat is best for a sensation of speed, but all seats are good. There are some surprising Gs that made me grey out a bit. The hangtimes on the lagoon roll are freaky because they are slow, and the only thing holding you in is the lap bar. A fun and unique coaster. Great ride ops, too!
-
Airtimes Sanftheit Ejectors
An awesome coaster with relentless insanity. There are so many great moments, but my favorite is the arcade barrel roll, which is a thing of beauty. The ride ops won't staple you unless you request it. I stapled myself once, and the airtimes were unpleasant. However, with a slightly loose seat belt and the lap bar an inch or two above the thighs, the airtimes/ejectors are phenomenal. I thought the ending quad-down was going to be "too much of a good thing," but I was wrong. I love that finale, especially in the back! Also, front seat after dark is amazing.
-
Inversionen Abschuss Intensität Dead spots
Top 10 for me, but only at night in front. I’m surprised more people don’t mention the first half is fairly dull, especially in daytime. After the launch, there is a noticeable lack of cheering/yelling from riders during the first half. Anyway, four night rides in the front make this an elite coaster for me. Those rides were fantastic, really bringing out the speed and intensity in both halves. Front seat at night also makes the Mosasaurus roll my favorite coaster finale. I just wish this coaster had the intensity in every seat at all times of day. Excellent ride ops, by the way!
-
Airtimes Tempo Dauer Rütteln Kapazität Layout
Exceeded my expectations. It's a fun ride with a good sensation of speed. Back delivered some nice airtime, especially at the end. Airtime in the front was not as good. The layout could certainly be more creative as too much of the ride is spent in helixes. There was a slight rattle at certain points, but nothing horrible. There was crummy capacity with only one train running.
-
Nette Überraschung! Dead spots
Better than I thought it would be. It's a classic coaster that's still in pretty good shape.
-
First Drop Tempo Sanftheit Layout
The coaster that gave me a bright red bloodshot eye. The wind was so intense in the front seat that it burst little blood vessels in my right eye. I looked pretty scary for a few days! In spite of that, I loved the front for feeling the speed. Back was best for airtimes and the first drop. Leviathan is fun overall, but I expected a few more elements to make me say, "Whoa!!" It feels like it should do more with its height and speed.
-
First Drop Komfort Sanftheit Dead spots Intensität
Like most divers, the first drop is fun. After that, though, the ride feels like it just kind of meanders around. It's smooth and pleasant overall, but in the end it comes across as a one-trick pony.
-
Tempo Intensität Layout Rütteln Zu kurz
This gets the award for the worst coaster pothole. It's right near the end, and it's so jarring that I thought it would break the wheels. Before that, the ride is pretty rough, but it was just on the edge of what I'm willing to tolerate. This is a unique and intense little coaster. The tight layout makes it feel faster than it is.
-
Airtimes Spaß Sanftheit Zu kurz
Very underrated. It's a small woodie that is super smooth and lots of fun. It has some surprising airtimes and laterals that made it a very enjoyable ride. The only drawback is that it's on the shorter side, and I was disappointed when it ended too soon. A big plus is that it's basically across the street from Universal, so it's easy to get to. I originally thought about skipping out on it, and I'm glad I didn't.
-
First Drop Nette Überraschung! Layout Dead spots
Finally, a dive coaster that has memorable elements besides the drops. Other divers leave me unenthused, but Striker's layout is creative and fun. The full-360 loop is cool, and I love the whip on the Immelmann. And I don't know why exactly, but the first drop delivers a bigger thrill than other divers. The second half loses a little steam, but overall the ride leaves me with a big smile. It's always been one and done with other divers, but this is the first one I wanted to ride again and again. The single rider line was a big help -- allowed me to get 6 rides in an hour.
-
Standort Dead spots Intensität
The only interesting part is the helix at the end where the train dives close to the water. Otherwise, it doesn't do much. Nice scenery, though.
-
Thematisierung Komfort Sanftheit Dead spots
This was fun. The moderate spinning worked nicely. (I can't handle excessive spinning as I get older.) This is a good family coaster. The kids in the car next to us seemed to really love it!
-
Spaß Rückhaltebügel Dauer
This is one of the best inverts around. It is smooth, and it delivers good intensity on all of its elements. It's just a lot of fun!
-
Tempo Intensität Ejectors Rütteln
My all-time favorite front-seat ride. The airtimes/ejectors were so intense in the front that I seriously questioned how the train stayed on the track. Other seats were great, too, but the front was absolutely insane. It was awesome. The only con for WWGL is an annoying CLANK on every track joint. Raptor tracks aren't aging well. I didn't notice any track joints in 2022 on the new WW Flight of Courage. However, track joints are now very noticeable on WWGL and Railblazer, both 5 years old, and are starting to clank on Jersey Devil, only 2 years old.