• Max S.

    Dauer Airtimes

    This one is fairly decent but a little less than I expected. I heard about the new tracking and it isn't as rough as the old reviews were calling it but it also didn't completely fix all the issues. The ride feels like it lasts a long time so I have to give it a pro for duration. But when I look at it I thought the airtime was going to be strong but it was pretty weak throughout the entire layout. It's possibly because I was the only one on the entire train so it was missing that extra weight to fly through the course and gain speed. It's probably a decent fit for people who want to jump into a more intense coaster past the family level and I think it checks that box. 3/5 stars

  • Max S.

    Inversionen Nette Überraschung!

    They did a fantastic job on this refurbishment job! Out of all the coasters at the park, this one was probably the biggest surprise. I'm usually bracing to get beat up by a Vekoma looper but they did such a great job smoothing this one out. I also enjoyed the numerous inversions this layout provided. Maybe one or two were a bit too sharp but it didn't result in much headbanging (the angles were a bit too tight for my liking). I think the coolest part of the coaster was the multiple head-chopper moments. It seemed like you couldn't put any of your arms up because the tracks and beams were stacked so close to one another (very well designed in my opinion). 3.5/stars

  • Max S.

    Nette Überraschung! Zu kurz Thematisierung

    For a kiddie coaster, I was surprised by this one! It wasn't too intense since it's a kiddie coaster but you could almost argue it is more intense than Dahlonega Mine Train. I rode the back row and experienced some actual forces on the drop and the quick turns through the house were faster than I expected. Having said that, there are a couple of notable cons. The first is the theming is pretty poor. I'm not sure why they would call it a Joker Funhouse. The layout does go through an actual house but they didn't paint or do anything with the inside so it looks pretty poor. The other notable con is how short it is. I expected an extra lap once we reached the station but they stopped the train and lifted the restraints. Oh well, still a better kiddie ride than most parks in the Six Flags/Cedar Fair chain. 2/5 stars

  • Max S.

    Standort Dauer Dead spots Layout

    This isn't a terrible Arrow mine train compared to the ones I've ridden but it still has the same flaws as the others. It has a long duration so you get great value for the ride. I also like how it's located fairly close to the front of the park and uses the terrain to the best of its ability. The biggest downfall is the dead spots throughout the ride. There are three separate lift hills which seems like a normal occurrence on mine trains but it kills the momentum each time it hits a new hill. I'm not sure if the layout could have been better but if it had more speed they could have avoided the dead spots. I think the best part is after the third lift hill because it has the most decent drop and takes a quick turn around in a tunnel so it's a great way to end the ride. It just takes a bit too long to get to that point when the other sections of the layout are utilized less efficiently. 2/5 stars

  • Max S.

    Airtimes Schoßbügel Meisterwerk

    This one lived up to the hype! The first drop to start the layout is a bit underrated and I'm surprised people mention this as the weak point for the coaster. It's fantastic in the back row and filled with ejector. Inversions on this are also top-notch. It borrows elements from my home park RMC Goliath like the zero-G stall. I always thought Goliath had the best one out of the RMCs I've ridden but now it's comparable. The double-up into the massive drop is one of my favorite parts of the ride. There is an insane amount of airtime and ejector going down. I'm a bit indifferent about the quad down. There are plenty of negative comments about it and I'm not one of them but at the same time, I think maybe just two big airtime hills like the beginning of Twisted Timbers would have been better with the space it had left to finish the layout. I wish I could have ridden it more but my dizziness kept showing up after 2 or 3 rides and I had to take a break in between. 14 rides total though and well worth the visit. I will be revisiting this park for this coaster alone. 5/5 stars

  • Max S.

    Airtimes Unangenehm

    This one is the definition of jank but it had so much charm. I liked the steep drops a coaster like this could provide. It even had a unique double-down section. It's as rough as it looks but I sometimes like janky rides. Again, shoutout to the ride op that let me ride the kiddie coaster and then walked over to this one to get it started for me as well. I have to mark this as discomfort because I did get stuck on it for almost 10 minutes LOL! She couldn't get the lap bar to pop up on my car. It got pretty hot sitting there, but it was early in the morning so the heat wasn't too bad. 2.5/5 stars

  • Max S.

    Yet another shameless kiddie coaster credit. It does 2 laps so at least that's better than the Six Flags Over Georgia one. Just your basic E&F Miler kiddie layout but it's just fine and a great location at the front of the park to attract the younger crowd. Shoutout to the ride op that was short-staffed at the park opening so she activated this ride for me then walked to the Hurricane Coaster and did that for me as well. She clapped both times I finished LOL! I wonder if that's a Fun Spot thing at children's rides.

  • Max S.

    Inversionen Headbanging

    This is a good ride with fantastic inversions but I never rate these floorless/Kumba B&M products as high as what they had the potential to be. I never have luck with them. This is the second time I had a ton of headbanging, which I never get on their hypers and inverts. Maybe if I gave this one another ride and anticipated the headbanging it would have gone away but I always expect exceptional smoothness and can't get it with these types. It's still a good ride, don't get me wrong. The first loop is massive and very enjoyable. None of the inversions are bad and the speed is sustained through them but I still consistently struggle with headbanging which makes me knock them down a rating. 3.5/5 stars

  • Max S.

    Sanftheit Dauer

    This one was decent. I haven't ridden it before the re-tracking process but you can tell it's pretty smooth and the refurbishment was worth it. It has an excellent duration and never had a line when I showed up. One of the main downsides is it's confusing to locate. You're supposed to walk through a general store to get to it which is a weird concept. Being on the edge of the park and surrounded by trees is a nice touch though but I feel like that general store isn't necessary and they can just remove it and make the path themed or something. I also didn't get as much airtime as people stated in their reviews. My train was very empty and I was in the back row for the first drop so maybe I could have experienced better airtime up front. Still a decent coaster and I'd be happy to ride again during my next visit. 3/5 stars

  • Max S.

    Thematisierung Spaß Kapazität

    I enjoy these 4D Free Spin models; this one was just as good as the other one I've tried. Maybe I've been lucky both times but I get more spins than most people claim to get. They're a fun experience, and it's always so unpredictable which way you will flip or when the train will fall to the next level. I thought the theming on this one in particular is a lot better than some of the Six Flags versions where it's just a paint job and it's named after a superhero or supervillain. It had a jungle theme with nice bamboo sections. I have to knock it on capacity though. These always have lines no matter how dead the park is and even with two sides going at once it's still not enough. 3.5/5 stars

  • Max S.

    Meisterwerk Intensität Layout

    This is the most intense coaster I've ever ridden and it's not even close. I've heard about graying or blacking out but never really came close on any ride until this one. Especially the further back in the train you get, that's when the sensation becomes even more intense. My first ride in the front row didn't make me gray out and it's probably the best place to ride it. The intense speed you feel while making sharp turns and transitions is so much more enjoyable with the wind in your face. I had the most gray-out sensation in row 10 and never rode a row further than that. You're taking the first curve at a way faster speed in the back and it hits hard on the body. Great airtime after the first curve as well and it keeps an insane pace until the first brake run up the second airtime hill. This truly is a masterpiece and I'm so glad they took a chance at making a Millennium Force/Maverick hybrid. 5/5 stars

  • Max S.

    Airtimes Meisterwerk Ejectors

    What an incredible ride! I'm sad this one gets overshadowed by Project 305 because this could be the best coaster in most other parks. I rode this once in the front as my first ride but then after trying the back row I stuck to that one instead and marathoned it. The first drop with the twist is so much better in the back row. The front row provides insane ejector off the first set of hills but it's almost better to experience them in the back since this coaster has sped up compared to earlier years. It ran super fast all day so the front doesn't provide anything better except a clearer view during the ride. The inversions were pretty good but it's probably the weak point of the coaster and doesn't match up to the other ones I've ridden. I prefer airtime over inversions, so I did not care that the inversions were low to the ground and nothing special. Don't skip this coaster because I could not get enough rides on it! 5/5 stars

  • Max S.

    First Drop Kapazität Layout

    It's just another wild mouse I had to do to snag all the credits. I've never been a fan of the concept but it's a nice step up for the kids from a kiddie or family coaster. The only pros I've given for wild mice are the decent drops or incredible theming. This one did not have theming but it did have one of those signature drops that was able to redeem itself. These have small footprints in amusement parks but their capacity is always abysmal and I'm always stuck in a line for these things. I also can't stand the layouts. It's nice to be that high up, but the sharp turns near the top get me dizzy. 2/5 stars

  • Max S.

    Airtimes Kapazität Schoßbügel

    There wasn't a noticeable difference between either side except this one won both times so I'll post the same review: "I enjoyed both sides of this dueling coaster. The park had a decent crowd during my time there but I was still surprised they put in the effort to run both sides. Not only did they run both sides but they were very consistent in dispatching at the same time so I got races on both tracks. The airtime on this is fairly decent for its size. I also enjoyed having somewhat loose restrains to enjoy the airtime it provides. You shouldn't expect a lot of airtime but it's still an above-average wooden coaster from the list I've experienced. I also got to give it a pro for capacity since running both trains will keep the lines moving so quickly. I did not have to wait for any additional runs with it being a walk-on both times. Both times the blue side (North) won so I'm not sure if that's the case every time but if you want to win maybe avoid the red side! 3/5 stars"

  • Max S.

    Airtimes Kapazität Schoßbügel

    I enjoyed both sides of this dueling coaster. The park had a decent crowd during my time there but I was still surprised they put in the effort to run both sides. Not only did they run both sides but they were very consistent in dispatching at the same time so I got races on both tracks. The airtime on this is fairly decent for its size. I also enjoyed having somewhat loose restrains to enjoy the airtime it provides. You shouldn't expect a lot of airtime but it's still an above-average wooden coaster from the list I've experienced. I also got to give it a pro for capacity since running both trains will keep the lines moving so quickly. I did not have to wait for any additional runs with it being a walk-on both times. Both times the blue side (North) won so I'm not sure if that's the case every time but if you want to win maybe avoid the red side! 3/5 stars

  • Max S.

    Thematisierung Abschuss

    It's a pretty good ride but has its flaws. The theming is fantastic for this one including the queue line. I had a Fast Lane so I missed out on the normal queue but the lighting and effects from the moment you enter the building until you ride the actual ride are great. The ride operator is also funny with quirky lines before he launches you into the entire layout. I thought the launch itself was a pretty big con. It's not punchy at all and seems extremely weak. I'm very surprised people put it as a pro. Compare this to Full Throttle which also has a weak launch but it's intended to barely get you through the loop resulting in awesome hangtime. This would just be a lot better if you were going faster. The layout itself is pretty decent and has that spaghetti bowl effect. You're just taking a bunch of loops in the dark which is cool but at the same time starts to feel a bit repetitive. There weren't any outstanding forces to be experienced but the theming and complete pitch-black experience makes up for that. 3.5/5 stars

  • Max S.

    Rütteln

    This one was not that bad and is my first bobsled-type coaster. It was a unique experience to other coasters I've ridden and gave you that feeling of being out of control since you're sliding down a slide in these heavy train cars. It's missing any type of force in my opinion since there is no opportunity for airtime and I don't remember any lateral forces (possibly some on the tight helixes). The rattle was brutal and you can feel it throughout your body. I thought the lion roar in the middle over the speaker was kind of cute though. I'm glad I experienced it but I will probably go to other coasters if I visit this park again and skip this one. 2.5/5 stars

  • Max S.

    Inversionen Standort

    An over-hated ride in my opinion. Maybe it's because I've ridden enough Arrow loopers in my credit history but I didn't experience headbanging at all. As long as you keep your head back and stable in the restraint you should be fine. Viper at Magic Mountain is a bit more intense and better but this one still reminded me so much of it. I always love the first half of these mega loopers because the double loops at the beginning are always so fast and fun. The double corkscrews at the end of these are always a bit lacking in intensity and usually have some type of discomfort but it's still a casual way to end a ride. The location is also a plus since it's located right in the center and is easy to get to from any location in the park. 3.5/5 stars

  • Max S.

    Thematisierung Dead spots

    It's a decent family ride with moments of intensity. I give theming a pro but it could have been a little better. It's themed to The Italian Job movie and it's still a cool concept for a rollercoaster. It's also not something you'd typically see at theme parks except for its clones at other Cedar Fair parks. The fire effect halfway through the middle worked so that was a nice touch but it was still a very tame flame shot. The dark portion of the ride after the flame increased the intensity and was pretty neat. There were dead spots a couple of times where they would stop the ride and you'd wait for an effect so it could have been better paced. Perfect for the entire family in my opinion and a great fit for the park! 3/5 stars

  • Max S.

    The things we coaster enthusiasts do for credits lol. It's your typical kiddie coaster so there's not much to say. My experience with these is either super smooth or janky and this one falls into the janky camp. It's still a good fit for the park if Woodstock Express is too intense for a child's first coaster experience.

  • Max S.

    Airtimes Schoßbügel

    I missed this layout at Carowinds last year but finally got to ride a version in Kings Dominion. Not that bad! It has some charm with pops of airtime here and there. It's like a step up from a true kiddie coaster where the entire family can enjoy it. It's not too intense but not too tame to where you feel like it wastes your time. I was surprised it wasn't painful and the lap bar gave me some room to enjoy the airtime. 2.5/5 stars

  • Max S.

    Airtimes Nette Überraschung! Spaß

    It's the best coaster in the park in my opinion! This is one of the few coasters I've ever ridden that somehow got better every time I got a new ride. My first ride was the very back row and I have to say it might be a slightly overrated row. I had a Quick Queue but I still wanted my first ride to be a true back row and it was still an awesome ride. After that, I utilized the Quick Queue which forced me to row four but I thought that row was better! The awesome hangtime moment in the vertical reverse spike is just as good in row four as it is in the back in my opinion. I think the only thing I liked better in the back row was that awesome pop of airtime going backward. It's still incredible in the other rows though and what a unique experience in itself. I've gone backward that fast before but taking airtime in a completely different direction was a nice surprise. The zero-G stall is so underrated on this one. RMC generally gets all the love for this specific element but Intamin impresses me so much with how well they did this near the end of the layout. I'm not going to label theming as a con for this one. If this ride was put in a Six Flags or Cedar Fair park I doubt anyone would bat an eye over the lack of theming. It is a bit awkward that the new Loch Ness refurbishment has way more theming though. 4.5/5 stars

  • Max S.

    Kapazität Komfort Enttäuschend! Intensität

    This ride was good enough but probably the most disappointing coaster on my Virginia trip. I knew going in people said this was the worst B&M hyper but this website put it above 90% so I assumed it would be better than what enthusiasts typed. But unfortunately, the enthusiasts' opinions on Reddit were correct. The first drop is so disappointing. Sure I only got one ride and the fast queue put me in row 2 but I can't see this being that much better in the back row like Raging Bull is. Raging Bull has this quick pre-drop section that whips you over the actual hill in the back row. Apollo's Chariot has a pre-drop section that is way too elongated so it doesn't generate enough whip. The rest of the ride was also kind of boring. I got decent airtime on hills like your typical B&M hyper but this should be lower rated than Raging Bull and Thunder Striker. I give it props for very good capacity and the clamshell restraints are so comfortable. The day I went they had issues with vomit from a prior rider and they were testing it quite a bit so I'm only giving capacity a "pro" based on the potential and not how it was this day. I'd like to give this one another shot either in the true front or back row and see if it gains an extra half star but since I wanted to spend the rest of the day on Pantheon then I have to judge this on the one ride I got. 3.5/5 stars

  • Max S.

    Spaß Hangtime

    I feel like this is a fantastic ride for what it is. It's short but sweet. My favorite underrated element on coasters is going backward and getting hit with some hangtime for strong forces. The swing launch on this and all other cloned models isn't impressive but it's such a cool concept and I had a lot of fun on it. After it gets past the final launch it's still a fun layout for as compact as they made it. There's another great moment of upside-down airtime and the speed you take it is near perfect. If it was going any faster this would be uncomfortable but I had no problems with the OTS restraints. I don't have a preference for this or Tigris in BGT but I think the cloned model itself needs more love from the community. 4/5 stars

  • Max S.

    Standort Sanftheit Dauer Dead spots

    I've never ridden this one before the rework but I can tell the work paid off. The new tracking looks beautiful and this is one of the more smooth Arrow coasters I've ever ridden. It's quite a long ride so you get a lot of value and does a great job of blending in outside elements with loops contrasted with an indoor section with a long helix. It's also located in a great spot in the park and is very easy to access. I must knock it down for some apparent dead spots and pacing. I'm more used to Arrows that give you a slow lift hill and an intense experience after the drop but this one felt a bit like a stop-and-go experience. I still really enjoy the work they've done. 3/5 stars

  • Max S.

    First Drop Komfort Sanftheit Intensität

    Barely edges SheiKra as my new favorite B&M dive coaster. The first drop is fantastic in the front row and this is where B&M shines. I can't give dive coasters more than 4 stars though because they tend to meander for the rest of the duration. The second drop is fun but much more shallow and the brake run kills the momentum. This does better because it includes an additional inversion and has a slight height and speed advantage. The one thing I liked more about SheiKra is the setting and theming were a bit better than Griffon. But my biggest regret at BGW was not getting a second ride in the back row. I loved the back row so much at BGT but my stamina was tapped for the day. Pantheon got the rest of my rides for the day, but if Griffon was closer, I would have given it another lap or two. 4/5 stars

  • Max S.

    Spaß Sanftheit

    A great wooden coaster and a nice fit for the park! It's not too intense so it's a nice step up for people that want to try a slightly more intense ride than a family coaster. I like the first drop through the tunnel and it gets the pace going quite well. The laterals were quite nice but not too overbearing. I can tell Busch Gardens Williamsburg takes care of the track because it was also a very smooth experience. It probably won't be the best coaster at the park but I think they should keep this thing around for a long time! 3.5/5 stars

  • Max S.

    First Drop Kapazität Intensität

    My new favorite B&M invert! I did not expect this to be as good as it is. I've always heard the brake run kills the momentum and to a certain extent it was missing that solid 2nd half but I don't think the brake run/2nd half is terrible either. The first half is incredible and I'll put it against any B&M invert I've ridden. The first drop is nearly the best I've ridden but Afterburn is hard to compare. It feels like the inverted version of Fury 325 where the first drop lasts forever. The intensity is also pretty amazing, given the speed you can get from such a large lift hill. Capacity is always a plus on these things so there is never a long wait (even in the front row for me). 4.5/5 stars

  • Max S.

    Thematisierung Nette Überraschung! Spaß Dead spots

    This one was so much fun and I couldn't wait to get back in line! The theming is fantastic and I'm obsessed with the German lady voiceover. It's just too cute, "Auf Wiedersehen!" This has probably been spoiled in the past but there's also a fantastic surprise at some point in the ride duration which makes this so cool. The lighting and theming in the indoor section is fantastic and I think it's done better than DarKoaster. It gives such a spooky feel to it. My only noticeable con is how apparent the dead spots are. It doesn't kill the ride experience but it has very awkward pauses throughout the duration that inhibit the momentum. It's still a fantastic ride though. 4/5 stars

  • Max S.

    Thematisierung Komfort Spaß Kapazität

    I had a lot of fun on this one and I'm surprised it's rated so low. The theming is fantastic but the lighting effects during the ride are something to be desired. I didn't expect Disney-level effects, but it isn't one of its strong points experiencing a pitch-black experience. I am also pretty pleased with the comfort during the ride. I've had rides where you lean forward and they tend to be a bit uncomfortable but this one was smooth throughout. The capacity is pretty abysmal and the line can get extremely long so I would recommend going straight to this on opening if you're looking to get all credits. This park seems to have a collection of underrated rides and this one is no exception. It should not be ranked as the 9th best in the park out of 10 coasters at the time of this review. 3.5/5 stars