Anubis is such a fantastic coaster, unfortunately for it, it's on the shadows of one of the best coasters in the world, but still this ride is so much...
Anubis is such a fantastic coaster, unfortunately for it, it's on the shadows of one of the best coasters in the world, but still this ride is so much fun! That launch is stupid powerful, there is great ejector to be had both top hats, the inversions are fast and the roll at the end makes for a great finale. The only flaw is the MCBR into that extremely elongated hill that doesn't do anything. I wish they'd put another roll there, but alas! Still a fantastic coaster!
It was so sad walking up to this ride and seeing no wait for it even with one train operations, because it's still a fantastic ride even to this day. ...
It was so sad walking up to this ride and seeing no wait for it even with one train operations, because it's still a fantastic ride even to this day. The inversions are all fantastic and forceful, with the highlight being the Zero-G Roll with some absurd whip, but really, everything here is fun, even the helix at the very end is so forceful for no reason. This ride is a masterpiece, and I REALLY hope they Hulk it when the time comes!
F.L.Y. felt very different from any other B&M flyer I'd done. While the B&Ms focus on forces on your back with the pretzel loop, F.L.Y. has forces on ...
F.L.Y. felt very different from any other B&M flyer I'd done. While the B&Ms focus on forces on your back with the pretzel loop, F.L.Y. has forces on your chest, and a TON of it. It's a really different feeling that I really enjoyed. And in the front you also get quite a few "ejector" moments. Getting forces on your back cresting a hill is such an unique feeling and also something only F.L.Y. can do, so that also felt incredibly special! I still prefer Tatsu to it as a flyer, but F.L.Y. is absolutely fantastic for what it is!
Fēnix is my first B&M Wing and it really exceeded expectations, going in I knew it had a bit more oomph than the others but I had nothing to compare i...
Fēnix is my first B&M Wing and it really exceeded expectations, going in I knew it had a bit more oomph than the others but I had nothing to compare it to. Still, the oomph was found. The airtime hill actually gives great flojector, on par with, if not better than Troy to be completely honest. The helix is stupid forceful and had me starting to see gray by the end of it, and then you're treated with an awesome Zero-G Roll that just folds you (for a B&M) on the left side of the train. Those three elements are sooo amazing, and the wingover drop is super fun too! But unfortunately after that the ride is basically over, the S-hill doesn't hit much, not even on the right, after that you're already on the brakes. I don't think the length takes away too much, but it is something important to bring up. All in all, definitely my favorite modern B&M looper and it's not even close!
This ride is sooo much fun!! Awesome airtime, relentless pacing, and the short transitions make the airtime pop so much more! The racing element is fu...
This ride is sooo much fun!! Awesome airtime, relentless pacing, and the short transitions make the airtime pop so much more! The racing element is fun as is the focus on laterals on some aspects of the ride, and the lil' outerbanked bits are also just fun and very nice to see a on a classic woodie coaster! Vuur gets the slight edge as its double down is better imo
This ride is sooo much fun!! Awesome airtime, relentless pacing, and the short transitions make the airtime pop so much more! The racing element is fu...
This ride is sooo much fun!! Awesome airtime, relentless pacing, and the short transitions make the airtime pop so much more! The racing element is fun as is the focus on laterals on some aspects of the ride, and the lil' outerbanked bits are also just fun and very nice to see a on a classic woodie coaster! Vuur gets the slight edge as its double down is better imo
First and foremost, Troy is perfectly comfortable as of early 2025. And the ride is absolutely fantastic with its short-transitions into floater and r...
First and foremost, Troy is perfectly comfortable as of early 2025. And the ride is absolutely fantastic with its short-transitions into floater and relentless pacing, there are no dead spots. Prefer riding on/towards the front to get the most out of the first two fan turns
Goliath is amazing!! As a coaster it's really ahead of its time. The first drop and first hill have great sustained ejector, and the helices are a bar...
Goliath is amazing!! As a coaster it's really ahead of its time. The first drop and first hill have great sustained ejector, and the helices are a barrage of positives. With the bunny hills at the end offering some absurdly fun ejector pops. This coaster has its weak points, the Stengel dive and the S-hills in particular, the Stengel doesn't really hit at all I've found, but the S-hills at least can get some light float, especially on the left side, still a step down from the rest of the ride, but all considered not enough to bring down the experience in my opinion! Overall fantastic ride
Taron is absolutely fantastic, it has some great ejector and a few with whip, it almost reminds me of a more thrilling version of SWSD Manta or Mecalo...
Taron is absolutely fantastic, it has some great ejector and a few with whip, it almost reminds me of a more thrilling version of SWSD Manta or Mecalodon, which is a big compliment coming from me, mind you! That said, I have to say I think it is a biiit overhyped, at least compared to what I tend to like the most in coasters, it doesn't have the strength or sustainability of other world-class coasters in its ejector, but it does have a suddenness which i commend it for! and if you're one to enjoy theming and immersion, the way it weaves around klugheim is just beautiful! it's not something i too strongly value in my rankings, but that certainly adds to the experience! overall, a top tier coaster still deserving 5 stars, even if i rate it slightly below most people!
This was my second RMC hybrid after Iron Gwazi, who I knew had set the bar wayy too high, so I was trying my best not to expect another Iron Gwazi, bu...
This was my second RMC hybrid after Iron Gwazi, who I knew had set the bar wayy too high, so I was trying my best not to expect another Iron Gwazi, but damn, this comes close! Like IG, it needs some time to warm up, but after they do, wow! Untamed is absolutely relentless, the pace never lets up and the ejector is just as strong as what I had in mind, the only thing I was expecting a bit more of was whip on the double-inverting corner stall like IG's death roll has, but maybe that was a presumptuous of me. Untamed's double inversion doesn't have whip but it's still an amazing element and you're always out of your seat. But it's not even close to the best part, just the absolute barrage of short-transitions into strong ejector after is!
From the moment it was announced, this was the coaster on the top of my bucket list, I knew it would be my #1 whenever i got the chance to ride it bec...
From the moment it was announced, this was the coaster on the top of my bucket list, I knew it would be my #1 whenever i got the chance to ride it because it hits ALL the marks for me, and now that i got the chance to ride it, i confirmed my theory and it's not even close. this ride has absurd ejector, strong whip, and doing all that while spinning is completely insane!! highlights include: the jojo roll, the entry and exit into the top hat, the airtime hill on the second launch, the entry into the double-inverting dive loop, and the double up at the end, but even the less powerful moments are absurdly fun due to the spinning. this ride is everything i could've asked for on a ride, it more than lives up to its name!
Fun family ride! Although the WDW one is more fun with its airtime pops, being on the dark is always special on a coaster. Can't rate it much higher t...
Fun family ride! Although the WDW one is more fun with its airtime pops, being on the dark is always special on a coaster. Can't rate it much higher than this because it's not my kind of ride, but still very fun!
It's a nice family coaster from MACK, can't score it much higher than this, because it really isn't the kind of ride I personally enjoy the most (it's...
It's a nice family coaster from MACK, can't score it much higher than this, because it really isn't the kind of ride I personally enjoy the most (it's very family oriented, and honestly a bit sluggish. Don't come in expecting a thrilling MACK Launch Coaster or even something like Manta @ SWSD), but it's still better than most other roller coasters at the Disney Orlando parks, in my humblest of opinions.
Probably the best Mine Train out there? Going backwards and in the dark is always fun, and this coaster does pack a surprising punch on a helix or two...
Probably the best Mine Train out there? Going backwards and in the dark is always fun, and this coaster does pack a surprising punch on a helix or two!
This ride is iconic for Hopi Hari! It's a family spinning coaster, but enclosed in the dark which makes it feel a lot more special than if it were jus...
This ride is iconic for Hopi Hari! It's a family spinning coaster, but enclosed in the dark which makes it feel a lot more special than if it were just plopped down anywhere, unquestionably one of my favorite family coasters due to the spinning and being in the dark. The theming is good for the country's standards, and it absolutely fills its role in the park lineup!
I hate that this ride replaced Dueling Dragons, but I still cannot do anything but praise it. It's a fantastic family coaster with some very fun surpr...
I hate that this ride replaced Dueling Dragons, but I still cannot do anything but praise it. It's a fantastic family coaster with some very fun surprises, and the theming goes a very long way! I don't rate it as high as others because I prefer more thrilling rides to this, but that's just my personal taste, all the special elements here are incredibly fun!
This ride is a lot of wasted potential, unfortunately. The drop doesn't do anything but get you up to speed, and the turnaround is mediocre. For posit...
This ride is a lot of wasted potential, unfortunately. The drop doesn't do anything but get you up to speed, and the turnaround is mediocre. For positives (quite literally), the helix after the midcourse is admittedly very intense! And the airtime hill does give some near-float, which is kinda fun. But given what a coaster this tall could have been, it really is a shame how many of the elements here don't hit :( Also, the MCBR gets you to a full stop and it absolutely saps every drop of the ride's momentum. I get why they do it (to make the helix at the end be a little bit less intense) but I don't think it accomplishes it's goal, because breaking the train to a halt compared to leaving it with 20 or so km/h really wouldn't change all that much, and it'd at least make the ride feel less broken up. Nonetheless, for the one and a half elements in the ride that actually do hit, and for the sense of speed you get (even if said speed is not well-utilized) this ride is fun! Just don't go in expecting a B&M or Intamin hyper.
Manta is a fantastic ride, even if mostly for the pretzel loop! The rest of the ride doesn't particularly standout, but the usual fair for a B&M flyin...
Manta is a fantastic ride, even if mostly for the pretzel loop! The rest of the ride doesn't particularly standout, but the usual fair for a B&M flying coaster, especially the Zero-G rolls, is fun given your position. Great ride! Just pray the ops are fast enough for you not to be stuck on the brake run at the end (they won't be)!
This thing is wildly intense, all the inversions and forceful helices, and the whip on that zero-g roll, as is tradition with old school B&M was absol...
This thing is wildly intense, all the inversions and forceful helices, and the whip on that zero-g roll, as is tradition with old school B&M was absolutely fantastic! There's a reason they cloned this layout so much!
This thing is wildly intense, all the inversions and forceful helices, and the whip on that zero-g roll, as is tradition with old school B&M was absol...
This thing is wildly intense, all the inversions and forceful helices, and the whip on that zero-g roll, as is tradition with old school B&M was absolutely fantastic! There's a reason they cloned this layout so much!
This thing is wildly intense, all the inversions and forceful helices, and the whip on that zero-g roll, as is tradition with old school B&M was absol...
This thing is wildly intense, all the inversions and forceful helices, and the whip on that zero-g roll, as is tradition with old school B&M was absolutely fantastic! There's a reason they cloned this layout so much!
This thing is so intense, it's completely nuts. The whip, the forces, it's all so strong and throughout all the inversions, with the batwing and zero-...
This thing is so intense, it's completely nuts. The whip, the forces, it's all so strong and throughout all the inversions, with the batwing and zero-g roll being the highlights. The trenches are a very nice addition to help the sense of speed. Montu is just plain fantastic!
This thing is nuts! It has an enormous elevation change between highest and lowest point, and it absolutely feels like it. The inline twists and Zero-...
This thing is nuts! It has an enormous elevation change between highest and lowest point, and it absolutely feels like it. The inline twists and Zero-G rolls are always fun, but the highlight cannot be anything other than that Pretzel Loop. That thing is intense! I don't think the ride has pacing issues, though. Even though none of the rest of the ride matches the Pretzel Loop, the standard B&M Flying coaster fair so high off the ground is always fun and enjoyable! Truly a world-class ride!
This thing has the perfect start: A very forceful tire-driven launch, into a super whippy Zero-G Roll drop, sustaining the positives into a very power...
This thing has the perfect start: A very forceful tire-driven launch, into a super whippy Zero-G Roll drop, sustaining the positives into a very powerful Cobra Roll and Vertical Loop! absolutely nuts! Some of the parts after let their foot off the gas a bit, but I don't think it's anywhere near enough to be a problem. This ride is a classic and for good reason!
This thing was sublime when it dueled, the image of every single near missed is etched in my mind and I'm sure it forever will be. On top of the fanta...
This thing was sublime when it dueled, the image of every single near missed is etched in my mind and I'm sure it forever will be. On top of the fantastic dueling elements, this ride was also batshit intense. I slightly preferred Hungarian Horntail due to the Zero-G on the first dueling element where Chinese Fireball does an airtime hill, as well as that Cobra Roll which was very forceful and had a crazy near-miss with the wall. All in all, these were my favorite B&M inverts, and I think they innovated in terms of dueling coasters like no other coaster did. RIP, Dragons, and fuck JK Rowling
This thing was sublime when it dueled, the image of every single near missed is etched in my mind and I'm sure it forever will be. On top of the fanta...
This thing was sublime when it dueled, the image of every single near missed is etched in my mind and I'm sure it forever will be. On top of the fantastic dueling elements, this ride was also batshit intense. I slightly preferred Hungarian Horntail due to the Zero-G on the first dueling element where Chinese Fireball does an airtime hill, as well as that Cobra Roll which was very forceful and had a crazy near-miss with the wall. All in all, these were my favorite B&M inverts, and I think they innovated in terms of dueling coasters like no other coaster did. RIP, Dragons, and fuck JK Rowling
Stunt Fall was amazing!! The inversions are insanely forceful since the train has to have enough speed to clear all of them, and the spikes leave a fa...
Stunt Fall was amazing!! The inversions are insanely forceful since the train has to have enough speed to clear all of them, and the spikes leave a fantastic feeling of weightlessness! But the best part is doing all that in reverse. In the front row, the combo of doing a nearly 200ft drop into an extremely forceful vertical loop all backwards is just out of this world. There was a jolt in the cobra transitions but it didn't really impact the ride for me, and didn't lead to headbanging, but your experience may vary of course! Myself, I absolutely ADORED this ride model and I need to see more built. Beats out every B&M invert I've done!!
Holy shit that launch is out of this world! You feel the speed so much, and then you're blasted with positives entering the top hat. The drop has amaz...
Holy shit that launch is out of this world! You feel the speed so much, and then you're blasted with positives entering the top hat. The drop has amazing floater! The only thing the ride is missing is the rest of the layout, but you can excuse something this tall. Although I do at least wish they kept the Ka-like camelback from the original plans. I've heard people rave about the bunny hill in between the brakes, but it didn't really do much for me.
This ride was very divisive for some reason, but I think it's absolutely fantastic for what it was. That launch is out of this world. The pullouts are...
This ride was very divisive for some reason, but I think it's absolutely fantastic for what it was. That launch is out of this world. The pullouts are very intense, and of course, that twisting drop is so memorable! While the hill after the drop doesn't give much airtime, it doesn't really need to. I think it serves its purpose as a "cooler brake run" moreso than an actual element, and I think it's definitely better than going straight into the brakes, so I judge it like so. All in all, this is the most iconic coaster of our times, and it's an absolute shame to see it being ruthlessly taken down. RIP King :(