This thing was such a sleeper hit at this park! Schwarzkopf loopers have a simple formula, but one that most definitely works! The lone vertical loop ...
This thing was such a sleeper hit at this park! Schwarzkopf loopers have a simple formula, but one that most definitely works! The lone vertical loop is of course the highlight, and it's great, the rest of the layout rounds out the experience. Great ride! and RIP :(
The forward-facing part isn't particularly novel, and the backward-facing part is too short, but the spinning part, that's where it's at. It's genuine...
The forward-facing part isn't particularly novel, and the backward-facing part is too short, but the spinning part, that's where it's at. It's genuinely so fun going through those horseshoes spinning. For a family coaster this ride definitely gets its job done, it's a great addition to the park!
These Sky Rocket II models are fantastic! There's a good reason they're cloned as often as they are. The swing launch is very fun, cresting the elemen...
These Sky Rocket II models are fantastic! There's a good reason they're cloned as often as they are. The swing launch is very fun, cresting the element after the launch gives some wicked ejector in the front, then the roll that high up has oodles of hangtime, and the subsequent drop has some unhinged ejector in the back. Very fun layout whenever you seat. It's a shame its so quick but it's understandable for a coaster whose purpose is to be compact and fit in a lot of parks. The cramped trains and bothersome comfort collars aren't a problem at all during the ride, just annoying to get in and out of the train.
This ride is not much outside of the two drops, but those two drops are so fantastic that they make up for the rest of the layout being underwhelming....
This ride is not much outside of the two drops, but those two drops are so fantastic that they make up for the rest of the layout being underwhelming. SheiKra is a bit of a gimmick, but facing down that 200+ foot drop will never NOT be exhilarating.
This was my first RMC, and — wow! — the ejector is so completely unlike anything I've ever ridden before, the death roll is an absolutely brilliant mo...
This was my first RMC, and — wow! — the ejector is so completely unlike anything I've ever ridden before, the death roll is an absolutely brilliant moment that always baffles how it is even possible for the train to roll that quickly, and the pacing is out of this world. Every hill has either killer ejector or is one of the two fantastic inversions. Instant #1
These Sky Rocket II models are fantastic! There's a good reason they're cloned as often as they are. The swing launch is very fun, cresting the elemen...
These Sky Rocket II models are fantastic! There's a good reason they're cloned as often as they are. The swing launch is very fun, cresting the element after the launch gives some wicked ejector in the front, then the roll that high up has oodles of hangtime, and the subsequent drop has some unhinged ejector in the back. Very fun layout whenever you seat, best ride in the park shall I say! It's a shame its so quick but it's understandable for a coaster whose purpose is to be compact and fit in a lot of parks. The cramped trains and bothersome comfort collars aren't a problem at all during the ride, just annoying to get in and out of the train.
I've seen some people saying they prefer the MCBR-less dives as they're better paced (and that Emperor is the best Dive in the US), but I have to disa...
I've seen some people saying they prefer the MCBR-less dives as they're better paced (and that Emperor is the best Dive in the US), but I have to disagree. I liked SheiKra much better because it at least has two killer drops whereas this only has one, which is great might I add, but it pales in comparison to SheiKra, and the inversions are very fun (albeit nothing spectacular), but it just leaves a "aw that's all" feeling, even moreso than SheiKra, I found, as that still fulfills you more with the drops. Still a great ride, of course, but the ethos of the B&M Dive prevents it from being much more than that.
This thing is a really fun little coaster. The first corkscrew has some nice pull, and the second, a bit of hangtime. There's also some inwards lats o...
This thing is a really fun little coaster. The first corkscrew has some nice pull, and the second, a bit of hangtime. There's also some inwards lats on the entry of either corkscrew which is something you don't see much outside of Vekoma and Arrow. Really this ride isn't anything mind-blowing, but it's special for its history in Brazil, and still one of the best in the country! rest well Super Tornado ❤️
This thing is kinda funny to ride in the very back due to the sheer size of the train. You don't get airtime on the drop, but you do get laterals. I d...
This thing is kinda funny to ride in the very back due to the sheer size of the train. You don't get airtime on the drop, but you do get laterals. I don't think it really fits its target audience in the extreme seats, but I had some fun riding it!
This ride is absolutely amazing! They managed to fit ejector moments on basically every element!! The top hat has some in the entry and drop even in s...
This ride is absolutely amazing! They managed to fit ejector moments on basically every element!! The top hat has some in the entry and drop even in spite of the trim brake — which feels amazing btw, it feels more like a dive-style drop than a regular killjoy trim — there's the ejector hill which is insanely powerful, the dive loop, a dip after the dive loop, and a wave turn, all of these are great ejector moments. The ride also has amazing hangtime, the first inversion has some, but the highlight is that stall, it really feels like it lasts forever!! I've ridden velocicoaster so I had high hopes for this, but this ride felt even more powerful! (even if it doesn't have any one moment that rivals the mosasaurus roll)
Fun ride! You ALMOST get airtime in the back quite a few times and it's just a nice layout for what it is. Definitely a better family coaster than mos...
Fun ride! You ALMOST get airtime in the back quite a few times and it's just a nice layout for what it is. Definitely a better family coaster than most!
I already went in knowing this would be one of the best spinning coasters but this even then managed to exceed my expectations!! This ride is SO much ...
I already went in knowing this would be one of the best spinning coasters but this even then managed to exceed my expectations!! This ride is SO much fun!! Getting floater while spinning really fast and with longitudinal forces pulling you outside of the vehicle is so much fun. The cars here can end up spinning surprisingly fast, and that whole sequence with the huge airtime hill into a crooked entry into the MCBR (which can get the car spinning like crazy), the second horseshoe into that huge drop and the S-turn is just sublime, honestly!! This ride is phenomenal! Oh and if your train is sideways when it reaches the final break run, brace yourself because the transition for the train to align is NOT smooth on a bad orientation!!
This ride is SO GOOD!! The vertical lift into barrel roll and drop gives some of the best hangtime I've ever seen. Then you pile on some great positiv...
This ride is SO GOOD!! The vertical lift into barrel roll and drop gives some of the best hangtime I've ever seen. Then you pile on some great positives through the turn, and go into a wonderful ejector hill. The dip into the station also gives great airtime. The top of the turn around the lift hill and overbank don't hit as hard, but they're nowhere near bland enough to detract from the ride experience or be called dead spots imo. Also be warned of the sudden break on the lift, but that didn't impact my rides at all, just something to brace for! As a certified fan of SR IIs i give this ride the title of "almost as good as them", which is a very high honor for me!
Fun family woodie with fun mild Laterals (please add this as a tag btw). You ALMOST get airtime in the back but not quite. There are also some fun int...
Fun family woodie with fun mild Laterals (please add this as a tag btw). You ALMOST get airtime in the back but not quite. There are also some fun interaction opportunities with Stampida!
This ride is awesome! I don't rate it too highly as thrilling elements are what does it for me, but it's a fantastically themed indoor coaster, and I'...
This ride is awesome! I don't rate it too highly as thrilling elements are what does it for me, but it's a fantastically themed indoor coaster, and I'd say the spinning cars are used very well, the swing launch sequence is fantastic going sideways, and that final drop is a ton of fun. I will say the corners of the screens are visible and could break some of the immersion if that's a problem for you, but it didn't impact me at all since I don't care much about the dark ride aspect to begin with.
I loved this ride, it felt like it matched Kumba's forces in the start, but just slightly couldn't keep up by the end, could be a product of me riding...
I loved this ride, it felt like it matched Kumba's forces in the start, but just slightly couldn't keep up by the end, could be a product of me riding in the cooler months, but I imagine when it's hotter out the MCBR hits harder anyway. The Zero-G Roll is the highlight but all other inversions pack a punch as well. That said, this ride does rattle a bit. For me it wasn't enough to lead to any headbanging or discomfort, but it's something to keep in mind!
This ride is fantastic, the pull from the drops in the back gives great floater to flojector and especially that first drop is sublime in the back. I ...
This ride is fantastic, the pull from the drops in the back gives great floater to flojector and especially that first drop is sublime in the back. I imagine you get a great feeling cresting the hills in the front too, but I was only able to ride in the back. I slightly preferred Mako as the airtime felt more consistent, as in the back, for example, on Shambhala you only start to get airtime when you're cresting the hill, on Mako you get it all over the hill, it just intensifies as the train moves further. Honorable mention to the speed hill which is also great, with consistent flojector, unlike the camelbacks which only offer them in the extreme seats and only when you're being pulled into / out of them!
I was very surprised on my first ride in the very back not knowing the layout to find a very fun floater pop in the back with the train catching some ...
I was very surprised on my first ride in the very back not knowing the layout to find a very fun floater pop in the back with the train catching some fun speed right out of the station! After that, the ride dwindles down quite a bit, but you can still get some fun sense of speed on the helices. This ride is mostly carried by that start for me, but it's still a really cool Mine Train in my books!
This was my first Dragon and I was pleasantly surprised with the laterals on the helix! It's kinda cute! This ride is probably being moved elsewhere w...
This was my first Dragon and I was pleasantly surprised with the laterals on the helix! It's kinda cute! This ride is probably being moved elsewhere with the closure of Mirabilandia so no need to say goodbye yet!