Reseñas de montañas rusas
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Airtimes Primera caída Intensidad Vibración Tiempo muerto
During my 14 rides on Hyperion, I had many differing opinions about it. It went from being in my top 5 to a rattly mess back up to an elite ride in the span of two days, but this is my final verdict. It’s another really strong modern creation from Intamin, filled with powerful airtime and some forceful lateral snaps. But I don’t know what happened with the outside seats on this. Especially towards the back on those wing seats, Hyperion goes from a powerful beast of a ride to a shaky waste of potential. However, as long as you sit on the inside, you’ll enjoy tons of airtime, intensity, and a smooth ride experience. There is a section of 3 mediocre elements in the middle of the ride, but Hyperion starts and ends with a bang.
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Incomodidad ¡Romper en pedazos! Sin interés
why did i decide to count credits
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Airtimes Obra maestra Intensidad
it’s so good, it’s my #0
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Inversiones Suavidad
Formula’s powerful and punchy. Many people have said it’s like a smaller version of Abyssus, and I definitely agree. Nothing’s really special about it, but it’s got some good airtime and positives along its layout. This is, however, another new-gen Vekoma with banking that’s “too perfect.” See my Abyssus review for more detail, but the unnecessary fluidity (I really have no idea how to describe it) detracts from the experience just a bit. Formula’s still a good ride, though.
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Fun Intensidad Suavidad
I always really enjoy these rides.
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Airtimes Intensidad
On paper, Abyssus looks like a great ride. It’s long, smooth, packed with airtime and positives, has good launches, and is comfortable. All that being said, there was something off about Abyssus as well as Formula in a way. The banking and transitions are taken in a way that they’re almost too perfect, if that makes sense. You’re being swung side to side without any real lateral force or power and in a way, it feels like you’re riding a horizon leveled POV. I may sound like I’m crazy, and objectively there’s not much wrong with Abyssus, but that’s something major I noticed about this ride as well as Formula.
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The launch isn’t too forceful, but the speed is cool. It really isn’t anything too crazy - weird to say about a 400 foot tall ride - you just go very fast. Having OTSRs seems like overkill.
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Airtimes ¡Buena sorpresa! Fun Capacidad
2 ans après avoir fait son voisin Force, j’avais eu des échos comme quoi il était meilleur ! L’airtime du début est très surprenant, il soulève vraiment bien pour un spinning, ensuite les phases de Spinning sont comme son voisin très agréables et poussent bien dans le siège ! L’Horseshoe est vraiment agréable et les surprises sont toujours très chouettes mais moins surprenantes que sur Force … Bref, l’un des meilleurs Spinning que j’ai fait, un incontournable si il y a moins de 30min d’attente !
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Airtimes Fun Suavidad Demasiado corto Capacidad
A really nice but small Intamin mega(lite) coaster. Airtime really gets stronger throughout the day and the turn right after the first drop pulls some really intense positives. I can only complain about the theming, which is a bit basic and the ride is on the shorter side. Capacity with this ride isn't really great either.
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Tematización Launch Fun Vibración Sin interés Tiempo muerto
Well, maybe I had too high expectations for DrakeKongen. I rode it twice, backrow in the morning and front row at the end of the day when it ran significantly faster. There is a slight rattle, especially in the back row, but it didn't really annoy me, it"s okay. What disappointed me is that this ride really is forceless. It just doesn't do anything. There are some weak positives, but nearly zero airtime and also no laterals. I wish it had some more intensity, since it looks like a great thrill coaster from the outside. For me this coaster has the best theming of all coasters in Djurs and the tiny booster wheel launch and pre-lift section really suprised me, it's a nice extra. Overall not garbage but far from perfection either.