• George S.

    Vibración Torta Incomodidad

    I rode Big Dipper 1 time. This is a very rough and shaky ride. The worst part was a diving banked turn midway through the ride. The cushioned seats did not help the roughness of the ride.

  • Rick S.

    Airtimes Situación Duración Vibración Incomodidad

    Horrible roughness. Decent floater, albeit painful. Short ride but nice setting.

  • Rick S.

    Lap Bar Fun Demasiado corto Tiempo muerto

    Fairly underrated ride. I never got the hate at all, especially since this is such a unique ride, only having a single toboggan. I didn't find it rough, maybe it had a slight rattle, but it was fine. You get tons of space in this lap bar, not like you get airtime or anything but still a big pro. The mid courses kill the pace, though, and it is pretty short.

  • Rick S.

    Vibración Incomodidad ¡Romper en pedazos!

    This is my third least favorite *ride* at the park for a reason. This is SO painful. This park seems to have a handful of really rough coasters, but this is the only one that I didn't like.

  • Rick S.

    Launch Intensidad Layout Vibración Demasiado corto

    First off, this ride is absolutely insane. All three times I rode, I was in a position where I was at the top of the 250 foot spike. Especially being launched backward, the feeling of weightlessness facing vertical with track that far down below you, just staring at the skyline, is crazy. Because of the booster halfway up the spike, you just feel like you are up there for much longer than you actually are. The inverted top hat and cutback(?) are intense. Another pro of this ride is how you can choose if you launch forwards or backwards, each providing a way different experience (backwards is better). For the cons, this ride is unfortunately rough. The whole ride is shaky, but there are a couple painfully noticeable potholes. The restraints are weird, not necessarily horrible, but if it's your first time you'll be very confused. Overall a great ride, almost the best at the park.

  • Rick S.

    Primera caída Velocidad Ejectors

    This is only my 3rd rmc and this shows me that even one of the lower level rmc's are just incredible. I'll highlight some elements; the first drop, even in the middle row (I got one middle row and two in the back) is crazy with ejector. The second overbank provides some surprising sideways airtime, and the two other overbanks it's sandwiched between have some good forces as well. After the midcourse seems to only increase your speed, you get flung out of your seat with the drop. The next couple airtime hills have great pace, but one with especial airtime is the banked one after the double up. The tunnels are fun, and the hills within them give meager but solid airtime. The finale steps it up, giving three more great ejector pops. The restraints, though weird, are comfortable and fit my lap well. Also, this ride is really smooth and the trains look great. Especially for RMC's first roller coaster, an amazing job done. Solid 4.5/5, but I'll give it a 5 to boost its rank a bit. (Side note - there aren't really any dead spots as far as I'm concerned.)

  • Matt Rupert

    Tematización Fun Suavidad

    Loved everything about FITH 2.0 besides seeming to be a bit slower paced than the OG. Couple of spots where brakes were applied which did not happen in the OG. Other than that, love the new scenes and on-board audio. Both are pretty stunning.

  • George S.

    Tematización Inversiones Layout Torta Arnés Incomodidad

    I've ridden Colossus 4 times. Colossus is an iconic Thorpe Park coaster but suffers from comfort issues. The ride entrance sign has been updated with a fresh colour scheme supported by yellow columns on either side. The cosmic designs, celestial imagery, overgrown vegetation, theming, and ominous music in the ride area are great. It provides a mythological ambience and makes the rider feel like they're journeying through a lost civilization. The queue winds underneath the track in a jungle-like environment building anticipation. This allows riders to feel the train's vibrations and roar overhead. The station has dimly lit orange lanterns hanging from the ceiling and wall ornaments that enhance the mythological atmosphere. Unfortunately, the ride itself is hampered by restrictive OTSR and limited legroom in the cars. This causes noticeable head banging in the vertical loop and cobra roll. The roughness mostly subsides during the rest of the layout. Highlights include the intense final heart line roll near the ground and ejector airtime between the loop and cobra roll despite the rough spots. The four consecutive heart line rolls deliver decent hang time. Lap bars like Sik at Flamingo Land or vest restraints could make Colossus rank among Thorpe Park's top rides. The head banging and discomfort issues holds Colossus back from reaching its full potential.

  • Gabriel Thorn

    Comodidad Suavidad Layout Launch

    A really fun, smooth and enjoyable coaster. I don't understand the hate it gets, it definitely lacks high intensity - although two girls in my group felt quite dizzy riding it twice in a row - but the layout is really fun and the cameltop after the second launch is amazing. It's quite a long layout. Update: I might get why people say it's not too intense: after riding many of the so called intense coasters in Europe I have a feeling people mix up intensity with discomfort, rattle and headbanging. As this coaster is smooth as butter, it's considered a tame experience, but riding it many times on my multiple visits to Energylandia, I find the inversions quite intense and it can make you feel dizzy after a few rides.

  • Gabriel Thorn

    Primera caída Tematización Demasiado corto Tiempo muerto

    Nice theming, but too short and lots of dead spots. Feels little sluggish.