• Dave Scott

    Gravity group retracking has helped keep this ride smooth and some nice airtime even. Overshadowed by adjacent rides, but is relevant in KIs lineup as an intermediate step between kiddie and hypercoasters. It's important that this scale of ride is available to offer a progression up the scale - and that it is fun in the process. Racer manages both requirements.

  • Dave Scott

    Situación Layout

    I really loved Air when it first opened; despite it's many, many reliability issues and much documented lack of force! I would associate what it does mostly with those long Japanese coasters that trundle around at speed but not doing an awful lot. Air definitely is not long, nor does it do a lot either. Despite this I did declare it to have one of the greatest half-rolls ever; a reference to the dive into the cut-and-cover tunnel proximity effect. Air was a demo of what a flyer could do; without actually doing it. It also attempted to widen Alton Towers audience; rather than selling the "terror" they opted to try and sell it as a come-fly-with-us mentality. Fun, rather than machismo. Not a move many follow but one I can appreciate. The relative tameness of the ride has, in the long run, I think proved to the low ratings it now sees and maybe also the decision to VR the thing... Which I haven't tried yet. No rush. (I can do VR at home - why on earth would I go to a theme park to try it... The whole point in going to a park is do do something REAL!)

  • Dave Scott

    Funky water splash ride that happens to run on rails therefore counts as a coaster. Absolutely minimal restraints are a fun novelty. Doesnt splash much water into the boat - and would in fact be an ideal ride for colder climates!

  • Dave Scott

    Inversiones Arnés

    I really wanted to like like this more than I did. I'm 5'10", so not exactly 'above average' height. The trains are just a bit cramped, meaning my ankles folded slightly sideways = ouch as soon as any positive G kicks in. The layout is solid with good inversions, hang and airtime but I didn't get on with the seating position. Shame. Not in a rush to try other single rails.

  • Dave Scott

    Fast, mostly family coaster with some odd pops of airtime and a forgettable loop. Fun theming. Has absolutely colossal capacity what with at least 4 major blocks within the ride. Just what the doctor ordered. Pretty please can we have a couple more major coasters in the California Adventure?

  • Dave Scott

    Brilliant! Could have opened yesterday. Makes good use of the terrain; and builds speed throughout the ride. Interaction with Yukon Striker is a healthy bonus. I think this is my favourite of the Arrow suspendeds, and unfortunately, I have now been on all the surviving examples of the format.

  • Dave Scott

    Fun Obra maestra Ejectors

    Makes a mockery of absolutely everything I have tried before; an easy steal for my number 1 spot. Could not get enough of this. I can see why some might find an RMC too much, but for me this was perfection. Moar please!

  • Dave Scott

    After years of criticising B&M's efforts to try and get wide and wider trains to do a snappy turn, Yukon (finally) proves it's possible. Think of this as a looping coaster first - consider Canada's Wonderland best looper before Yukon was Dragon Fyre - and dive coaster elements as a bonus. The restraints will be an endless source of debate; for the looping portions they are better; for the drop they aren't quite so good as a conventional OTSR. Looks great both off-and-on ride, and the route is well thought out to interact with other rides. The main drop of course, really does look the part from on-ride; just wish it were possible to get clean air (as opposed to restrained air) on the way down... Someone go on, I dare you, do a dive machine with the clamshell restraints instead.

  • Dave Scott

    Inversiones Intensidad

    An excellent post Senator Markey US G-limiting B&M, one that actually has a punch to it on day one. This one got an awful lot of re-riding. I can imagine after 10 years of breaking in it will have picked up a tad more speed. Underrated coaster; albeit it is sat in an uninspiring location.

  • Dave Scott

    Brutal, fast, thigh bruising and giggle inducing. This ride is definitely one for masochists, but happens to be an awful lot of fun. Final ride of our last visit went to Magnum. It is of course an utterly obsolete design, but the character flaws are what make this thing work it's magic. The first hyper, and easily the best of the Arrow's. Long may it continue.