• Dave Scott

    Velocidad Incomodidad

    Alan "gonna mess with you" Schilke had a field day with this one. Certainly one of the crazier examples of his work. Technically a wooden coaster on a steel structure, the steel-on-steel wheels meant that it carries obscene speed throughout the lengthy route. It's violent, aggressive, and very blatantly an early inspiration for what RMC have now become. Cannot imagine this ride has aged well given the technology used; but it was fun back on our monster trip in 2006.

  • Dave Scott

    1st go on this was surprisingly fun, albeit uncomfortable. 2nd go on a different day and I never want to go on one of these ever again. Shame. With an adequate restraint the concept could be good. Capacity is beyond terrible and what this is doing in a busy park like Gardaland I don't know. Would be a better fit in somewhere much smaller.

  • Dave Scott

    Well themed and good looking coaster in woodland setting. Ride quality leaves a lot to be desired, bad transitions and the double loop has a nasty lurch that my back disagreed with. Revised restraints keep this ride vaguely relevant, but I fear the discomfort may scare younger riders off going on the bigger and better build quality coasters right next to it. Despite investment, it's probably not got long left in it.

  • Dave Scott

    Somewhat unique layout for a wing coaster, (it is a reminiscent of furious baco) mostly low to ground and using natural terrain for effect. Excellent first drop in the the back row in particular giving massive ejector air. Outside seats are noticeably bumpy - unusual for a relatively recent B&M. Not necessarily bad bumpy but something to be wary of. Vest restraints contrast with oblivion very sharply - they are better for certain things but not others. On balance the conventional OTSR might be the better experience.

  • Dave Scott

    Fun, compact dive coaster with a mix of airtime and hangtime. It is an interesting contrast to the airtime found on Raptor next door - old school restraints do the job well and let you fly up out of the seat. Theming is more positive than "scare machine" typically adopted by Merlin and I think more fun for it. Oh, yes, this was by accident,my 250th credit

  • Dave Scott

    themed mine train using vekoma hardware comparable to Disneyland Paris' big thunder. 3 lifts and each has a purpose - saves the biggest drop till last. Theming is well done but rather repetitive.

  • Dave Scott

    Incomodidad

    This ride has served its purpose,to put Gardaland on the map. Nicely themed and consistently running 3 train ops, something unheard of for many slcs. The extra helix is the smoothest part of the ride by a mile, however the ride as a whole has had its time - it's done it's job. Time to remove it and move on

  • Pidge L.

    Velocidad Fun Arnés Vibración

    HOLY CRAP! Why does this ride get so much hate? I gave myself a little bit of room with the lap bar and I got STANDING AIRTIME on the first drop! Whoever says it's forceless or has no airtime is wrong. A first turn with a grey-out, a first drop with great ejector, 2 other ejector hills and a great floater hill, this ride keeps it's speed very well! There is a rattle, but it's honestly not the worst rattle in the world.

  • Craig Hoskin

    Airtimes ¡Buena sorpresa! Hangtime

    Regular visitor to the pleasure beach but this was my first visit since the ride opened and it was way better than I expected. The launches are punchy if not intense, the airtime is solid and lasts much of the way round and the hangtime on the inline twist and the immelmann is excellent. The operations and dispatch times are also fantastic. Great addition to the park.

  • Will B

    Primera caída Tematización Suavidad Demasiado corto

    At the moment, Swarm is my favourite ride at Thorpe Park and my #1 coaster. It probably isn't the best wing coaster out there and it is frustratingly short, but the sense of speed, hangtime and the absolute size of this lad make for an excellent ride. The atmosphere in the plaza is great too, with some decent theming and great headchoppers. For me, the best row is the front for the views, speed and near-misses, but the back is good if you want to experience any force at all.