• Stéphane R.

    Inversiones Situación Incomodidad

    Les loops et les corkscrew sont bien intenses. Le reste passe plutôt bien pour du vekoma et il est plutôt beau de l'extérieur.

  • Stéphane R.

    Airtimes Primera caída Tematización Demasiado corto

    Bien mais trop trop court

  • Stéphane R.

    Comodidad Intensidad Ejectors

    Il est quasiment au même niveau que son cousin danois, ce dernier ayant des airtimes plus puissant. Cependant la first drop est plus efficace pour AB et ses trains plus confortable.

  • Joris B.

    Airtimes Situación Velocidad

    Avis sur la version avec le top hat, le meilleur qui puisse exister. RIP

  • Manuel G.

    Inversiones Intensidad Layout Vibración Incomodidad

    While I am very tolerant with rattly and jolty rides, this thing towards the back of the train was not enjoyable, as it not only tracked badly but also gave me a beating at one point of the track (that I don't recall exactly), that made me feel like my back had just broken in half. A front row ride redeemed this prime candidate for the world's-ugliest-color-scheme-award, though. The drop feels like nothing everywhere, but I feel the layout is actually underappreciated and is also quite forceful. I think it's a solid ride, but only if you get a good seat. Is that a compliment? You decide.

  • Manuel G.

    Situación Velocidad Layout Demasiado corto

    Lech is an amazing coaster, that only narrowly misses the 5-star-category, mainly because of its duration. The theming of the ride and the station is well done and the trains are really comfortable, despite the relatively tight shoulder restraints. A fast lift carries you up to the first drop, which is one of my favourite drops ever. It's got that Expedition-Geforce-style twist, but is also so steep, that you are flung out of your seats and into the restraints like crazy. What follows is an excellently flowing mix of inversions and great airtime moments, tight corners and all of it in a very compact layout. This means pretty strong G-forces, but I personally did not find them to be stupidly extreme, as people often say. I have had no problem with re-rides, but some people in our group have reported the same kind of grey-outs other people talked about. A highlight moment of the ride is the station-fly-through, which is great fun for the people in the cue. Pacing in general is perfect and I would consider pacing an outstanding characteristic of the ride. If only it felt a bit longer and bigger, it would venture into the territory of the very best coasters I know.

  • Manuel G.

    ¡Buena sorpresa! Fun Arnés Incomodidad Tiempo muerto

    The backwards row was what I did first and the twisty drop and the two loops you cannot see were fun! Rest of the ride was boring and facing forwards, the whole ride was less than mediocre. Harnesses are horribly uncomfortable. Similar to the rest of the park, these old rides received a beautiful theming overhaul though (ride is not called Tornado anymore).

  • Manuel G.

    Lap Bar ¡Buena sorpresa! Intensidad Vibración

    Oh Shit. Now that's some intense ride right there. The cue line in the castle is incredible, probably the best cue I've ever seen in a non-major-brand-park in Europe. Being chosen randomly for the rows adds to the excitement factor and I like it, though you should hope for front row! This is where the coaster packs the most punch after the drop. At first you are pulled up vertically into the tower, where a pre-show begins. Unfortunately, there is too much reverb to understand what is being said, which does take away from this part of the ride. You do the backwards drop (better than expected, but starting too soft for a real drop feeling) and then rise to the top and into the first drop. It is best experienced in the back, but isn't bad in the front either. Not my favourite drop, but very good for sure. You then shoot out into broad daylight getting some good Gs in the valley. As if that wasn't intense enough, we once had a ride where it had started to rain in the meantime and we were in pain because of the impact of the drops, which coincidentally was probably one of the most intense rides I have ever had. The heart-shaped element coming up next is great, the change of direction at the first peak being a violent highlight in the front left. The beginning of the low-to-the-ground-part that follows is my favourite part of the ride, it is stupidly intense. The one airtime hill in the layout also delivers. Unfortunately, the coaster slows down significantly in its final 300m or so, failing to give you that slamming-into-the-brakes kind-of euphoria. What follows is a very slow heartline roll in the dark (fun) and a surprising photo point, when you are basically already rolling back into the station. World-class ride with world-class theming and world-class intensity in its first two thirds. Ride is not supersmooth, but certainly fine. Amazing overall, the pre-show can get tiring when reriding.

  • Manuel G.

    Situación Duración

    Fine ride with great setting and long duration. Also smooth enough to be enjoyable. Still a one-and-done.

  • Alexander D.

    Tematización Capacidad Incomodidad Tiempo muerto

    The theming of this coaster is pretty nice, but the coaster itself makes absolutely zero sense. The layout is super boring and the first drop really hurts. It also only has 1 train so you can expect long lines for this.