• Hadrien D.

    Primera caída Vibración Incomodidad

    Ce coaster reste une légende du parc Astérix mais il n’a rien de très intéressant après l’excellente first drop. Il tremble tellement qu’on en profite absolument pas…

  • Bubble Gaming

    Fun Duración Tiempo muerto

    Shredder was surprising yet disappointing simultaneously. The ride starts out with a turn into the lift hill. Just like Pandemonium at Six Flags New England, the lift hill is decently steep and is fun going backwards. It goes up the lift hill for a decent amount of time, keeping you facing down. After the lift, there are a few decently banked moments that are the best part of the ride. There are so many mid-course brakes on this. I still had to wait 40 minutes, but it made the capacity better compared to rides like the aforementioned Pandemonium at SFNE and Slime Streak in the same park. Sadly, the ride just spins a bit during these, and there are plenty of dead spots. The only good thing about the second half is the feeling of the ride never ending. You go to see if the ride is over, and there's still a few more elements. It doesn't feel under 2500 feet long. I just wished that they did more with the elements in the second half, and I wished that the ride would feel faster. The pacing really slows down by the end.

  • Rémi Bastian

    Inversiones Fun Hangtime Demasiado corto Launch Intensidad

    À l'époque c'était mon coaster préféré mais en vrai le launch est mou mais la in line twist est super!

  • Vt2

    Tematización Launch Fun

    My favourite of the family & kiddie coasters at Canada's Wonderland. Sits at #8 on my Wonderland coasters list. Has a good launch and goes smoothly through the course of its layout. A bit of a shame you can only go on with a child, would otherwise try to ride on all of my visits.

  • Sarah Rafaèl

    Velocidad Intensidad Layout Vibración Arnés

    Good old Goudurix, although it's rough, it's intense and a classical feature of the park. I guess that if the trains were changed, and there was a lapbar instead of those shoulder restraints, it would be great. It's been here since the beginning, so, it really deserves new trains. I like it anyway...

  • Sarah Rafaèl

    Inversiones Intensidad Layout Torta Arnés

    This ride has a monster of a launch, I didn't expect it to be so intense, and it's followed by a steep climbing and an interesting layout. It rattles a bit, but this is not what I dislike the most. The restraints are not adapted to the layout, and if you are not aware of where to brace in order to save your head from the slaps, your head will bang. You can hardly avoid them unless you are 2 meters tall. I rode it three times, once at the front, twice at the back, and it doesn't make a noticeable difference. I liked it though, and the dispatch was efficient. I liked the design of the trains, and the pace was really good. Overall, I liked it.

  • Sarah Rafaèl

    Airtimes ¡Buena sorpresa! Suavidad Demasiado corto

    Heidi is a surprisingly smooth and well paced little wooden roller coaster, it was fun! I expected some rattling, but it was smooth and was more intense than I thought. The seats are comfortable, and there are airtime moments. The theming is cute and well done.

  • Bubble Gaming

    Launch Intensidad Hangtime Vibración Confiabilidad

    It opened while I was in line for Timmy, so I couldn’t make it the 75th. I still was fortunate to ride it in the short time frame that it was open. I was there for over 6 hours, and it was open for one of those hours. Forwards launch already is pretty powerful for LSM standards. The two immelmanns were pretty whippy in the back. The rollover provided some great hangtime. Suddenly the turntable makes you go backwards and the launch almost is dangerous. You get yanked towards the seat in front of you. I definitely don’t recommend putting your hands up on the backwards launch in the back because you might smack the other seat. Everything mentioned before applies to the second half, except you don’t realize when each element will occur. The only problem is the roughness. Even when it’s only four years old, it has a noticeable rattle. Maybe the park isn’t good at maintenance. After all, Shellraiser was closed today and has been closed since October. Even with the roughness, Sandy is still a great ride that hopefully can get better maintained in the future.

  • Bubble Gaming

    ¡Buena sorpresa! Launch Fun

    First impressions of this were all over the place. It could either be one of the better coasters at the park or worst case scenario, the worst coaster. I have a lot of issues with motion sickness. While I can tolerate spinning coasters, this introduced going 90 degrees. It ended up being the second best coaster in the park. (Shellraiser was closed) The launch immediately picks up the ride, and after a few launches, you reach the top speed. The ride can either spin a lot at parts or not spin. The spikes are pure fun. You can feel a bit of weightlessness on the top. If you’re facing down, it’s even better. You have a little lap bar as the only thing keeping you in. It creates more joy in the ride, as it’s straight down. The ride isn’t even too short, it’s a reasonable duration. Because of the other random kiddie coasters not included on Captain Coaster, this was my 75th credit. Sandy and Shellraiser were down at the time, so I’m not upset at my choice.

  • Bubble Gaming

    Primera caída Velocidad Fun Capacidad

    I don’t know if it was just a crowded day, but I had to wait an hour for this. One train definitely slows down what would’ve been a 30 minute wait. The ride starts off with a drive tire lift, which is fairly unique for rides bigger than a kiddie coaster. Was the intention supposed to be a small kids coaster? 42 inches isn’t kiddie level. The first drop definitely is the best part of the ride. In the back there is some nice whip that even gives a small pop of airtime. There’s also a very minimalistic lap bar. After the drop, there are some small hills and turns. These don’t offer much forces, but it still makes the ride more fun. The reason for this is the pace. I’m surprised by the speed of this thing, pretty fast for a family coaster. The brakes then make a funny noise that can be heard from around the park. It doesn’t take points away, but after the ride ended my lap bar didn’t unlock and someone had to manually unlock the restraint.