This coaster is difficult to review, because it's a fun coaster, but it's at the wrong park. I cannot comprehend how nobody involved in the planning p...
This coaster is difficult to review, because it's a fun coaster, but it's at the wrong park. I cannot comprehend how nobody involved in the planning process realized "even under optimal conditions, this coaster will never have enough capacity".
The day I went to the park was pretty quiet, Hyperspace Mountain and Flight Force were around 20 minutes most of the time, even less towards the end of the day to the point where HyperSpace Mountain was walk-on. But this one was 45+ mins the whole day. Because I wanted the credit, I bought the priority pass, and still had to wait 15+ minutes. Once in the station, the problems became very obvious. Not only does the ride have a laughable capacity on paper, it's also impossible to even get close to the theoretical maximum. The cars are supposed to move through the station continuously without stopping, but it is WAY to short, the cast members we're trying to be as fast as possible and looked like they're out of breath all of the time. Still, almost every car had to stop at the end of the station and they had to send out some cars empty because they could not keep up. They couldn't even keep up with the priority queue, so there was basically no progress in the main queue.
Once I "finally" got on (20 mins would be fine, but not if you paid 16€ for "instant" access), it was a fun ride. I'm usually prone to getting sick on rides that spin or go backwards, but I didn't have any issues here (but I also asked to start facing forwards, that definitely helped). It's nothing revolutionary, but it's a good spinning coaster layout that neither has too much nor too little spinning.
If this coaster was built at a smaller park, it would probably be fine. But for a Disney park, this is a complete and utter failure from the operations point of view. It's terrible on paper and even worse in reality.
Triple Launch Coaster (LSM) avec 4 inversions. Le système propulse le train : 1) En avant, 2) En arrière vers une pointe verticale vrillée ("tail spik...
Triple Launch Coaster (LSM) avec 4 inversions. Le système propulse le train : 1) En avant, 2) En arrière vers une pointe verticale vrillée ("tail spike"), 3) En avant à pleine vitesse.
Sièges "Tailwhip" : Le wagon arrière du train est équipé de sièges rotatifs qui tournent librement, offrant une expérience différente à chaque tour et une sensation de désorientation unique (Première mondiale).
Vitesse Max. : 105 km/h. Longueur : 1,2 km (3 937 pieds). Le parcours est jugé long et rempli d'éléments, offrant plus de temps d'action que de nombreux launch coasters.
Étant un modèle récent de Mack Rides, il est largement salué pour sa fluidité et le confort de ses harnais ("lap bars" - qui n'englobent que le bas du corps, pas les épaules). Les inversions sont très appréciées.
Note Global : 4.7/5
L'accélération de 0 à 100 km/h en 2 secondes est la force motrice et le principal attrait .
Le pré-show (file d'attente du métro de Metropolis) avec ...
L'accélération de 0 à 100 km/h en 2 secondes est la force motrice et le principal attrait .
Le pré-show (file d'attente du métro de Metropolis) avec des effets spéciaux (Dark Ride initial) est très réussi et immersif. Le thème de l'évasion, sauvé par Superman, est clair.
Le parcours est rapide, avec un Top Hat (montée/descente verticale de 40 m) et des bosses d'airtime. Il est jugé dynamique et fluide, mais trop court après le launch principal.
Les modèles Intamin Accelerator sont parfois sujets à des problèmes techniques (selon l'historique de ce type de coaster), ce qui peut impacter le débit et le temps d'attente.
Note Global: 4.5/5
TematizaciónCapacidad¡Buena sorpresa!IncomodidadTiempo muerto
I liked the parts in the dark at the beginning and the end. They add some intensity without making the coaster phyisically more intense. However, I fo...
I liked the parts in the dark at the beginning and the end. They add some intensity without making the coaster phyisically more intense. However, I found the rest of the ride a bit too tame and repetitive, even for a family coaster. It feels like it's missing just a few more dips or some gentle airtime moments to make it more interesting. One more thing that I disliked were the sound levels in the lift sections. The noise of the lift gets amplified by being in a tunnel, and then there are even louder sound effects on top of that. It just found it uncomfortable and was glad when I left that section. Otherwise, the theming is neat, the water feature is a nice touch. In my opionion, it's a mediocre family coaster with good theming.
VelocidadDuraciónCapacidad¡Decepción!Tiempo muerto
Pretty underwhelming for me as it doesnt have that many forces. The first drop is weak and the Camel Back after that only gives very weak floater. The...
Pretty underwhelming for me as it doesnt have that many forces. The first drop is weak and the Camel Back after that only gives very weak floater. The Helix section is also weak, the feeling of speed is great tho. The Airtime hills after the midcourse were pretty fun. Operations were horrendous.