This ride is really hard not to love, with its sheer size, length, trains, smoothness and almost everything, I say almost because of its slightly repe...
This ride is really hard not to love, with its sheer size, length, trains, smoothness and almost everything, I say almost because of its slightly repetitive nature but that almost adds to its character, hitting its endless onslaught of floater hills is something that can’t be explained really.
Truly a jack of all trades, there’s nothing this ride does wrong. It’s airtime, positives are great and lats are ok, the interaction with the quest al...
Truly a jack of all trades, there’s nothing this ride does wrong. It’s airtime, positives are great and lats are ok, the interaction with the quest also elevates the experience. Fianna force also sets a new standard for themeing in the park with a pre show building and great landscaping. I’ve ridden this ride over 70 times and I could ride it another 70!
after having re ridden it, I now hold this coaster in higher regard, having found it more intense and fully appreciated the attention to the detail wi...
after having re ridden it, I now hold this coaster in higher regard, having found it more intense and fully appreciated the attention to the detail with the area, albeit slightly less intense then its southern sister. Overall very good and still probably in my top 10, I’ll also add that if this had 1 more inversion, i would like it a lot more.
Over its last decade of operation, its gained a reputation for getting rough overtime and with a great drop and overall airtime. It lives up to those ...
Over its last decade of operation, its gained a reputation for getting rough overtime and with a great drop and overall airtime. It lives up to those claims and perhaps a pinch more.
AirtimesSituaciónVibraciónIncomodidad¡Romper en pedazos!
AWARD WINNER: ROUGHEST. My first ride on Thundercoaster I found to be pretty acceptable with a halfway decent variety in forces and an awesome second ...
AWARD WINNER: ROUGHEST. My first ride on Thundercoaster I found to be pretty acceptable with a halfway decent variety in forces and an awesome second drop into that tunnel. My second ride was a little worse, making me think "okay perhaps this isn't as good as I initially hoped". Conflicted, I headed for a third ride, this time in the front after it had warmed up throughout the day, and this is the only roller coaster where I've been *warned* by a ride operator that I was about to experience something life-changingly s**t. I committed to waiting for front, and this thing was apocalyptically rough to the point of almost crying of pain. Seriously. The amount of shunts and shoves combined with violently unacceptable combinations of forces had me feeling like I'd jackhammered my spine into two, three, six pieces. It became less roller coaster and more endurance as I grew more and more concerned about the welfare of my skeletal structure as the coaster progressed. Begging that every turn would be the one into the brakes, the coaster played with my emotions as it rounded into some further hills of mercilessness. There's a good ride here somewhere, if you give it about NOK300 million of work, but I know that's fairly staunchly off the cards for now.
AWARD WINNER: SMOOTHEST. The POVs of this thing look deceptively intense but remember this is still a modern family coaster from Vekoma. It is utterly...
AWARD WINNER: SMOOTHEST. The POVs of this thing look deceptively intense but remember this is still a modern family coaster from Vekoma. It is utterly devoid of any force ever, but if you are able to look past its surprisingly tame experience, it's an excellent ride with fast pacing (which felt better towards the back) and great theming. It is unbelievably smooth too and DOES NOT slow down - it keeps ALL of its speed throughout the entire ride which was highly impressive. I wanted to reiterate on the smoothness - I would comfortably say that Aquila is the smoothest roller coaster I have ever ridden - it is tracking *perfection*. Some coaster enthusiasts would start thinking "modern Vekoma roller coasters are a little bit *too* perfect" but I think this is what a family coaster should be.
AWARD WINNER: STUPIDEST. "Welcome to Wonder Mountain's Guardian!" the tannoy shouts after an incredibly shoddy attempt at worldbuilding that falls fla...
AWARD WINNER: STUPIDEST. "Welcome to Wonder Mountain's Guardian!" the tannoy shouts after an incredibly shoddy attempt at worldbuilding that falls flat on its face. Watching the 8+ dead seats out of twenty while your friend's gun actively starts overheating, being able to see the finale drop track mechanism from the queue line, being able to see the "final scores" thingy clear as day as one screen is blurred beyond recognition and the on-ride photo screen having been clearly turned off years ago, it becomes a matter of thinking "how long until this ride just gets sealed up and left to rot with everything left inside?". A harrowing piece of evidence of why Cedar Fair should never build dark rides or attempt to theme anything, WMG is a pisstake after experiencing the world class theming of Europe's attractions. After a pitifully short coaster section at the beginning, you're suddenly thrown into some remarkably half-arsed shooting sections with failing guns that overheat, don't properly show where you're shooting, and zero score tracking (?) as forgettably bad music plays in the meantime. Sound effects are zero, zero attempt is made to hide any of the hardware, it feels like nothing you do matters for the entire ride then it suddenly all ends after twenty seconds. A dragon shoots fire at you into a SHOCKINGLY good drop track. Like, my favourite drop track ever ???? and then the absolutely laughable excuse for a soon-to-be-dead attraction is finished. It's unfortunate how good the drop track is because of how beyond-parody everything else is. It's a thin brown stain on the park's lineup, an embarrassment on all fronts.
AWARD WINNER: MOST INTENSE INVERSION. My only other Batclone as of writing this is Shadows of Arkham, which is decent enough but ultimately just felt ...
AWARD WINNER: MOST INTENSE INVERSION. My only other Batclone as of writing this is Shadows of Arkham, which is decent enough but ultimately just felt like a beefed up version of Nemesis Inferno, so it didn't leave much of an impression on me, so I went into Vampire with a similar mindset. And how wrong I was. Vampire feels like it runs almost twice as fast, turning some "decent" inversions into "absolutely lethal". The stark difference in speed is immediately noticeable right from the very start as you start careening through the layout like the love of its life was waiting halfway-undressed for them at the brake run. Vampire means BUSINESS. Both loops are roared through at speed, the Zero G is insane, but the coaster is only just getting started. The "most intense inversion" award is given to the two corkscrews at the very end, which are taken so fast, blink at the beginning and you're at the other end by the time you open your eyes. These corkscrews will rip your face (and legs) off, pure survival instinct kicks in for the two of them. Fantastic ride, and genuinely gives Nemesis Reborn a run for its money in terms of how much it shreds the competition.
This coaster while short is very fun, but honestly I understand why. The parks for families so why put the kids on a flight of fear to get started and...
This coaster while short is very fun, but honestly I understand why. The parks for families so why put the kids on a flight of fear to get started and never want to do it again, when you have this