At first I misjudged this coaster because it's forceless but thats the point, it's not even that forceless either because it has airtime on the front ...
At first I misjudged this coaster because it's forceless but thats the point, it's not even that forceless either because it has airtime on the front row. But the forces aren't very strong because they want u to feel like you're flying not being crushed by positives all the time or having crazy ejector all the time. Amazing theming, probably the best themed coaster in the world, and the technology of the coaster is so cool, I love how it transitions from sitting to flying and the restraints are pretty comfortable.
The beyond vertical launch is pretty forceless and does nothing, the hangtime afterwards is great and it feels like you're being pulled down while ups...
The beyond vertical launch is pretty forceless and does nothing, the hangtime afterwards is great and it feels like you're being pulled down while upside down, the downwards corkscrew afterwards doesn't do much and the bunny hill after gives decent ejector, the 2 immelmans have you out of your seat in a slightly uncomfortable way and it makes it quite repetitive but they are both pretty fun, the stall is crazy, its overhyped due to not lasting as long as hyped up to be (2.2 seconds isn't much) I prefer Hyperia's stall due to it lasting longer and being more focused on floating instead of hanging, the airtime hill that follows is incredible and is the 2nd best moment of airtime on the coaster. The upwards S-curve doesn't really do anything but its fun, the same can be said with the dive loop after. The bump into the turntable can be a little painful. This part of the coaster isn't themed to a high standard as I think it should. The backwards launch is the punchiest launch on the coaster and the spike gives great floater airtime. The launch is semi-powerful and the tophat gives sustained -0.7g which is really nice, The airtime hill afterwards is insane and after riding it over and over it began to make my jaw hurt. The wave turn that follows is a little forceless but it gives some good airtime and on the front right gives great laterals, The double up gives 2 decent pops of airtime and the drop of the mid-course brake run is alright. The corkscrew after is pretty forceless but the turn makes you grey out every single time (I think it hits about 4.5g-5g), the corkscrew after does nothing (as always) and then the airtime hump into the brakes gives a good pop of airtime. Amazing coaster but I don't favour airtime as much as others so it doesn't make my top 1. I prefer Taron due to how I like near misses and great pacing and elements that go well together. The rattle on Voltron is noticeable and can sometimes cause a little bit of pain but its completely tolerable and people are overreacting way too much about it. Comfortable seats and the restraints raise a little so you can get more airtime which I think is great. Needs some more theming in the ride area and it will be top 10 in the world no doubt.
So it's repetitive, overrated and the only good part is the first inversion on the prelift. The restraint is sharp on your legs and that makes the han...
So it's repetitive, overrated and the only good part is the first inversion on the prelift. The restraint is sharp on your legs and that makes the hangtime slightly painful and it's down half the time but its some good fun and i'm proud to have it at my home park since it holds probably the 3rd best world record to have.
The drawn out first drop picks up so much speed without you noticing, then it goes into a little drop to pick up more speed and then it goes into the ...
The drawn out first drop picks up so much speed without you noticing, then it goes into a little drop to pick up more speed and then it goes into the first corkscrew which is extremely whippy, you can see it offride very clearly how whippy it is, it then goes into the most intense element ive ever experienced, the downwards helix which is apparently only 3.5g but I don't believe it. It's the only thing ive ever greyed out on and then the zero g roll which is the most whippy element on the ride and the steam effect in your face as you fly past is great. The turn into the vertical loop has a nice roar to it and a great near miss as it seems like you are going to fly into the wall but then you go straight up into the loop which is pretty forceless for me, then it goes up into a slow turn and down into a tunnel and the last corkscrew which just barely misses the terrain it looks crazy and it is.
TematizaciónLaunchEjectorsInversionesTiempo muerto
First launch is pretty average, (0-50 in 2.3 seconds) and then the layout begins with a decent airtime hill and into a short tunnel, the exit of that ...
First launch is pretty average, (0-50 in 2.3 seconds) and then the layout begins with a decent airtime hill and into a short tunnel, the exit of that tunnel is one of the best ejector airtime moments since it puts you in a weird spot after because of how its twisted, then it starts doing some little parts of short weak ejector hills (the aim of them is to be whippy since everytime I took my hands off the handles it felt like my spine was gonna snap sideways) and then it goes into the 2nd launch which is what makes it my number 1, the way the train vibrates and the sound of it is extraordinary, it goes upwards above a waterfall which might splash you a little. Then it does 3 whippy twists into an overbank and some more whippy moments into 2 airtime hills with trims and a turn into the brakes. Overall my number 1 just above Hyperia
VelocidadObra maestraEjectorsDemasiado cortoTematizaciónTiempo muerto
On the first drop, your whole weight is being pushed downwards into your restraint as you get laterals from the twist. The restraints tighten before t...
On the first drop, your whole weight is being pushed downwards into your restraint as you get laterals from the twist. The restraints tighten before the Immelmann which gives great ejector (-0.9g), The outer bank airtime hill feels like you're being pushed out of your restraint sideways by Hyperia herself. The dive loop is great, feels more like a zero g stall as you don't feel the hangtime, its all floaty. The trims are over hated and I think they regulate the speed perfectly for the wave turn and last airtime hill into the brakes. Great coaster got 5 rides yesterday!